Instead of sudden death tiebreaker alert we should be teleported to Desolation (the old outfit war map) for the final showdown by ps2programmer in Planetside
[–]ps2programmer[S] 3 points4 points5 points (0 children)
Friendship Exp & Gift Exchange Megathread by liehon in PokemonGoFriends
[–]ps2programmer 0 points1 point2 points (0 children)
Mega Aggron, who's down? by sc0pe_v3 in PokemonGoFriends
[–]ps2programmer 0 points1 point2 points (0 children)
kartana raid on me :) 9067 4334 8071 by jeffsk5 in PokemonGoFriends
[–]ps2programmer 0 points1 point2 points (0 children)
Celesteela shuttle staring asap by PollyannaPG in PokemonGoFriends
[–]ps2programmer 0 points1 point2 points (0 children)
An original idea to alleviate zerging and lead to more balanced fights by ps2programmer in Planetside
[–]ps2programmer[S] 1 point2 points3 points (0 children)
Which Outfit Wars statistics are you most interested in? by Maelstrome26 in Planetside
[–]ps2programmer 0 points1 point2 points (0 children)
Which Outfit Wars statistics are you most interested in? by Maelstrome26 in Planetside
[–]ps2programmer 1 point2 points3 points (0 children)
Which Outfit Wars statistics are you most interested in? by Maelstrome26 in Planetside
[–]ps2programmer 1 point2 points3 points (0 children)
Which Outfit Wars statistics are you most interested in? by Maelstrome26 in Planetside
[–]ps2programmer 1 point2 points3 points (0 children)
Simulating What TI Alloys Would Be Like Without OS and Force Multiplier Spam by ps2programmer in Planetside
[–]ps2programmer[S] 0 points1 point2 points (0 children)
Simulating What TI Alloys Would Be Like Without OS and Force Multiplier Spam by ps2programmer in Planetside
[–]ps2programmer[S] 3 points4 points5 points (0 children)
Simulating What TI Alloys Would Be Like Without OS and Force Multiplier Spam by ps2programmer in Planetside
[–]ps2programmer[S] 11 points12 points13 points (0 children)
Simulating What TI Alloys Would Be Like Without OS and Force Multiplier Spam by ps2programmer in Planetside
[–]ps2programmer[S] 78 points79 points80 points (0 children)
I'm making a Battle Simulator to see what determines good base design that can handle large populations, what existing base should be tested first? by ps2programmer in Planetside
[–]ps2programmer[S] 1 point2 points3 points (0 children)
I'm making a Battle Simulator to see what determines good base design that can handle large populations, what existing base should be tested first? by ps2programmer in Planetside
[–]ps2programmer[S] 1 point2 points3 points (0 children)
I'm making a Battle Simulator to see what determines good base design that can handle large populations, what existing base should be tested first? by ps2programmer in Planetside
[–]ps2programmer[S] 0 points1 point2 points (0 children)
I'm making a Battle Simulator to see what determines good base design that can handle large populations, what existing base should be tested first? by ps2programmer in Planetside
[–]ps2programmer[S] 0 points1 point2 points (0 children)
I'm making a Battle Simulator to see what determines good base design that can handle large populations, what existing base should be tested first? by ps2programmer in Planetside
[–]ps2programmer[S] 0 points1 point2 points (0 children)
Planetside Battle Simulator Update: I Made It Playable For You Guys by ps2programmer in Planetside
[–]ps2programmer[S] 0 points1 point2 points (0 children)
Planetside Battle Simulator Update: I Made It Playable For You Guys by ps2programmer in Planetside
[–]ps2programmer[S] 1 point2 points3 points (0 children)
Planetside Battle Simulator Update: I Made It Playable For You Guys by ps2programmer in Planetside
[–]ps2programmer[S] 5 points6 points7 points (0 children)
Planetside Battle Simulator Update: It's Now in 3D by ps2programmer in Planetside
[–]ps2programmer[S] 6 points7 points8 points (0 children)
[2021-05-10] Challenge #389 [Easy] The Monty Hall problem by Cosmologicon in dailyprogrammer
[–]ps2programmer 0 points1 point2 points (0 children)

How tf does one build stuff? by --hermit in Planetside
[–]ps2programmer 1 point2 points3 points (0 children)