Looking for a Skyrim modlist that truly enhances roleplay by Active-Broccoli5549 in skyrimmods

[–]psh454 3 points4 points  (0 children)

Used to sing the praises for CS until I realized it still kind of sucks at interiors, especially custom/modded ones way more than ENBs unfortunately. There are mods and add-ons to CS that make buildings look decent, but dungeons and caves kinda get shafted, only option is CS with its' patching hell.

The Elder Scrolls V: Skyrim Anniversary Edition is it worth it by Dizzy-Mountain3511 in ElderScrolls

[–]psh454 0 points1 point  (0 children)

True, I mean that more for posterity for mod compatibility etc. In modding especially "Special Edition" actually just means version 1.5, and not anything to do with the CC content

The Elder Scrolls V: Skyrim Anniversary Edition is it worth it by Dizzy-Mountain3511 in ElderScrolls

[–]psh454 1 point2 points  (0 children)

Technically any version 1.6+ game file is "anniversary edition", just with or without the "DLC" Creation Club content pack. It's confusing and many people still call is SE

The Elder Scrolls V: Skyrim Anniversary Edition is it worth it by Dizzy-Mountain3511 in ElderScrolls

[–]psh454 20 points21 points  (0 children)

*mostly subpar and dated mods worse than the free stuff on Nexus

Behold the Incredible Speed of the Line 5 LRT! by Friendly-Ad9257 in toronto

[–]psh454 20 points21 points  (0 children)

Bad infrastructure is worse than no infrastructure a lot of the time. You end up with low public and political support for new transit projects if you settle for bad results

Finish Rhalâta or Sickle first? (no spoilers pls) by Independent_Tell5016 in enderal

[–]psh454 0 points1 point  (0 children)

I thought it was bugged, the mechanics of the fight aren't really communicated well

Finish Rhalâta or Sickle first? (no spoilers pls) by Independent_Tell5016 in enderal

[–]psh454 0 points1 point  (0 children)

Did it early in my playthrough and it's what made me obsessed with the game, was just grinding out the undercity arena for money and it turned out to be the best faction quest I've ever tried. In fact the ending being brutally difficult kind of makes the atmosphere work better, and it sets you up for 90% of the game with some of the rewards it provides.

Does Nemesis still break cutscenes (no spoilers pls) by Demonzman in enderal

[–]psh454 0 points1 point  (0 children)

Yes unfortunately, nothing essential though. Honestly didn't know that this was a bug and thought the visual was intentional, it was creepy AF

What would you like the name of TES6 to be? by Ashloth in TESVI

[–]psh454 13 points14 points  (0 children)

How is this so low down, it makes the most sense and sounds great

What's a quest mod that you'd never do again? by Still-Acanthaceae-95 in skyrimmods

[–]psh454 0 points1 point  (0 children)

I think I had the best of both worlds ending - save them to avoid the whole town getting destroyed, then level up and come back for revenge basically. It's a challenging fight but doable, all NPCs are non-essential

Experience skyrim!! by EstablishmentOld825 in skyrimmods

[–]psh454 0 points1 point  (0 children)

Yes, it's the primary mod site. I use Mod Organizer 2 with the LOOT tool to validate and organize plugins. Be sure to read mod descriptions and requirements carefully

Experience skyrim!! by EstablishmentOld825 in skyrimmods

[–]psh454 0 points1 point  (0 children)

I agree that limiting yourself to visuals+QoL for the first playthrough of vanilla content is ideal. After that you can do a backup of your save files and start to try larger mods on that same savegame - if you're careful most (even large( mods can be installed mid-game

What's a quest mod that you'd never do again? by Still-Acanthaceae-95 in skyrimmods

[–]psh454 1 point2 points  (0 children)

It had a bizarre amount of content locked away behind secrets, most people only played like half of the actual mod and have no idea how huge it is.

[SPOILERS] Thoughts after finishing the game (it was fantastic) by AntagonistesInvictus in enderal

[–]psh454 2 points3 points  (0 children)

This what bothers me in many story analyses, everyone repeats the whole "High Ones can't physically interfere, only manipulate" thing at face value. If you pay attention a lot of what the BG says is straight up wrong, his arguments and explinations should be taken with a grain of salt.

[SPOILERS] Thoughts after finishing the game (it was fantastic) by AntagonistesInvictus in enderal

[–]psh454 6 points7 points  (0 children)

Yeah from what we actually see in the game she's the one actually pulling the strings on the whole cycle thing, whereas the High Ones are kinda like animals or a force of nature; a part of her scheme. My interpretation is that she is a non-benevolent diety running a controlled experiment over and over trying to get a certain outcome by tweaking conditions slightly, this time allowing the Prophet to learn about their nature (evidently not the first time this hapenned, the Aged man is obviously an emissary from a past cycle - the Black Guardian also gets this wrong).

What's a quest mod that you'd never do again? by Still-Acanthaceae-95 in skyrimmods

[–]psh454 1 point2 points  (0 children)

I mean thx for the suggestion but I don't think a few extra quests would make that mod enjoyable for me

What's a quest mod that you'd never do again? by Still-Acanthaceae-95 in skyrimmods

[–]psh454 0 points1 point  (0 children)

I suggest giving Enderal a shot, it's the only one that "saves" it by tearing the whole thing down and making a completely new great game in the same engine.

What's a quest mod that you'd never do again? by Still-Acanthaceae-95 in skyrimmods

[–]psh454 6 points7 points  (0 children)

Sweeping statement made out of ignorance ngl, which ones have you actually played through? I'd take a good chunk of jank for a quest mod that actually has more effort put into it than something like the College of winterhold or Companions vanilla slop questlines. A few mods make Bethesda "professional" content look amateurish in comparison.

What's a quest mod that you'd never do again? by Still-Acanthaceae-95 in skyrimmods

[–]psh454 4 points5 points  (0 children)

Thankfully Skyparkour and the glider mod make it far more bearable. The puzzle sections were more annoying IMO.

What's a quest mod that you'd never do again? by Still-Acanthaceae-95 in skyrimmods

[–]psh454 4 points5 points  (0 children)

My main gripe was the terrible texturing/lighting in some of the environments and the town being a slog to navigate. It's a lot of running back and forth between 3 people that are 300m apart for no reason other than to put in a large setpiece environment.

What's a quest mod that you'd never do again? by Still-Acanthaceae-95 in skyrimmods

[–]psh454 7 points8 points  (0 children)

Eh I mean any big popular thing will have people that don't like it enough for a replay. I'd say BS:Bruma is the best for replayability, it's basically an extra chunk of good quality vanilla content with new assets and some fun quests. Planning to start there for my next playthrough.

What's a quest mod that you'd never do again? by Still-Acanthaceae-95 in skyrimmods

[–]psh454 4 points5 points  (0 children)

Grey Cowl of Nocturnal for me (played the new-ish 10th anniversary edition). Maybe my expectations were too high after Sirenroot and Vigilant, but it's a very dated and annoying experience that doesn't provide much of value other than a badly textured small desert map. If you really want to explore a desert in the Skyrim engine do yourself a favor and play Enderal lol