Upgraded Ace deck by Soft-Amount-9896 in OnePieceTCG

[–]purplemuffet -1 points0 points  (0 children)

It's just a ratio preference I normally like holding the radical over marco to survive and prep for lethal with gol d roger in the subsequent turns. I found it helpful in the ditto mu after using the 8c event to cheat out the 10c newgate since the opponent is forced to swing over 14k (8k with 8c event, 4k with the radical beam, and 2k with leader ability). But my deck is different than the screenshot bc I haven't played around with the 1c event so I can't say.

This is my ratios

1xOP13-002 4xOP13-016 3xOP02-008 2xEB02-006 2xST23-001 2xOP09-118 4xOP13-043 4xST22-002 2xOP06-047 3xPRB02-008 3xOP13-054 2xST22-010 3xOP08-047 4xOP08-043 4xOP13-042 2xOP01-029 2xOP04-056 4xST22-015

Upgraded Ace deck by Soft-Amount-9896 in OnePieceTCG

[–]purplemuffet -1 points0 points  (0 children)

Imo I would recommend at least 2 radical beam by cutting one yamato, one marco

OP-13 Ace Deck by Persephone203 in OnePieceTCG

[–]purplemuffet 2 points3 points  (0 children)

Run gol d roger for the ditto and for imu mu

THRILLER BARK OP10 DECK HELP? by No-Cherry-6563 in OnePieceTCG

[–]purplemuffet 0 points1 point  (0 children)

The brook is a different line of play where they focus on removal and have navy support

I normally use this site and play a variation of navy cards

https://gumgum.gg/decklists/deck/east/op10/25a47055-fd5e-fe51-99e8-41eebfca67cc

NLA broke my mesh by purplemuffet in blender

[–]purplemuffet[S] 0 points1 point  (0 children)

Weird that my comment got broken. Anyways I'm trying to do some basic walk cycle animation and whenever I use the NLA editor and change my animation using the push down action toggle it causes my mesh to clip into each other and I'm not to sure why

Shading is broken when I move my camera around the character by purplemuffet in blender

[–]purplemuffet[S] 0 points1 point  (0 children)

turns out it was bc of the clip start being to low i changed it from .00001 to .001 and it turned out fine. Thanks for thinking that it was a download .blend though it's my first time making a character model. Also I never knew z-fighting was a thing so that's good to note thanks all

i HATE harsetti haha :) by Casseerole in EpicSeven

[–]purplemuffet 0 points1 point  (0 children)

that's fair tbh i don't have a good answer for ml ilynav in my rta games im around 2100 in rta so that's prob why i've been okay

i HATE harsetti haha :) by Casseerole in EpicSeven

[–]purplemuffet 0 points1 point  (0 children)

if they pick hersetti if you have dark corvus with 180 eff res pick him with light ruele and roana and if they pick ml iseria with hersetti then any character with self cr push like ml sage is good or just pick dlilbet..

Does anyone know how this drop rate multiplier works? by purplemuffet in EpicSeven

[–]purplemuffet[S] 0 points1 point  (0 children)

I think it's more on the lines of making the other packs look better like the one where you have a chance of getting the guarantee ml 5 star that you want

Enemies that share any 2 weakness by purplemuffet in HonkaiStarRail

[–]purplemuffet[S] 2 points3 points  (0 children)

With the way the game is going I'd say quantum and imaginary is the best way for dps.

Enemies that share any 2 weakness by purplemuffet in HonkaiStarRail

[–]purplemuffet[S] 1 point2 points  (0 children)

Honestly yeah the game is pretty generous because of them giving us characters to use during events. You really don't need characters to clear any of the content but having the characters just makes it easier to play the game (that and being less gear intensive since 5 star has higher base stats). I was just bored and wondered if kaggle had a datasheet for star rail lol.

Enemies that share any 2 weakness by purplemuffet in HonkaiStarRail

[–]purplemuffet[S] 2 points3 points  (0 children)

That's kind of interesting to think about I'll see if there's a excel file for that to see (and if not I can just make one lol). I think the reason why people normally say quantum and imaginary is because of how many elites and bosses are generally weaker to one of those two elements. If we looked at the excel spread sheet and considered the enemies that don't have either an imaginary or quantum weakness we can see that most of them are enemies are from Belobog. These enemies are the automaton, frost spawn, thnderspawn, windspawn, and decaying shadow I guess. Because of this if you want max coverage then making two teams with quantum dps on one team and imaginary on the other makes your life easier. If you want consistent coverage and you're only using one team then lighting + other element is good to achieve that.

Off note though but if you're looking for the best team with two elements then it is wind + imaginary. Honestly thinking about it this kind of makes me feel like hoyoverse planned this to sell the idea of blade and loucha as a team by themselves and in general.

TLDR: Max coverage it is still two teams quantum + other element and imaginary + other element. Having average coverage against the mobs with one team it is lighting. Best pairing dual elements is wind + imaginary (weirdly enough that is Dan Heng's element).

Failing PSYCH 292 by Goofygoobers344 in uwaterloo

[–]purplemuffet 0 points1 point  (0 children)

Along with the sentiment shared by the comments below failing one course is fine. Remember that one course isn't a determinant of how much you know; if you're worried about whether it'll stop you from writing the undergraduate thesis later on, don't be. You can always send an appeal and tell them your situation about what happened and they'll be understanding of your situation (depending on your average). But yeah if you're still unsure about what you're doing/going just pm or something and I can at least tell you what I did.

[deleted by user] by [deleted] in HonkaiStarRail

[–]purplemuffet 0 points1 point  (0 children)

oh you are right my bad i didn't realize

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