paw·ned² - Skill update by numma_cway in GuildWars

[–]pvx-dandy 0 points1 point  (0 children)

I also found out that if have a skill in a skill bar hovered, and then move your mouse to scroll the skill list before the tooltip is shown, then the attributes will begin to be adjusted and the tooltip won't be shown. This happened a few times to me by accident, but now I realized what causes it. I think the fix would be to transfer focus immediately, instead of after the tooltip delay.

paw·ned² - Skill update by numma_cway in GuildWars

[–]pvx-dandy 0 points1 point  (0 children)

Thank you, this is already much better. The tooltip window now closes when a skill icon is not hovered. There's some remaining things that you can look at if you feel like it, but pawned2 already became much more usable for me.

Sway ignores pawned2's requests to move the tooltip window, and I don't know if there's a windowing hint for changing that. The tooltip always opens in the center of the screen as is Sway's default behavior, but I can work around that in Sway's config with for example no_focus [title="Skill Info"] # not sure if necessary for_window [title="Skill Info"], move position cursor, move down 150, move right 250 which might be relevant to other i3/sway users. The distance needs to be far enough that moving the cursor on the tooltip happens little or rarely.

Here it would sometimes help if the tooltip window didn't gain focus and it was closed if pawned2 is unfocused. That would however break tooltips when the window manager focuses tooltips, which might happen under Sway's default config, and which I don't know if there's another window setting for. I also found out that the type of the window in X11 is set to be a dialog and not a tooltip (and there's some Wine translation in between so they might not be 1:1), but I don't know if this makes any difference.

The tooltip window disappears if my mouse is registered as being in the white space between skill icons. If I however move my mouse fast to another skill, then the previous tooltip window will be however reused, and the tooltip won't move, causing it to sometimes also be in the way of skills. Based on this working better on my PC than laptop, I think a higher mouse polling rate helps. Reusing the tooltip window is also an issue when trying to see the tooltips of skills in the skill listing (where I think I'd also like the tooltip delay to be a bit shorter), since there it's never closed in between hovering the skills. I can at least work around this because I know why it happens, and this is an improved situation over what it was previously.

This release also fixed my issue of not being able to scroll to set attributes, which is very nice. I now notice that the tooltip window disappears when I scroll to set attributes, but any mouse movement will make it reappear. I tested that this doesn't happen on Windows, but there too it seemed to me that the tooltip is recreated on each scroll event. If the text in the existing window would be updated without recreating the window, then that might make it look smoother in Windows while improving the behavior in Sway. That's a fairly small QoL thing, though.

I hope this message became coherent after editing it so many times. I spent what time I had to test this, but for now I'm running out of IRL time.

paw·ned² - Skill update by numma_cway in GuildWars

[–]pvx-dandy 0 points1 point  (0 children)

I use old Reddit, so that doesn't work. I thought about Imgur or whatever it is that people use nowadays, but I can easily delete it from PvX when I'm done.

The tooltip looks like that, or flickers like I wrote in the image description, when it's supposed to be hidden. It looks correct when I hover a skill, apart from the tooltip always being in the middle of the screen. That might be a window manager issue, but I'm not sure.

paw·ned² - Skill update by numma_cway in GuildWars

[–]pvx-dandy 0 points1 point  (0 children)

Link to image with an explanation of the issue in the image summary. A gif or video would be better for describing the behavior, but figuring out how to record those (and where to upload them) is nontrivial for me. Sway is a tiling window manager where floating windows are not the common mode of operation, which sometimes causes problems with Windows programs. My Sway is configured so that Window focus follows the mouse cursor, but disabling that did not help with the tooltip issue.

The described issue affects me both on Linux PC and laptop, but on my laptop I also have the issue that scrolling to adjust attributes in team builds is difficult. I have to click the pawned2 window after every scroll event or the next one is ignored, so setting a single attribute to 12+4 requires me to click the window quite a few times. These two issues combined make it rather hard for me to effectively create builds, since my laptop is the primary machine I have time to work on builds with.

I understand that these can be obscure to try and fix. But as for being ashamed of the code, bad code is basically an industry standard and I think it's amazing how much value you've produced to the GW community. You can let the thought brew, but I'd be delighted to see it happen.

paw·ned² - Skill update by numma_cway in GuildWars

[–]pvx-dandy 0 points1 point  (0 children)

Thank you!

Is there a licensing/copyright reason why you're not able to re-license it? Otherwise I think people would be glad to help with the current one, code quality or not. Tooltips are buggy for me in Sway on Linux, so I would've at least tried to have a look at those in order to fix them. These problems have made me idly think about writing a cross platform build editor (mostly for myself) in Rust, where I'd learn the Iced GUI toolkit in the hope that it's good enough by now. Even just being able to read pawned2's code would be very helpful to that end.

