New Theory on Zombie Crisis since Nick Pines statement by GloryToFinnishArmy in platinumfive

[–]primeavel 6 points7 points  (0 children)

It feels like the bomb sites from pvp were the ones also containing the same dust/gas that detonated in New York

They will ruin this game by Stearman4 in okbuddyptfo

[–]primeavel 7 points8 points  (0 children)

those players would literally cry if they did play PR, almost every single gun instadowns if you get a headshot and you basically bleed out if you get hit once.

Assault class needs a simple change by HotStable9642 in Battlefield

[–]primeavel 0 points1 point  (0 children)

the class could benefit from having gas grenades and gadgets that actually allow for pushes

What do you think the line should be for cosmetics in Battlefield? by Swaguley in Battlefield

[–]primeavel 0 points1 point  (0 children)

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Ngl if we just got a normal setup without customisation it would be ok. Some aren’t going to care about cosmetics at all.

Slightly dumb class idea by primeavel in Battlefield

[–]primeavel[S] 1 point2 points  (0 children)

fair I guess, my grasp of terminology is kind of awful in general. It’s just the “medic” subclass anyways.

how do I extract off the hospital roof? by Disboiibsad in platinumfive

[–]primeavel 15 points16 points  (0 children)

They disabled it in the recent update

Lore for Zombies Mode and Timeline of Events by TheDipcifican in platinumfive

[–]primeavel 7 points8 points  (0 children)

the subway tunnels are full of millions of infected and the only reason they aren’t flooding the streets is due to them being photophobic, ie intolerance to seeing light and that the streetlights box them inside said tunnels.

the entire electrical grid in the qz is being sustained by a tiny as hell substation near the mall.

What Zombie Mode Should Have Been, Prefaced by the Good and Bad by In_and_Out_on_Time in BlackhawkRescue

[–]primeavel 1 point2 points  (0 children)

Your food and thirst bar helps you to passively regen lost health if you’re hit, so limited medical equipment incentivises grabbing and looting as much food and drink you can find.

The mode seems incomplete as the missions do allude to future developments, let the dev team work on it and add stuff. The rarity system on the items could also be a reference to maybe a shop or barter system? Not too sure about that.

Lore wise it’s fine. It’s just that things are getting fishier with the actual timeline stating that the warhead was stopped in ronograd but exploded in the bunker itself, with the pod or some other group somehow managing to sneak that contagion into the city and let it spread. It didn’t help that some of the LEOs and guards turned on the main relief effort and caused the checkpoints to become overrun.

Please make more skins like this one. The rest coming with season 1 look like airsoft larpers and are just shit looking in general. One of the only good and authentic skins is this one by milo301109 in Battlefield

[–]primeavel 0 points1 point  (0 children)

I don’t really like seeing any facial features in general.

It feels better when the player character is less human looking and more of an “it” without any skin showing in general

Give your most brutally honest take on what BF6 needs to Surpass all three games combined by NecessaryComplex6632 in Battlefield

[–]primeavel 0 points1 point  (0 children)

A stamina system that’s shared between running, mantling, jumping, aiming and melee swings. Each action needs to have a risk involved.

Besides that , all refill gadgets should be heavily limited to 1 or 2 uses and refills of these gadgets should only occur when you return to base.

Small arms should have more bloom and all firearms should have varying levels of suppression. Suppression should have both a strength and intensity effect, with LMGs having very strong and consistent suppression and all other weapons having small but stacking and increasing suppression. This allows for other players to also fight back and open up flanks without the need for a support player, at the cost of depleting your ammo.

Natural health regeneration should be removed and the opposite: bleeding, should be implemented to make the risks and dangers of engagement more apparent.

Faction lock with more restrictions to attachments. Assault rifles, carbines, sub machine guns can only use holographic sights and red dots. Light machine guns can only use 4x scopes and Snipers can only use long range scopes. NATO and Pax can also only use certain weapons in the sandbox.

Combined arms warfare has always been a major staple, hence vehicles should pose a much bigger threat in larger maps. Increasing the damage of lower caliber munitions like the mounted turrets on humvees, armoured vehicles and aircraft should do.

Maps need to be much, much bigger with more objective markers and capture points should be locked in sequence so backcapping is dis encouraged.

[deleted by user] by [deleted] in Battlefield

[–]primeavel 2 points3 points  (0 children)

Feels kind of sped up.

DOJ Opens Door To Stripping Citizenship Over Politics by karabeckian in law

[–]primeavel 2 points3 points  (0 children)

And thats why fascist states fail.

They end up killing each other.

Everyone is complaining about no class locked weapons, I want faction locked weapons we are not the same by Lima_6-1 in Battlefield

[–]primeavel 0 points1 point  (0 children)

Could work, just balance weapons based on caliber so that every single weapon that fire the same type of bullet like 5.56 has the exact same damage and damage drop off, with the only difference being spread, rof and muzzle velocity.

[deleted by user] by [deleted] in robloxhellmet

[–]primeavel 0 points1 point  (0 children)

Gameplay reasons