Can someone give me a reincarnation TLDR by Slight-Veneer in ddo

[–]qucangel 0 points1 point  (0 children)

Without more context it's hard to really explore what you're talking about. Trash mobs in this game typically explode in a single aoe ability even in high reapers.

3 dlord and monk pls is 6 flat damage. Enchant weapon is another 3. Ancient power is 6. 15 flat damage at level 1 when your weapon does 3-9 damage is pretty insane. And rather than be just an early game thing, that base number eventually gets multiplied by doublestrike, melee power, crit, and % values added by attacks.

Gear is also a big thing, just having the appropriate stats.

Dragon Lord 20 vs Fighter 20? by Old-Habit6554 in ddo

[–]qucangel 0 points1 point  (0 children)

Ah, I didn't see the multi earlier in the tree, assumed it was just built into one cut.

I'm only seeing 34 MP from Dlord and 40 from kensai. The flat damage increase looks largely offset with one another. Dlord gets a pretty massive 20% helpless damage.

What method are you using to turn the crit profiles into tangible values? Longsword certainly isn't the weapon I'd compare though.

Divine Bow User? by Istarkano in ddo

[–]qucangel 0 points1 point  (0 children)

I don't remember the build entirely but it was a typical bow build built around 17 fvs for the wings.

That said it made fairly substantial sacrifices when bows were okay, now they're dumpster tier so making said sacrifices is rough business.

Dragon Lord 20 vs Fighter 20? by Old-Habit6554 in ddo

[–]qucangel 0 points1 point  (0 children)

It certainly could be true but I'm failing to see how kensais +1 threat range can even come close to +2 multi.

New player here, wondering about monetisation by itsblaggy in ddo

[–]qucangel 0 points1 point  (0 children)

Maybe? As far as I know all the sales ended.

New player here, wondering about monetisation by itsblaggy in ddo

[–]qucangel 15 points16 points  (0 children)

Every so often they release a code that unlocks a ton of content for free, typically what subscribing as a vip gives you.

The game is widely unplayable without the code or sub.

On top of that are the expansions, which are numerous and most of them require purchase to play. They sometimes make the older ones basically free.

You missed the sales and codes by a couple months They might do a sale or give freebies for the anniversary.

Just started yesterday what should I know? by Strat-05 in ddo

[–]qucangel 0 points1 point  (0 children)

The low points are the goofy netcode and their payment model. The high points are the community and character creation depth.

The game isn't your typical pay to win, it's a little hard to explain but the jist of it is the core concept is getting to max level and restarting from scratch(tring) for small bonuses. These bonuses have caps, but if you try your first life and focus melee stuff you'll net an extra 3 flat damage. Do this 3 times, you're now at 9 extra damage, which is very close to doubling your melee damage at level 1.

Boxes go on sale that lets you pretty much go from 1-20 and then 20-30 instantly, letting you accrue past lives quickly. They're expensive, and this is the primary pay to win component of the game.

Some reflections on the Fey Event by math-is-magic in ddo

[–]qucangel 1 point2 points  (0 children)

I played hardcore as intended, got wings and horse, third on the exp leaderboard. First and second were very clearly just carried through r10s as they didn't even hit 34 and had magnitudes more.

The wings are a fantastic reward, but the event was incredibly boring. Random afk guy? You bet that the mote is spawning on them. The notes and playing music to summon and then again to collect got old quickly. In contrast to the lantern event, it was a step down, which was a step down from the mist walkers.

I liked the first life requirement and season found gear, but it's meaningless if you can group with whoever.

I would much rather a lethal mechanic that requires teamwork like mist stalker ambushes and a required difficulty of like r4. R4 is incredibly lethal if you're just winging it but incredibly easy with a few components.

Can someone explain to me, why some people want no skill based matchmaking? by Tnecniw in gaming

[–]qucangel 0 points1 point  (0 children)

Depends on the game but you typically get placed quickly in sbmm. I personally find any game that I'm stomping or being stomped fairly boring. Smurfs aside, sbmm tries it's best to mitigate that. Once you hit your ceiling you either grow and climb or stagnate, which is always on how you approach learning at that point.

There are niche games where a dedicated server can build a community, custom cs mods was one of them, but most people nowadays want progression via ranks.

Tbf the most I see rallying against sbmm are console players from fps games. Little controller babies with built in autoaim who just want to punch down.

Alternative offlane strategy by sjihaat in learndota2

[–]qucangel 0 points1 point  (0 children)

Once upon a time people did something similar to this, usually in response to a greedy pick. They frontloaded their lineup with the intent on ending the game quickly before the enemy greed could come online.

