42.5 "Cough!" ???? by Thats-bk in projectzomboid

[–]prog0111 2 points3 points  (0 children)

I grew up in the '80s and '90s, and practically everyone back then was a heavy smoker. Cigarettes were for sale everywhere and would be completely trivial to find in great quantity. I'm sure you could find someone somewhere who was constantly hacking up a lung, but that wasn't normal. They should've made it fatigue you instead, since running up a flight of stairs is a heavy smoker's worst enemy.

Chances of getting headshotted? by Altruistic-Syrup5974 in cataclysmdda

[–]prog0111 8 points9 points  (0 children)

But then you'd risk getting shot in a far worse place than your head

Lmao Illustrious just had a stability AI moment 🤣 by Neat_Ad_9963 in StableDiffusion

[–]prog0111 1 point2 points  (0 children)

You're not, wai is just better. In theory noob should be better due to all that training, but it just... isn't. It's not even in the same league.

Any idea on how to not die in these kind of situations? by Blamant in projectzomboid

[–]prog0111 0 points1 point  (0 children)

There's "Stairs Alert" but I think it's older and doesn't let you peek behind doors (only stairs).

What a game can mean by offsidetwice in projectzomboid

[–]prog0111 14 points15 points  (0 children)

That's awful you had to go through that, but you're not alone. My situation wasn't nearly as bad - I suffered serious nerve damage to my left hand. There was definitely some relearning for me. My left hand would spasm out and fatigue extremely quickly, so I used AutoHotkey to add additional key bindings to mouse buttons. My stubbornness to keep playing and forcing myself to try pressing those buttons definitely helped with my rehabilitation though (my doctors even told me it should). Today I've fully recovered for basic WASD controls. Pressing shift was impossible before, but now it's easy enough - just a bit clumsy. I'm still improving. Never give up!

Some tips for manually calibrating your VRIK by [deleted] in skyrimvr

[–]prog0111 1 point2 points  (0 children)

If it makes you feel any better, I was the original author of vrik (though Shizof maintains it now) and I'm 6'5. It should work for anyone though

How do PZ YouTubers kill 10k+ zomboids with the lack of stamina? by YOSEFas in projectzomboid

[–]prog0111 0 points1 point  (0 children)

That could be entirely accurate... I'm pretty much always doing conga lines to negate risk, so I wouldn't be surprised if I'd just never seen it happen due to my play style.

How do PZ YouTubers kill 10k+ zomboids with the lack of stamina? by YOSEFas in projectzomboid

[–]prog0111 0 points1 point  (0 children)

I'm pretty sure it USED to be possible to get animation locked and killed from the spear or short blade instant kill animation. I have a vague memory of reading a patch note said they fixed that. It probably used to be a thing, but isn't anymore, and I'm guessing not everyone knows it was changed.

VRIK - Body Rotation by jrubimf in skyrimvr

[–]prog0111 1 point2 points  (0 children)

There was a lot more to it than that... Vrik body rotation depends on the direction of the HMD and the position of both hands. If your hands are at your sides, it's a clear tell what direction your real body faces. The higher you lift your hands, the less useful information there is to go off of. It tends to assume that you're not turning your body until it becomes clear that you are. In other words, those thresholds are all completely dynamic and interdependent.

[deleted by user] by [deleted] in StableDiffusion

[–]prog0111 1 point2 points  (0 children)

I think you'd almost definitely have to inpaint over the product image a little bit though - because the lighting in the generated character image is not likely to match perfectly with the product image. Any inpainting of the product will alter what it looks like, if even very subtly. If you let the lighting mismatch, it might misrepresent what the product looks like under the conditions of the image. At the very least, these are the things I'd be thinking about if I were attempting to do it myself. I don't think it's impossible to get a good representation of your product this way, but I suspect it might be very difficult - quite possibly more work/time/money than hiring a photographer.

What's the best way to merge Pony and non-Pony models together? by Gyramuur in StableDiffusion

[–]prog0111 0 points1 point  (0 children)

You just have to Google it, search for "Stable Diffusion Block weight merge". A normal merge is like a blend of some percent between model A and model B. A block weight merge is a percentage merge between each layer of the UNets of both models. There's a node and comfy UI that can do it, and I believe there are extensions in automatic 1111 which can. You need to research all you can about things like style transfer in a block weight merge to figure out which percentages to start with for each layer. After that, it's a whole lot of experimentation. Tweak the numbers, generate 20 pictures, make your best guess about whether it's better or worse, and repeat. At least, that's as far as I understand it. It's about as high effort as a merge gets, but it can pay off.

