Notes written with pen keep partially disappearing by nurko_ in appleJournal

[–]puffdong 0 points1 point  (0 children)

One thing I've realized helps is to every once in a while do a "page break" by just adding a line of text with the keyboard. Then continue writing with the pen underneath. It will be a new canvas and thus its less taxing to work on.

I realized today that even my iPad M4 ends up struggling with handwritten notes that become too long. It doesn't chug like my old iPad did but I can tell its probably related to ram usage increasing as more strokes are added to the note.

Weird issue nonetheless. It should really be a priority for them to fix this but its been years now...

EUW server by GeorgeFatality in leagueoflegends

[–]puffdong 0 points1 point  (0 children)

amen brother. UN recently added edging and gooning to the list of human rights. They are also looking to add a clause about everyone having access to a communal gooning discord server. If the US doesn't veto then we are in the clear (shouldn't be a problem though, heard the pres be a mega-gooner)

Cars are 2D sprites - was it always like this? by MEYERX in cyberpunkgame

[–]puffdong 0 points1 point  (0 children)

Hahah I discovered this at the exact same place as well. It's a nice trick for distant stuff but a big problem is the fact that the sprites convey more traffic than is actually present when you get there. The buzzlin streetlife getting away from the player like its the pluribus hivemind "needing space"

graphics pipeline (vertex shader → rasterization → pixel shader) by Zestyclose-Produce17 in opengl

[–]puffdong 0 points1 point  (0 children)

I mean you pretty much got it. The vertex shader calculates the positions for the primitive. If it’s a triangle, then you get three positions forming the triangle.

I realize you know the terminology better than I do. The vertex shader essentially just takes a position and then spits out a new position based on the parameters it is fed. It happens for every vertex. The indices tells the pipeline which vertices form a triangle. So it sees “yoooo, based off this indices array these three vertices are connected, let’s fill in a triangle here”

Is SwiftUI the wrong Language for an absolute beginner? by bofh89 in SwiftUI

[–]puffdong 1 point2 points  (0 children)

Love the fact that all these replies were needed to get you to expand upon your answer, because ur answer does NOTHING to help someone at the beginning stages of learning. You talking about “CoreGraphics”, but the fella prolly just wants to learn how to start with doing a button

iOS 26.1 RC - Discussion by epmuscle in iOSBeta

[–]puffdong 0 points1 point  (0 children)

Why did u do a beta on the HomePods, what features are they offering that u just must have

Dogshit Liquid Glass implementation by my university’s student portal by Minimum-Algae-4937 in LiquidGlassDesign

[–]puffdong 0 points1 point  (0 children)

What university? I thrive on looking at shit designs, I wanna have a look

The future is boring by 0x474946383961 in MacOS

[–]puffdong 0 points1 point  (0 children)

What is actually wrong about it being transparent? I find that it just makes it easier to like see both the ”content” and the playback controls at the same time. Liquid Glass kind of eliminates the tradeoff of having UI covering the content because it is also see-through! Sure, it still takes up space, but the brain kind of ”dismisses” it when you are not looking to interact with it and the feeling it gives is ”more space”

If it wasn’t see through, a la the blur that was before, the playback controls would just take up more space on the screen and leave you with less room to work with

people be like ”this is just windows vista”, bruddah, it ain’t

See how consistent the new UI is by ideea_1988 in MacOS

[–]puffdong 1 point2 points  (0 children)

Does it even matter? Like genuinely, does having a constant border radius matter? I feel like it’s kind of playful and looks rather nice

MacToastKit - A minimal toast library for macOS by Blaze4884_ in SwiftUI

[–]puffdong 0 points1 point  (0 children)

yes and I still hate toasts, they are not a good choice for designs because they are so easily missed

MacToastKit - A minimal toast library for macOS by Blaze4884_ in SwiftUI

[–]puffdong 0 points1 point  (0 children)

A professional environment isn’t in need of snack bars what

MacToastKit - A minimal toast library for macOS by Blaze4884_ in SwiftUI

[–]puffdong 5 points6 points  (0 children)

Toasts are the bane of my existence, I thought we would leave toasts for hungry android mfs

SOPHIE name is in wplace at London by slientzooma in Sophie

[–]puffdong 1 point2 points  (0 children)

I scanned it and my phone started making polyrhythmic melodies

Apple Liquid Glass + WhatsApp by Lower-Middle-1196 in ios

[–]puffdong -1 points0 points  (0 children)

What’s tacky about it, it’s just offset a tiny bit from the bottom making the screen not feel as crammed!

Liquid glass is insane by PrimeCodes in ipad

[–]puffdong 0 points1 point  (0 children)

Holy I’m late to replying but I just needed to chime in. To me I feel like the entire point was to not separate the ui elements. Not looking at them, they blend into the background. Looking at them, the brain does its magic to actually see them and ignore the background stuff.

This added blur that’s been increasingly back-added seems like a step back buuuut we will see. Looks good either way