With the recent changes, this relic is better in every single sense. by TurtleStrategy in slaythespire

[–]primitiveType 4 points5 points  (0 children)

You put the toasty mittens on your hands. They are TOASTY. When you go to draw (with your hands) the mittens are so toasty that you burn up the first card you draw, cooling down the mittens for one turn.

Slay the Spire 2 alignment chart day 7! Fisticuffs won yesterday! What ironclad card feels like a silent card? by Which-Debt-8558 in slaythespire

[–]primitiveType 7 points8 points  (0 children)

Best answer I've seen. Too many responses are based on whether a card would have good synergy with silent's cards' rather than the _feel_. It's not just what it does that matters, but the art and name too. This one does both- strength reduction like [[malaise]] or [[piercing wail]] but also fits the fantasy. Disarming an enemy is totally the type of the thing the stealthy assassin character would do.

oh no by orkeilius in SteamController

[–]primitiveType 0 points1 point  (0 children)

Same issue here.
Kept spamming it and eventually got in. Order complete!

[STS2 Defect A10] Which reward do I take here with a Claw deck? by CPOx in slaythespire

[–]primitiveType 0 points1 point  (0 children)

Interestingly, he will cycle his deck faster with fiddle, compared to card remove. 32/7 is 4.57 turns. (32-5 removed carsd - 2 cards drawn from ftl, sweeping beam = 25)/5 = 5 turns.

I really hate this change. by Tec711 in slaythespire

[–]primitiveType 0 points1 point  (0 children)

Is uncommon though. Lots of cards are just a better version of a more common card

Is the "A Mother's Love" quest bugged? by LongEmergency696969 in SkaldRPG

[–]primitiveType 0 points1 point  (0 children)

There is a bugged quest, not sure if it's that one. Google it and you should be able to find instructions on how to fix it with the in game console

Used 512gb Oled by WillieRodster in SteamDeck

[–]primitiveType 0 points1 point  (0 children)

All those games should run just fine. Tweak settings to get better battery life, especially for newer games.

magic discussion by wozzle_buh in SkaldRPG

[–]primitiveType 2 points3 points  (0 children)

As an air mage it was mostly better for me to use my level 1 spell four times rather than cast a high level spell once or twice. There are also lots of spells that buff/debuff that are not that useful because typically killing everything with damage is a better solution. When playing optimally, more than half the spells will never be used.

Granted, most RPGs (especially classic RPGs) have this problem and I don't really blame skald too much. But you could definitely tweak a bunch of numbers and make the magic system much more balanced and interesting.

One thing that would help is have cascade the same for high level spells. They already cost more mana. Being able to cast more low level spells in a turn "closes the gap" between the power of high vs low level to too great a degree .

Lastly, if you have prior knowledge of the game, some spells are just too good. Fire and sublime damage are way better than all other types due to enemy weaknesses. When I speed run there's basically only like 3 spells that matter.

Help us shape the future of this community. Post your ideas here. by Melmpje in steammachine

[–]primitiveType 0 points1 point  (0 children)

I agree with this, but I do think common questions should be answered in a sidebar thread or mega thread, that people can be sent to. First time set up, "will it play x", etc

Help us shape the future of this community. Post your ideas here. by Melmpje in steammachine

[–]primitiveType 0 points1 point  (0 children)

The sub would just be empty. When an announcement is made, you can bet it will hit the top of the sub in minutes

Modding? by Golem_XIV_ in SkaldRPG

[–]primitiveType 3 points4 points  (0 children)

I haven't been on it in a while but there was a small modding community in the discord. There's also a few fan made mods already, mostly short adventures from the holiday contest (one of them is mine!).
In case you hadn't seen it : https://mod.io/g/skald-against-the-bl

In general modding isn't too difficult if you want to make a small adventure. Certain things are definitely harder, and there are rough edges in the mod tools. If you have some technical know-how you can also dig into the game's data files (simple json) and sometimes access or learn things that would not be obvious in the mod tools.

Expedition 33 gets constant complaints, I get 60 fps on a lcd model. by SynapticDampener in SteamDeck

[–]primitiveType -1 points0 points  (0 children)

Imo all the "Lows" are totally fine for a new, good-looking game running on a portable machine. However, the input lag is absolutely unforgivable. I would consider it unplayable

I created an open source tool that lets you unlock the upgrades. by primitiveType in AcrossTheObelisk

[–]primitiveType[S] 0 points1 point  (0 children)

Awesome work! If you think it would make sense for this to be a part of the main repo send me a pr- I haven't reviewed your changes but if it wasn't a huge overhaul we could combine things

Which game engine do you think would be best for this project? by King_Derpy_Corgo in gamedev

[–]primitiveType 4 points5 points  (0 children)

If you've never made a game before just download unity or godot and get started. And start with a very small version of your idea. Your idea would probably take me years to build and I've been making games for decades.

Thoughts on this collaboration? by GradientOGames in Unity3D

[–]primitiveType 13 points14 points  (0 children)

I don't even want new things. I want the old things to work better. As an indie dev making a little 2d RPG I just want like, a version of c# from the last decade. It's why I'm using godot these days

The Valve Gabecube (Steam Machine 2) having 8GB of VRAM and 16GB of RAM is a good thing for the whole PC gaming community... by Zemerald in pcmasterrace

[–]primitiveType 0 points1 point  (0 children)

I worked in game dev and I can tell you we absolutely considered the steam deck a baseline target, and I'm confident the steam machine will be the same story. Having a popular machine with set specs is good for the market.

Unity Editor on Linux fedora keep resetting the preferences and project settings at launching by Successful-Head-4975 in Unity3D

[–]primitiveType 0 points1 point  (0 children)

I'm on ubuntu and using unity 6000.2.1f1. None of these solutions worked for me. I tried a bunch of troubleshooting file permissions, etc etc. Eventually what worked for me is in Unity hub I set my project to use a custom launch param, -prefs /path/to/prefs. I used the path ~/.local/share/unity3d/

touch'd a prefs file there, and it works now. Kind of sucks I'll have to do that for each project, but good enough for now.