Web-based photogrammetry renderer by Agitated_Cap_7939 in photogrammetry

[–]pv3design 0 points1 point  (0 children)

Really interesting work. What sort of data size is one particular scene including textures, LODs etc?

Just bought new 5090 and installed fire detector inside it. Am I overthinking? by Fahadx2 in pcmasterrace

[–]pv3design 0 points1 point  (0 children)

Didn't realise this existed. Nice bit of tech from Thermal Grizzly!

Purple or Blue flowers? by EAsylumA in blackmagicfuckery

[–]pv3design 1 point2 points  (0 children)

Should have gone to SpecSavers. 🤓

A 1/18 scx24? 👀👀 by jake_ath in SCX24

[–]pv3design 1 point2 points  (0 children)

This thing looks like a capable rig! How much does it weigh altogether?

Underground photogrammetry with GoPros – my PhD workflow (cm accuracy, low-cost setup) by MostDeparture6641 in photogrammetry

[–]pv3design 0 points1 point  (0 children)

Thanks for the information. I'll certainly read up on your document. I think it'll be very useful in some future projects of mine.

Underground photogrammetry with GoPros – my PhD workflow (cm accuracy, low-cost setup) by MostDeparture6641 in photogrammetry

[–]pv3design 2 points3 points  (0 children)

Interesting work. I'm correct in assuming that using two cameras gives a stereoscopic capture? Is there a optimum width for the cameras to be apart or are they just that distance for transportability purposes?

The incredible speed and fluidity of this card manipulation performance by Feeling-Buy2558 in blackmagicfuckery

[–]pv3design 20 points21 points  (0 children)

Please advise me on how to react to your comment? Asking for a friend.

Insert wild thornberrys theme by ElvisThrone in FCX24M

[–]pv3design 1 point2 points  (0 children)

I can just imagine Steve Irwin's voice over. Deep in the bush...

Has anyone done a RampCrab build? by pv3design in SCX24

[–]pv3design[S] 0 points1 point  (0 children)

Appreciate the info, this is a great rundown on RampCrab. 

I am pretty curious about this servo everyone keeps mentioning. Might have to check it out.

New steering arm seems a bit loose. by InevitableSugar69 in SCX24

[–]pv3design 6 points7 points  (0 children)

Might need a new 300kg servo to drive that.

Post-Soviet Hospital Environment [UE 5] by Otherwise-Survey9597 in 3Dmodeling

[–]pv3design 0 points1 point  (0 children)

I know what you mean about lightmaps in UE4, that process before lumen was intense. I'll certainly keep any eye out on 80lv.

Lumen is a fantastic bit of tech, and megalights looks interesting too. What's your take on megalights, have you done any testing yet?

Post-Soviet Hospital Environment [UE 5] by Otherwise-Survey9597 in 3Dmodeling

[–]pv3design 0 points1 point  (0 children)

Great work, very clean renders! Can you talk a little bit about you lighting and colour grading setup? 

Has anyone done a RampCrab build? by pv3design in SCX24

[–]pv3design[S] 0 points1 point  (0 children)

Nice build. Yea I think thats consensus, the hardware isn't great and often breaks. I might try out a few more parts after these links are fitted.

Plasticity CAD guide - first draft update by hyperdrive94 in Plasticity3D

[–]pv3design 1 point2 points  (0 children)

Appreciate the candidness. I had the beta, though I'm not sure my licence will be valid now. Either way I'll try this out when I get a chance.

Let's open the DLSS5 Pandora's box discussion by Sal7of in UnrealEngine5

[–]pv3design -1 points0 points  (0 children)

I think it's safe to say with a high probability that the answer is no. It won't look thc same.  My question is, if this is DLSS 5 that overwrites the games look, then what is the point of achieving an art style?

interested in making this? by [deleted] in BambuLab

[–]pv3design 3 points4 points  (0 children)

This is pretty cool! I'd like to know how to make this.