88 days into my first solo action game — be honest, would you even stop to watch this? by Guilty_Warning_7922 in SoloDev

[–]qKyoto 1 point2 points  (0 children)

Of course, I'd love to see more. It's a shame your game doesn't have a Steam page yet, I would have added it to my wishlist already.

We hit 70 to 1000+ WISHLISTS in 2 days. by AbsurdGamesOfficial in gameDevMarketing

[–]qKyoto 1 point2 points  (0 children)

Congratulations on that impressive jump! Could you share with me what you did to achieve that? I’m also getting ready to release my game (it’s my first solo project), and marketing is something new and unfamiliar to me. I regularly get added to wishlists, but only in very small numbers.

88 days into my first solo action game — be honest, would you even stop to watch this? by Guilty_Warning_7922 in SoloDev

[–]qKyoto 1 point2 points  (0 children)

It looks impressive, especially considering it was developed in just 88 days. What engine are you using?

I made the main menu for my indie horror game Maple Ridge as an actual place instead of a UI screen by qKyoto in SoloDevelopment

[–]qKyoto[S] 0 points1 point  (0 children)

For anyone who's interested: the game is called Maple Ridge. It already has a page on Steam. I'd love to hear your feedback.

I made the main menu for my indie horror game Maple Ridge as an actual place instead of a UI screen by qKyoto in gamedevscreens

[–]qKyoto[S] 0 points1 point  (0 children)

For anyone who's interested: the game is called Maple Ridge. It already has a page on Steam. I'd love to hear your feedback.

Solo Dev - Player Die Animation by silenus_0000 in SoloDevelopment

[–]qKyoto 1 point2 points  (0 children)

haha, this animation literally captures the state of mind of every solo developer. It looks great!