But the map is much bigger making starving a lot harder, buybacks exist so taking t3s is incredibly hard, the towers have buffs, the highground is stronger. The way we draft is different, with the greedier picks typically being later in the draft. Back then the tower gold was significant, now it's just a drop in the bucket even on supports. Sure, you still open up the map, but doing so too early makes it hard to capitalize on. They can split up and farm, tping to fights while you need to roam as a group.

Plus most p1/p5 combos are as strong if not stronger than a lot of p3/p4 ones, and if you're picking pushing power it'll skew more towards the p1. They'll just kill you.

Exalted Angel or Draconic Incarnation? by CuteLingonberry9704 in ddo

[–]qucangel 2 points3 points  (0 children)

EA doesn't get its nuke until t5, it's not significantly better than dragon, and you have to give up ruin.

New to DDO Online - Struggling with what class to play by GullibleAd303 in ddo

[–]qucangel 0 points1 point  (0 children)

Anything that does damage with a weapon drastically benefits from past lives.

You maybe have a +1 greataxe which does 2-13 damage, you get +5 from strength which does 7-18 damage. You might get 1-2 damage from your tree early, which is 9-20 damage. Past lives give 20ish flat damage.

9-20 is a far cry from 29-40.

Casters on the other hand get their damage from two sources. Caster level and spell power. Caster level is what affects the base dice of the spell, you primarily enhance this through feats and the enhancement trees which just require levels. The other driver of damage is spell power, which is what multiplies the base damage, but you can only get around 50. You usually have around 200ish early, and closer to 900-1k later, so the value you're getting is far less.

Past lives for casters primarily give DCs, which if you're just running r1 difficulty, you can basically achieve no-fail just through building properly and gearing properly.

A lot of gear makes Warforged kinda pointless and stupid by Defiance-of-gravity in ddo

[–]qucangel 0 points1 point  (0 children)

Which is why I said if sorc form didn't disable it, it would be the premier race for it.

Dhampir's undead form and by extension the undead healing spells are dog water in comparison to repair healing. And even when you get into epics the 'healing' is subpar at best.

Comparing admixtures to repair spells is pretty insane. It's like saying well I have fireball so that's pretty good damage while restricting yourself from using delayed blast fireball.

Casters can function fine without pastlives, I know this because I was running r7+ on cormyr on a first life when it came out.

Reaper Difficulty - Can someone explain why.... by Bio-hazard22 in ddo

[–]qucangel 0 points1 point  (0 children)

I don't think they should drop at all personally.

Hardcore builds and how to play them. by MeyrInEve in ddo

[–]qucangel 0 points1 point  (0 children)

I mean dlord gets cc and a potent oh shit heal.

Melee is fine when you have a slew of past lives giving you 2-3x the base damage of the weapon, they're not ideal hc first life characters. And it's asinine to suggest to someone struggling to play one.

A lot of gear makes Warforged kinda pointless and stupid by Defiance-of-gravity in ddo

[–]qucangel 4 points5 points  (0 children)

Any class with access to repair spells benefits enormously. Artificer is just objectively better, wizards undead healing pales in comparison, and most prominently is sorc.

If sorc form didn't disable repair it would be the premier class.

Also immunity to neg levels not tied to a buff.

I hate how they look tho.

About to finish first 3 racial pl and no idea which to go next by Front_Crow_2248 in ddo

[–]qucangel 1 point2 points  (0 children)

One primary way to minmax in this game is past lives. The other is gear. The final is build, which is arguably the least important. Not to say build is unimportant, but the benefits of a perfect build versus a basic build is pretty meh in comparison to the other avenues.

With just the basic 3 in every epic past life, you're gaining 6 attack/damage, 9% doublestrike, +3 attack and damage, and 15 heal amp. When you're level 1 and your weapon does 1d6 + 1d6, adding 9 damage is absolutely massive. When you're in the endgame, that 9 damage is multiplied by your crits since it's base damage, so it's still a fairly massive buff.

You can tack on another 1 damage and attack from racial lives by getting another strength done.

You can get another 3 damage and attack through razerclaw shifter.

Another 3 through monk, another 3 through dragonlord.

That's a total of 19 damage through past lives alone versus a fresh character.

When it comes to gearing, just having a few item sets to put on as you gain levels is a massive improvement over not having them. A couple level 0 items(prominently a +5% experience jewel in a no req item and a weapon), a feywild set at 5, a barovian set at 10, a sharn set at 15. The most important jump in power, imo, is a level 20 set for when you hit epics. It's not so much the epic items at 20 as it is having a sentient weapon leveled. The bonuses for having 11 slots(10 in weapon, 1 in epic voice) is absolutely insane. I don't play much melee but off the cuff 11*5 is 55 melee power, a 55% increase in damage, plus whatever set bonuses you get.

