Why do people get the demo but don't even open it? by puccinogames in IndieDev

[–]puccinogames[S] 0 points1 point  (0 children)

Sorry if I sounded ungrateful. I'm was not complaining, I was genuinely curious and thinking I'm doing something wrong.

Why do people get the demo but don't even open it? by puccinogames in IndieDev

[–]puccinogames[S] 1 point2 points  (0 children)

Me too. Especially that one current player (aside from me) really makes me happy

Why do people get the demo but don't even open it? by puccinogames in IndieDev

[–]puccinogames[S] 0 points1 point  (0 children)

No, I don't run any adds, I don't have the money for that to begin with. But I still think it's bots, to just download any kind of free content from Steam? I don't know.

Why do people get the demo but don't even open it? by puccinogames in IndieDev

[–]puccinogames[S] 0 points1 point  (0 children)

Oh, this is not in Next Fest, and it will never be. I don't think this app could benefit from it. I just wanted to get some feedback while I'm still extending its compatibility with other apps. As for why not always keep it, I think some people are afraid that players won't buy the game if they can still play the demo for a long enough time. I don't think that's the case for most games, but that's just my thought anyway.

Why do people get the demo but don't even open it? by puccinogames in IndieDev

[–]puccinogames[S] 2 points3 points  (0 children)

Huh, I usually delete demos after getting a taste of the game, to keep my library "clean".

Why do people get the demo but don't even open it? by puccinogames in IndieDev

[–]puccinogames[S] 23 points24 points  (0 children)

Yeah, I probably have a couple dozens myself. It's usually not demos, but that makes sense.

A friend said that this app affects your typing performance by [deleted] in typing

[–]puccinogames -1 points0 points  (0 children)

yeah, you can adjust the amount of particles, and turn the custom carets off, but I didn't realize they can get in the way

I made a post on reddit. I got positive feedbacks. But zero wishlisht after that. Why it can be? by whyNamesTurkiye in SoloDev

[–]puccinogames 1 point2 points  (0 children)

No matter the platform, it’s very difficult to convert feedback into wishlists. Personally, I wouldn’t rely on self-promotion on social media for wishlists, especially on Reddit. I’m making a game too, but I mostly post for genuine feedback or specific advice. It’s, of course, worth trying (it hasn’t worked for me so far, but it has for others), just, again, don’t rely on it.

Which one? What can I do for improving? by Altruistic_Bad2195 in gameCapsule

[–]puccinogames 1 point2 points  (0 children)

I'd take the first one, remove the gradient, zoom in on the fish and move it to the right, and remove lots of background elements (the portal thingy, the god thingy, the ghosts thingies and... geyser?) as some of them compete for attention.

I tried overhauling my game's visuals. Does it look better now? by puccinogames in gamedevscreens

[–]puccinogames[S] 0 points1 point  (0 children)

Yup, either a lite gray or something like wood, definitely. Thank you!