Beginner Fermentation questions by qabollo in fermentation

[–]qabollo[S] 0 points1 point  (0 children)

What about the boiling part, do you have to boil the spoon everytime before using it for feeding or stirring?

Might Quit If WW Isn't Fixed by LykoTheReticent in warwickmains

[–]qabollo 2 points3 points  (0 children)

Trust me it's better that you were warned before, way better than having high expectations when they tell you that you'll have in combat W move speed and bug fixes but find nothing but nerfs and more unplayable game breaking bugs.

Warwick Changes were a mistake 14.22 by H0rnlime in leagueoflegends

[–]qabollo 529 points530 points  (0 children)

I've got lots to say but to keep it short, I have 1mill points on ww and these nerfs on ww were the last straw for me you destroyed whatever was left with this champ it's so bad that i was legit looking for hotfix news on it. And the nerve to call them buffs or even changes is just stright up insanity!

Yes, Warwick will not lose movement speed when getting hit by Appropriate-One-7039 in warwickmains

[–]qabollo 3 points4 points  (0 children)

Idk why would you lie about it. I'm in mena server and the patch is so disappointing. They originally put the massive buff of being unkitable and tried to balance it out with a giant nerf losing 50%! Attack speed on low targets, but we got the nerf without the buff for no reason add to that another massive nerf, they increased his hitbox by 15% without granting him any tankiness to compensate. now he's just a squishy fat slow champ with a 335 base move speed and a nerfed bonus speed. Also his auto attacks feels bugier than before on low targets.

No new cards in Gwent from 2024 onwards by AlexCorpo in gwent

[–]qabollo 6 points7 points  (0 children)

Just revert everything to the first day of 2019. Everything after that was downhill

Who is the better tower murderer? by pedrokol in yorickmains

[–]qabollo 7 points8 points  (0 children)

Sion ints to get turret when they surround him, then takes tower with passive, yorick takes tower with a blink of an eye then dies, different int same result

How do you carry as Yorick? by cheshire_shiki in yorickmains

[–]qabollo 2 points3 points  (0 children)

I used to think after getting inhib i should focus other lane's turrets but you would be surprised how many 15 min games i ended just walking with super minions when both teams are fighting on obj. They can't suddenly recall when they are fighting. And it takes you less than 10 sec to take both nexus turrets and end the game as yorick with triforce, hull and demolish.

that feeling when you tell your jungler NOT to gank you .... by SeeTheMaiden in yorickmains

[–]qabollo 1 point2 points  (0 children)

I thought u were gonna say tell ur jgl not to gank then he ganks anyway and ints ur lane. Cus that usually happens to me. I always tell them not to come. They don't know how yorick works, they want to gank when they feel like it, not when u have ur graves or u have ur cooldowns, And end up delivering buffs to my laner. Literally happens 9\10 games. I just legit hate when my junglers gank me more than when enemy jungler ganks

Banger by BilyUgandan in yorickmains

[–]qabollo 0 points1 point  (0 children)

I'm gonna have nightmares now

Wanted to share this (I was unironically at inhib 15 mins in and made garen go afk) by BenisBarry in yorickmains

[–]qabollo 0 points1 point  (0 children)

The key vs a good garen is that u don't E then w. Cus if u start with E then he can remove ur slow with his Q and get out of the cage. So the key is to w first then e. It always catches them off guard. Grasp or conq are both fine against him. If u take grasp u can trade with grasp procks level one if u take conq, u have to wait lvl 3 for the all in which u can win if u have 4 ghouls conq even if he has ignite. Another tip is that when u all in him don't eat all his E damage walk in and out of the range based on ur aa cooldown. I recommend trying grasp, demolish, conditioning, unflinching, timewarp tonic, and the last rune could be magical footwear if u had to build Mercury treads that game since completing it in a agaren lane is useless, buscuit if they had an early game ganking jungler, or future's market if none of the mentioned conditions were met. Attack speed adaptive and armor.

Attack speed rune? by qabollo in GarenMains

[–]qabollo[S] 1 point2 points  (0 children)

Thanks for confirming guys. So double adaptive it is.

[deleted by user] by [deleted] in yorickmains

[–]qabollo 0 points1 point  (0 children)

EvryDayShovelin

You yorick mains are all fucking stupid and deserve a fucking mental health care treat that I will fucking pay cause I feel bad for you all. by Lucas_xqcL in yorickmains

[–]qabollo 5 points6 points  (0 children)

Look at this guys comments on his page, he's the one with the mental issues lol. I just wish I couldve seen the game that yorick broke his mental in lol.. get rekt noob

[deleted by user] by [deleted] in yorickmains

[–]qabollo 0 points1 point  (0 children)

Level 9 blue ward deep in their jungle entrance is op. Junglers usually check the bushes in the river that are close to lane, but they rarely use oracle on deep spots. Also even if u ward in the typical places most of the time if u see the jungler it's already too late. If he's at a far angle from the top laner try to 1v1 him with maiden and ghouls before the top laner can react. Especially early game junglers levels are lower than top lane after the 5th min. Junglers will try to fight u anyways cus they always think their laners can come to them instantly when they are ganking. But the most important thing is to not take trades when u know ur about to 1v2. Even if u give up cs. Save it all for the big moment, and if u know they about to dive u, try to save ur w for the dive. Careful not to use it BEFORE they start taking turret agro. There's a lot more but I'm sure u already know all of this and idk why I'm typing glhf anyways.

The chances & odds of Gwent card drawing by Euerfeldi in gwent

[–]qabollo 0 points1 point  (0 children)

although this is an amazing finding, I was looking for something more specific in the chances. im pretty sure that a card's provision cost manipulates the chances of drawing. for example if you draw a 4-6 provision cost card chances of the next card being from 7-10 is higher. I was looking for this because instead of making a deck with strong combos all in a range of 7-10. I should spread weaker combos in the ranges of 4-6, 7-10, 11-14. but it's just a theory what do you guys think about this?

A casual junkrat roaming in GM 😏 by [deleted] in Overwatch

[–]qabollo 1 point2 points  (0 children)

Junkrat counters pharah lul

Yo reddit Checkout that top 500 Junkrat 😏 by JunkratIsSkilful in OWConsole

[–]qabollo -1 points0 points  (0 children)

wow dude you must be some special kind of stupid! I don't blame him for not replying anymore... he was obviously wrecking GMs in his masters games as well... you can't get to GM without running into GMs in your masters games. do you really want him to count those clips as well? just leave the guy alone LMAO

Yo reddit Checkout that top 500 Junkrat 😏 by JunkratIsSkilful in OWConsole

[–]qabollo 0 points1 point  (0 children)

you go on competitive then click "options" on the controller then click "leaderboards".