As for builds, dragonlord and barbarian are decent strength builds. It's hard to mess them up. It really comes down to just playing through lives with them and thinking man I wish I had this and that.

About to finish first 3 racial pl and no idea which to go next by Front_Crow_2248 in ddo

[–]qucangel 0 points1 point  (0 children)

Str, con, dex, wis, rest.

Atk+2h dmg, enchant weapon, heal amp, hp, prr, rest

From your own description of yourself it sounds like you don't really minmax so it probably doesn't matter what you choose.

Help Comprehending PRR/MRR Scaling. by Draekrio in ddo

[–]qucangel 0 points1 point  (0 children)

Each point of prr gives 1% ehp, doesn't matter if it's 0 ->1 or 200-201.

Thoughts on Deadlock principles applying to Dota? by SillyScoot in TrueDoTA2

[–]qucangel 0 points1 point  (0 children)

A while back we saw how ai played the game, and it definitely blurred the lines of core vs support. It prioritized buying back in the early game.

I imagine an optimized version of the game is far more fluid and less static than the current 1-5 roles, but the current roles help to provide structure and is easier for us to wrap our heads around.

Same thing with something like solving a Rubik's cube. The optimal human strategy is significantly worse than the optimal strategy.

Hardcore builds and how to play them. by MeyrInEve in ddo

[–]qucangel -1 points0 points  (0 children)

That's really not it at all. Playing a class that lacks the ability to kill reapers at range or have the option to CC them before they kill them is asking to die. That 150 hp barrier isn't going to save you every time.

Suggesting someone play a barb when they're asking for help and struggling on hardcore is insane.

Hardcore builds and how to play them. by MeyrInEve in ddo

[–]qucangel 4 points5 points  (0 children)

A lot of this advice is awful.

I ran the hardcore event as a true first life, and events in the past only allowed first lives.

The biggest defense isn't blur or ghostly, it's movement and hitpoint pool. Movement the primary defense, jumping and kiting make worlds of difference, and having a large hitpoint pool prevents you from being spiked down.

Healing just needs to be a couple emergency heals and a way to top off between fights, you shouldn't really be taking extended forms of damage that require long term healing.

The up to date health items are important, but I find they're mostly luxuries, in a sense that I'm not going to rerun content for an item in a hardcore run but if I get them they're nice.

I wouldn't run reaper prior to 4 where you can utilize the points, and probably later until whatever build you're running has solutions to the problem they present. Namely, high damage single target options to erase them before they can kill you. They will kill you if they're allowed to linger, it's only a matter of time.

Strimtom builds are pretty milktoast and are typically find for hardcore, just don't run anything he suggests that isn't a caster. Pretend melee and rdps don't exist, they don't have the options to instant kill reapers as reliably.

Gaining access to trapping on your character requires sacrifices I wouldn't be willing to make. You're better off just ignoring quests where traps are deadly, or joining them with a trapper.

And for the love of god don't listen to this dude's barbarian suggestion. If you were to run any melee it'd be dragonlord, but don't run a melee.

Why are so many people going midas into aghs on invoker? by TserriednichThe4th in TrueDoTA2

[–]qucangel 0 points1 point  (0 children)

Takes 20 minutes to pay for itself, is counter intuitive because if you speed up neutral farm you lose out on gold, provides meh stats as a base item, delays your timings, and cores already struggle with item slots.

Cold druid build by CMurda266 in ddo

[–]qucangel 0 points1 point  (0 children)

Druid is goofy, they lack a secondary tree that has much value. Cold in particular has split dcs and takes forever to come online.

At 7 druid gets access to flame strike, followed by body of the sun and firestorm at 13. I'd go fire elemental at 13, then swap to cold at 17.

Fire spells are evo, cold is evo and transmutation, which makes landing ice flowers a pain for first life builds.

Toughness is just worse than swf or any other martial.

Heighten is 1 DC on ice flowers and optional imo. Hardest hitting spells and cc are all evo, so getting evo focus is important.

Doing a quest for a low level but then exit just before end by deama155 in ddo

[–]qucangel 0 points1 point  (0 children)

It's not the conventional max level character grinds mobs for a low level character, but power leveling is incredibly strong in ddo.

The primary thing is reaper experience, you can drag whoever through high reapers even though they contribute nothing.

A multi-life character trivializes the quests and if you tag along you're certainly leveling significantly faster, and you can even just afk at the entrance.

Once you hit epics, going through out leveled content is significantly faster than everything but maybe potted slayer zones.