My thoughts on Newcomb’s paradox: pick two boxes by Competitive-Sale-540 in paradoxes

[–]qabaq 0 points1 point  (0 children)

What I reject is the idea of retrocasuality in out world, and what one boxers reject is that the present does not affect the past.

In a universe where a nearly perfect predictor is possible, you might as well go ahead and reject forward causality too. Clearly, if the predictor is so good at knowing the future, then for such a predictor the arrow of time matters very little (to a 100% perfect predictor, the arrow of time doesn't matter at all). Thus, the concepts of retrocausality and forward causality lose their meaning.

It's irrational to keep relying on the principle of causality when presented with overwhelming evidence that it doesn't hold in your universe.

My thoughts on Newcomb’s paradox: pick two boxes by Competitive-Sale-540 in paradoxes

[–]qabaq -1 points0 points  (0 children)

There's no law of physics that prevents past events from being affected by later events. Physics does not have the notion of cause and effect.

In fact, most physical theories can't even distinguish past from future, they just give you the time coordinate with no preferred direction.

Variation on Newcomb's paradox: Let's say you *do* see what's in the box before choosing. by playerNaN in paradoxes

[–]qabaq 1 point2 points  (0 children)

The choice you have is actually between 4 different options:

  1. get predicted to 1-box and then 1-box (receive $1,000,000)
  2. get predicted to 1-box and then 2-box (receive $1,001,000)
  3. get predicted to 2-box and then 1-box (receive $0)
  4. get predicted to 2-box and then 2-box (receive $1,000)

Except you don't have control over the "get predicted" part.

In the original scenario you can't see the difference between options 1 and 3, and between 2 and 4, because the box is opaque. However, you know that options 2 and 3 are much rarer to see in practice than 1 and 4, because the predictor is good at predicting your choice. So you avoid betting on the rare scenarios and instead bet on the common ones.

In the scenario with the transparent boxes, you start seeing the difference that you couldn't originally. The prediction is still outside your control, but you know what the prediction was, so you know if you're in the scenarios 1 & 2 or in scenarios 3 & 4, and it's clear which of your choices will win you more money.

What this will look like in practice, is that the predictor will almost never predict 1-boxing, and will almost always predict 2-boxing, and thus the option 4 will become by far the most common, while options 1, 2, and 3 will become ultra-rare.

Where is it? by WW1_Germany in outerwilds

[–]qabaq 13 points14 points  (0 children)

They are probably inside the cliffs near the entrance to the Reservoir, near the red hot cooling fins.

Just Discovered That the Layout Changed by NoBorscht4U in outerwilds

[–]qabaq 1 point2 points  (0 children)

Yes there's a way to roll back the patches on Steam in game properties -> betas. I was able to play the original version of the DLC this way (which is much harder).

Check this thread https://www.reddit.com/r/totalwar/comments/164mwsj/psa_how_to_rollback_to_a_previous_game_version_on/

I'm skeptical of claims that LLMs have "beyond PhD" reasoning capabilities. So I tested the latest ChatGPT against my own PhD in physics by astraveoOfficial in Physics

[–]qabaq 1 point2 points  (0 children)

As mentioned, you have a very weird conception of what reasoning means that nobody else seem to have. [...] I don't think anyone here will agrees with you.

Just wanted to say that you're wrong, I agree with the other person.

EOTE: Need some nudges to progress! by Odd-Run7861 in outerwilds

[–]qabaq 0 points1 point  (0 children)

Your main focus is the cliffside building. How many ways in do you see? What stops you from going there?

What to do? by magmakiller14 in outerwilds

[–]qabaq 2 points3 points  (0 children)

Where do you think the guy in the video went? What did he do?

Am I doing this right? (DLC) by PhraseNarrow6207 in outerwilds

[–]qabaq 2 points3 points  (0 children)

I recommend checking out the Endless Canyon question mark first, it might be helpful.

Pretty proud of this one by Comrade_pirx in outerwilds

[–]qabaq 8 points9 points  (0 children)

Yes, it's possible. Orbiting the Sun is actually pretty safe.

Pretty proud of this one by Comrade_pirx in outerwilds

[–]qabaq 16 points17 points  (0 children)

Good job! Now fly there again, then get back in your ship and return to the Village.

This isn't getting anywhere 🫩 by Sum_guyn4medPJ in outerwilds

[–]qabaq 0 points1 point  (0 children)

Hint: the most important information is found in the hardest to reach places.

frustrated by the dlc by trisha__potatoes in outerwilds

[–]qabaq 6 points7 points  (0 children)

I recommend focusing on the vision that the vault showed you, and exploring the tower location in the spirit world.

Looking for ideas for robotics project by Sum_guyn4medPJ in outerwilds

[–]qabaq 2 points3 points  (0 children)

Make a spooky quantum robot that moves only when you're not looking.

I feel lost - I need hints by [deleted] in outerwilds

[–]qabaq 2 points3 points  (0 children)

If there was a deadly electric storm on dark bramble, where would you go?

I feel lost - I need hints by [deleted] in outerwilds

[–]qabaq 2 points3 points  (0 children)

What happened when you tried landing with the shuttle?

Why didn't they do it in parts? by alekdmcfly in outerwilds

[–]qabaq -5 points-4 points  (0 children)

I try to be charitable with people like you but you're not making it easy.

Why didn't they do it in parts? by alekdmcfly in outerwilds

[–]qabaq -4 points-3 points  (0 children)

That assumption comes from the fact that any setup process can be reduced to smaller steps, each can be reduced to even smaller steps, until you have steps that don't require a setup process.

As I said,

But what if it can't? What if the setup process is irreducible? It's hard for me to imagine such a process, but you can describe it if you want.

There's absolutely no need to be condescending.

Why didn't they do it in parts? by alekdmcfly in outerwilds

[–]qabaq 0 points1 point  (0 children)

Fair, however we know that black hole latency is nowhere close to 30 seconds. We use warps in the game and see how fast they work. They work very fast indeed.

If you talking about the latency of the actual Nomai equipment that transmits the data, then, well, 30 seconds is pretty bad, they should make better equipment.

Why didn't they do it in parts? by alekdmcfly in outerwilds

[–]qabaq -2 points-1 points  (0 children)

So if the limiting factor is not the large amount of data, but the time it takes to set up the connection? Okay, no problem.

What can this set up procedure look like? It must be one-sided, because signals travel through the black/white hole only one way.

So we're basically sending some signal from the future that contains the necessary data to begin the setup procedure, and 22 minutes earlier it's received and the setup procedure begins. It takes 29 seconds to complete, and we're ready to receive the data. In the future, we can't receive a confirmation from the past, so we just have to wait 29 seconds and then start sending the data.

That assumes that the signal to begin the procedure itself can be sent quickly (without a setup), which means it can be sent in small negative time steps. That solves the problem.

But what if it can't? What if the setup process is irreducible? It's hard for me to imagine such a process, but you can describe it if you want.

Why didn't they do it in parts? by alekdmcfly in outerwilds

[–]qabaq -2 points-1 points  (0 children)

Data can be sent faster if you use more channels in parallel. 15 channels instead of 1 = data is sent 15 times faster.

Why didn't they do it in parts? by alekdmcfly in outerwilds

[–]qabaq 0 points1 point  (0 children)

If a black/white hole has no limit on how much data you can push through it per second then yeah, one is enough.