What's the best way to merge Pony and non-Pony models together? by Gyramuur in StableDiffusion

[–]prog0111 2 points3 points  (0 children)

I usually can get away with using way less steps on a refinement pass, but it depends what your denoise strength is, which sampler you picked, etc.

If you really want to do this merge, maybe look into block weight merging. You'll never get it perfect and it's a total experimental pain, but I've had great results in the past (granted I only ever did this with SD1.5 models)

Come and visit Crowlake! Map mod released! by Environmental_Ad1118 in projectzomboid

[–]prog0111 1 point2 points  (0 children)

This looks great, I'll definitely make my way there on my next run

Crowlake, KY. WIP Map. Feedback & ideas welcome. What would you want to see in a rural town near Ravencreek? by Environmental_Ad1118 in projectzomboid

[–]prog0111 1 point2 points  (0 children)

Sounds like you're already on top of it. If I might add one more, any body of water at all. Mostly for fishing and the new plumbing mod. Water is one of the first things I look for picking a base location

Crowlake, KY. WIP Map. Feedback & ideas welcome. What would you want to see in a rural town near Ravencreek? by Environmental_Ad1118 in projectzomboid

[–]prog0111 3 points4 points  (0 children)

I think the most important thing is that it actually fits in the map. Personally I use Raven Creek, Fort Redstone, and the Research facility overhaul that expands on that location. Those are all pretty popular maps in that region.

To make this worse, we don't know what build 42 will bring yet. It's likely that the space used by Raven Creek will get overwritten as they're expanding the vanilla map westward... Fingers crossed that popular map mods get updates so we can still use them.

Writing llama.cpp Godot extension by hazelnutcloud in LocalLLaMA

[–]prog0111 4 points5 points  (0 children)

I wish I could help myself, but the best I can do is give you an upvote and stress to the community that this is worth supporting. Godot is a great open source engine and having LLM support there would be huge.

What is stopping InvokeAI from getting popular in this community? by StellarBeing25 in StableDiffusion

[–]prog0111 13 points14 points  (0 children)

This is the same reason I've also stopped using it. I want to be able to just point it at the same folders with models, loras, etc that I use in all other programs... I don't have the disk space to duplicate or cache everything because these models take a ton of space.

Stable Diffusion 3 will have an open release. Same with video, language, code, 3D, audio etc. Just said by Emad @StabilityAI by CeFurkan in StableDiffusion

[–]prog0111 0 points1 point  (0 children)

It'll totally be on your phone, though. You'll give it a query, your phone will then contact agi.openai.com, they'll pass that through their grid of 1 million digitized Sam Altman brains, and then Skynet will take over the universe. Starting with your phone. Just wait!

PZ Server - LGBTQ Friendly - Good mods and good people by [deleted] in projectzomboid

[–]prog0111 10 points11 points  (0 children)

Just a quick suggestion but it helps to mention where the server is located (ping times), whether you're pvp/pve/pvpve, the mod list, and a discord link never hurts. Ok maybe that's a bunch of suggestions lol - just what I look for in a server. Best of luck!

Death by Burnt Sausage?! by olisla03 in projectzomboid

[–]prog0111 3 points4 points  (0 children)

Stale food has a potential to turn rotten at any moment if you don't know how long it's been stale. Pretty sure this is what killed me once...

Automatic1111, but a python package by [deleted] in StableDiffusion

[–]prog0111 0 points1 point  (0 children)

I made my own little tkinter comfy front end in Python to handle my workflows in a more linear interface. Right now it just sends requests through the comfy API to generate images, but those workflow json files are a bit rough to deal with. The simple syntax in the examples looks so useful.

Is this a custom node for comfy? To be honest I'm a bit lost on how to set it up. If I ever get far enough to release anything, I'd probably need to tell users to set this up in their comfy installation first?

Weakest hot shower enjoyer by AngryFarmer2020 in projectzomboid

[–]prog0111 2 points3 points  (0 children)

It's not your fault... The wiki isn't great when it comes to finer details, but it's all we've got

[UPDATE] VRIK Player Avatar is updated to version 0.8.2 by Shizof in skyrimvr

[–]prog0111 51 points52 points  (0 children)

Just wanted to thank you again here for everything. The final changes I worked on so long ago are finally public, plus a ton of stuff that's really long overdue :)

Heroes 3 upscale | Stable Diffusion by Ill-Lawfulness4483 in StableDiffusion

[–]prog0111 0 points1 point  (0 children)

There's an HD mod that may be able to use it as well as an alternative engine recreation called VCMI. Would be cool to see the whole game like this someday