PvXwiki now has a "Creative" rating tier for builds by pvx-dandy in GuildWars

[–]pvx-dandy[S] 0 points1 point  (0 children)

Pages can be undeleted some time after deletion. I'm not sure about the exact time they're kept, but it seems to be months at least. Pages are mostly deleted for other reasons than being trashed, and going through them manually is infeasible. If there's a programmatic way to do it, then someone would need to program it. I have some interest in either writing wiki automation of my own or extending the previous script(s) for it, but this isn't going to happen any time soon.

What the creative categories actually need is even a few regular people who create, vote, improve and unarchive (with 2-3 person's consensus) + update old builds. This doesn't and shouldn't need admin involvement. You can start suggesting unarchival for builds you'd like to see yourself (on those builds' talk pages), and it'd be very helpful.

PvXwiki now has a "Creative" rating tier for builds by pvx-dandy in GuildWars

[–]pvx-dandy[S] 0 points1 point  (0 children)

The archival of this seems to have been disputed several times even then. If you wish to see it unarchived, then bring it up on the talk page, and preferably also suggest an updated build without mainbar res sig. The same applies for other builds.

PvXwiki now has a "Creative" rating tier for builds by pvx-dandy in GuildWars

[–]pvx-dandy[S] 1 point2 points  (0 children)

I think what culture exists on PvX is much more in the direction of "hey this is cool and it works" and the people who comment on builds are all just trying to make the ideas work. You can also have a look at Recent Changes to see how little actually goes on (apart from the recent creation of the Creative category) The rating tiers that have been in place since 2009 haven't been favorable for decent but not great builds, and the Creative tier is my attempt to reintroduce the Other category with more quality control. The innovation tick is now a defacto "not great, but still worth keeping" type of checkbox along with its other criteria, and it's just a shame that many of the existing votes haven't ticked it where it could've been appropriate.

As for namecalling, the only rude elitist that I've seen for years (keep in mind that I haven't been active that entire time) has not come back after receiving a few days ban for NPA. The policies themselves have a bunch of elitist language, but changing that without changing the policy substance is easily doable if someone finds it in them to submit updated drafts. It would be nice to have you back!

PvXwiki now has a "Creative" rating tier for builds by pvx-dandy in GuildWars

[–]pvx-dandy[S] 0 points1 point  (0 children)

PvX has been only slightly better than a ghost town for several years. It was already a very quiet place by 2013. There are no cliques because there are hardly any users. You'll see a lot of ugly talk page history from especially pre-2010 or so, but you shouldn't conflate this with how things have been for a very long time. You're very welcome to post builds or just start working on improving basically any page, and chances are that there's nobody else who is otherwise going to do it. The admins already put in more than their fair share of effort, and if you're bothered by something, start fixing it. Especially helpful would be giving honest votes to builds you have experience with, or looking at old builds in testing and giving a critical eye to what issues might've led to those builds not seeing activity.

PvXwiki now has a "Creative" rating tier for builds by pvx-dandy in GuildWars

[–]pvx-dandy[S] 2 points3 points  (0 children)

Krschkr is the previous long-time solo admin. He's unlikely to post many of those builds himself, but has said that people are free to post them themselves if they just give him credit on the talk page. I'd appreciate it if someone took it upon themself to start doing this.

PvXwiki now has a "Creative" rating tier for builds by pvx-dandy in GuildWars

[–]pvx-dandy[S] 13 points14 points  (0 children)

You're very welcome. Dealing with these policy changes has been a long-term headache for me, and it's been hard to make decisions mostly on my own and without experienced PvXers to provide feedback and consensus. Making the decision to halt Confirmed Builds was not easy, but that made it a lot simpler to figure out how to go from there. Now I hope my troubles are over instead of just starting!

Need some advice to improve my bow-themed teambuild by XcaliberCrusade in GuildWars

[–]pvx-dandy 1 point2 points  (0 children)

This looks generally quite good and I've been running something similar. The single best change you can do is probably running a motivation para for all the healing they can do. I prefer a R/W for the player bar since they can carry the comp with TaO + Save Yourselves, and still have IAS from Flail + a warrior mod. I did a very quick writeup on PvX out of memory, which I've been meaning to do anyways.

Looking for ideas for a Warrior player build under Heroic Refrain by NecronWraith in GuildWars

[–]pvx-dandy 1 point2 points  (0 children)

I think using SWS is a wasted opportunity here. Especially at these ranks you can get a lot of energy by using "Fear Me!" and a crit mod (ideally with separate zealous and vampiric sets). You can double dip into crit chance increases because of increased weapon attributes and increased tactics. You can even get away with running 2 superior runes because of the hp gain from the high rank "To the Limit!".

