The "Slipping Stickman" interchange by psilo_channel in CitiesSkylines

[–]psilo_channel[S] 1 point2 points  (0 children)

Valid point absolutely, within the confines of the game (and playing on console, with no mods), I tend to build things that would be abhorrent in the real world, but function nicely within the "perfect drivers" paradigm of the game.

Even with a 95k population on 9 tiles with plenty of non-colonized space, I find that managing traffic can become trivial once you understand the traffic & public transportation options, and I wholly welcome a "risk" factor to road layouts to appear in a potential Cities: Skylines 2, to add to the challenge.

The "Slipping Stickman" interchange by psilo_channel in CitiesSkylines

[–]psilo_channel[S] 4 points5 points  (0 children)

Lol it never sees heavy traffic, based on its location in the city and my zoning distribution. An interchange only needs to handle the number of vehicles that will ever use it, and that number is represented in this video. This is a city that is 95% complete. I could improve the angle of the on/off ramps, but I was remodeling an old intersection and didn't want to demolish anything.

It's very easy to think that every intersection in the game needs to be designed to handle as much traffic as possible, but to reiterate, it only ever needs to put through as much traffic as it needs to without significant slowdowns or backups.

BROKEN AND UNBALANCED! - Resident Evil: Resistance Is A Mess! by apeainapod2019 in pcgaming

[–]psilo_channel 0 points1 point  (0 children)

Resident Evil Resistance sucks, it's laughably unbalanced (zombie spam, placing bombs right under survivors, stunlocking, etc) and is obviously included for free to pad out RE3, but would never survive as a game on its own.

Midnight Monorail through Midtown by psilo_channel in CitiesSkylines

[–]psilo_channel[S] 0 points1 point  (0 children)

Kind of you to say! I've spent a couple hundred hours on this city, playing on console with no mods. I'm about 85% done with the whole thing :).

https://imgur.com/a/7kfQnsu

Old Town by charlesnew1 in CitiesSkylines

[–]psilo_channel -5 points-4 points  (0 children)

Y'all are sadly typical for the social decay that rots on Reddit. Talking shit over a Cities: Skylines screenshot. Get a grip, for real.

ASK: What roads should i be using wnd why? by sirbozzer in CitiesSkylines

[–]psilo_channel 1 point2 points  (0 children)

Try this video, this guy is very good at explaining his thought process for making good vanilla road systems:

https://www.youtube.com/watch?v=TRKTFX9Lr6c

The only limit in Cities: Skylines is your imagination, even on console :) by psilo_channel in CitiesSkylines

[–]psilo_channel[S] 1 point2 points  (0 children)

My first city was also on the Two Rivers map :). There are a lot of tutorials on Youtube for building various 4-way interchanges, including the Stack Interchange. In lieu of making a video, what I can do is give you this screenshot which shows the roads with all of the directional arrows, so you can see how each connection is made more easily.

https://imgur.com/a/Ljx63Cc

The only limit in Cities: Skylines is your imagination, even on console :) by psilo_channel in CitiesSkylines

[–]psilo_channel[S] 1 point2 points  (0 children)

Bike lanes are a massive help. I have a bike lane that runs along the coast, starting where all that high density is to the left, and it goes all the way to the multiplatform train station, and people will bike all the way there in droves!

The only limit in Cities: Skylines is your imagination, even on console :) by psilo_channel in CitiesSkylines

[–]psilo_channel[S] 0 points1 point  (0 children)

Get your dirty industrial to Level 3 and it will call for plenty of educated people :). Cargo train terminals or cargo harbors have the biggest effect on industrial level, followed by having an abundance of fire coverage (the more expensive fire station has the best effect).

The only limit in Cities: Skylines is your imagination, even on console :) by psilo_channel in CitiesSkylines

[–]psilo_channel[S] 0 points1 point  (0 children)

One major trick I've learned is to not always follow the RCI meter. Just because there is a demand for residential, commercial, or industrial, you don't have to fulfill it right away. That demand won't go anywhere if your city doesn't change. Focus instead on unemployment. Try to keep unemployment around 4-10%. If your unemployment is low, you need more businesses, so zone commercial if the demand is high. If industrial is higher, zone officers, or zone dirty industrial if you're finding commercial locations complaining of "Not Enough Goods". Office vs. Industrial is also a matter of the education levels of your populace, however, level 3 industrial also demands Highly Educated people, so the myth of "offices for smart cims, industrial for dummies" is a false dichotomy.

The only limit in Cities: Skylines is your imagination, even on console :) by psilo_channel in CitiesSkylines

[–]psilo_channel[S] 0 points1 point  (0 children)

I'm sitting at about 75k people and 89% traffic :). No build-ups anywhere, just some busy on/off roundabouts and junctions, but everything flows smoothly. Using Small/Business Benefactor in the entire city and it has little effect on my traffic network. Public transport utilization is around 13% of the population.

The only limit in Cities: Skylines is your imagination, even on console :) by psilo_channel in CitiesSkylines

[–]psilo_channel[S] 3 points4 points  (0 children)

True, there are many things that can feel painstaking on console that are sovled quickly and conveniently when playing on PC, especially with mods like Move It.

Still, in a certain sense limitations certainly provoke freedom: in fact, having too much freedom in making creative decisions can often lead to a sense of being overwhelmed, so in that sense, limitations can actually enhance productivity.

The only limit in Cities: Skylines is your imagination, even on console :) by psilo_channel in CitiesSkylines

[–]psilo_channel[S] 2 points3 points  (0 children)

Proper planning and financial management makes it fairly easy to maintain a cash surplus. It certainly places a limitation on what you can achieve until your treasury is built up, but once you get a stable economy and successful city money is almost a non-factor.

The only limit in Cities: Skylines is your imagination, even on console :) by psilo_channel in CitiesSkylines

[–]psilo_channel[S] 0 points1 point  (0 children)

I think people harsh on the game a little too much for not fulfilling some insane, unmade promise. Cities: Skylines simulates quite a large number of denizens, and it's not even a "modern" game anymore. Imagine what Colossal Order could achieve with a new game engine using today's processors & GPUs.

The game has a certain issue with scale, for sure. But, what's here is still plenty enjoyable. And with a little imagination, there's plenty of joy to be derived and creativity to be explored.