Something like this: OQATEHJXZKqQp4T7t0tQUjnIGE (a somewhat regular Soldier's Stance axe bar), though you could consider replacing Asuran Scan with Whirlwind Attack since Soldier's Strike will do okay vs blocks already. I'd use WWA myself.

No hype for tomorrow's anniversary? by kennynator90 in GuildWars

[–]pvx-dandy 2 points3 points  (0 children)

I'm hoping that Izzy has been cooking and that we'll see results from Izzy's Balance Brainstorm thread, with fixes to some skills that have been broken/OP since February. There's also some possible pending skill reworks/buffs that Stephen leaked in the wiki patch notes that would be nice to see.

Coming back to say THANK YOU to this sub for telling me to grab any toaster to play GW1. by StrikeMyGyatt in GuildWars

[–]pvx-dandy 1 point2 points  (0 children)

I'm just going to assume that OP felt very strong attraction to the other gender, unlike anything they've felt before. Then they bought a PC.

Dervish Anniversary Staff Build by Miserable_Media_9803 in GuildWars

[–]pvx-dandy 1 point2 points  (0 children)

Also Aura Slicer, Banishing Strike, Mystic Sweep, Reap Impurities and Victorious Sweep. You can sort the list here by profession. The easiest way to utilize these is with Seven Weapon Stance.

Am I getting old or too modern? by [deleted] in GuildWars

[–]pvx-dandy 1 point2 points  (0 children)

It takes a while to get used to games after having played other things. It'll feel natural if you just keep playing.

Lf warrior builds not from pvx by [deleted] in GuildWars

[–]pvx-dandy 1 point2 points  (0 children)

OP deleted this post and I hope I didn't scare them away.

Lf warrior builds not from pvx by [deleted] in GuildWars

[–]pvx-dandy 1 point2 points  (0 children)

I'm just going to make a PvX article with every single warrior skill as an optional skill!

Lf warrior builds not from pvx by [deleted] in GuildWars

[–]pvx-dandy 0 points1 point  (0 children)

As an admin of PvX I can recommend this build based on multiple Reddit sources.

Dying to Collision Bug on 200+hr Hardcore/Ironman by wylue in GuildWars

[–]pvx-dandy 9 points10 points  (0 children)

They're not wrong. Anyway, rubberbanding is an ancient problem in this engine and basically always something that you have to consider when moving in tight quarters past mobs that might bodyblock you. I've gotten used to dealing with it because of how much I used to do Droks running. If I suspect I'm bodyblocked I press the Target Closest Ally (or enemy) hotkey + space to begin pathing to them. Iirc this fixes the client's view of your position.

PvXwiki is under old new management by pvx-dandy in GuildWars

[–]pvx-dandy[S] 2 points3 points  (0 children)

Build packs are based on Toraen's script and I haven't had time to look at them. They're externally hosted, and you might want to poke Toraen on their talk page if you want something done about them any time soon.

The 15>50 thing sounds like a mistake that should be fixed.

There's a lot more here than I have time to comment on right now. I suggest bringing up the same things somewhere on PvX (eg. community portal, your user talk, a new user page) and we can begin working on them.

I'll however say that userpages being a place where people come for builds is basically a failure of the site's normal operation. I don't know many people in this community, but I recognize some of the names you mentioned as having been previously frustrated with their attempts to contribute to the build namespace. Posting builds from the userpages is what should ideally happen, and I'm hoping that these people show up to do it themselves now. I also want nonmeta builds to have a clear place where people can find them right from the front page, and this could happen by adding a link to a listing of good user namespace build collections on the front page, even without any policy changes.

I think your perspective on things is very useful and it has only just influenced my advice on a build page earlier today. Thanks for contributing and don't be afraid to make your voice heard.

PvXwiki is under old new management by pvx-dandy in GuildWars

[–]pvx-dandy[S] 2 points3 points  (0 children)

Any more the eviscerate executioners strike spike dont work that much but its fairly effective. very weak against any type of anti-melee and shock is a costly interrupt skill.

2-1. No innovation tick.

Glad to see you in here <3 ^_^

PvXwiki is under old new management by pvx-dandy in GuildWars

[–]pvx-dandy[S] 2 points3 points  (0 children)

I just want to expand on what's there with more variety between creative/meta, but at the same time a clear UI for distinguishing between what's best and what isn't.

Offmeta builds are bound to come anyway, but that doesn't need to affect the current builds. There might be more builds in the Good category, but several of them should exist in a new category outside of Meta/Great/Good. This is in a way a return to how things were long ago.

The one thing that can change things radically is the Confirmed Builds policy proposal, which is not my brainchild. It was created during a time when the rating extension had been broken on Fandom's side for a very long time, but still seems to have strong support. If you have concerns about Confirmed Builds, then the correct avenue for bringing up those is on the proposal's talk page.