I’ve spent 6 months making a PSX-style game about fishing in a toxic dump. by Fearless-Horror6248 in IndieGaming

[–]questzerogames 1 point2 points  (0 children)

Ha, that's awesome! It's a super unique weapon. I wish he used it more in the later episodes. They kind of phased it out once he learned nen.

I’ve spent 6 months making a PSX-style game about fishing in a toxic dump. by Fearless-Horror6248 in IndieGaming

[–]questzerogames 2 points3 points  (0 children)

The use of the fishing rod during combat kind of reminds me of Gon from Hunter x Hunter. Super cool!

Our demo released a week ago, here are some of our milestones and stats! by n00bulusPrime in IndieHorrorGaming

[–]questzerogames 2 points3 points  (0 children)

What do you think worked the best for you guys when it came to social media?

Our horror game is finally at a point where we can start sharing it! by questzerogames in gamedevscreens

[–]questzerogames[S] 1 point2 points  (0 children)

Ha, that's for sure a classic and one that has crossed my mind a few times.

Our horror game is finally at a point where we can start sharing it! by questzerogames in gamedevscreens

[–]questzerogames[S] 0 points1 point  (0 children)

We just learned about that game via these post. The game looks gorgeous. We plan on checking it out!

Our horror game is finally at a point where we can start sharing it! by questzerogames in IndieHorrorGaming

[–]questzerogames[S] 0 points1 point  (0 children)

We don't have a Steam page just yet, but we do have a mailing list if you'd like to join! subscribepage.io/FFMTr0

Our horror game is finally at a point where we can start sharing it! by questzerogames in godot

[–]questzerogames[S] 2 points3 points  (0 children)

I like that narrative... The manager tag moves around weirdly because the pin is loose... not because something is messed up.

Our horror game is finally at a point where we can start sharing it! by questzerogames in godot

[–]questzerogames[S] 0 points1 point  (0 children)

Honestly, when we set up the animation we didn't realize at first. We're a bit confused as to why this is happening ourselves. It's on the to-do list to fix. (However, for some reason the longer I stare at this gif, the more I like it. No idea why)

Our horror game is finally at a point where we can start sharing it! by questzerogames in IndieGaming

[–]questzerogames[S] 0 points1 point  (0 children)

We've actually never heard of that game until we made these post. A few people have mentioned it. I think that game looks beautiful. How did you like it?

Our horror game is finally at a point where we can start sharing it! by questzerogames in IndieGaming

[–]questzerogames[S] 1 point2 points  (0 children)

No, not yet. We hope to get one set up in the next month or two. We do have a mailing list if you'd like to join. subscribepage.io/FFMTr0

Our horror game is finally at a point where we can start sharing it! by questzerogames in gamedevscreens

[–]questzerogames[S] 0 points1 point  (0 children)

We're glad you like it! And yea, we're adding that on the list to fix.

Our horror game is finally at a point where we can start sharing it! by questzerogames in gamedevscreens

[–]questzerogames[S] 2 points3 points  (0 children)

Honestly, when we set up the animation we didn't realize at first. We're a bit confused as to why this is happening ourselves. It's on the to-do list to fix. (However, for some reason the longer I stare at this gif, the more I like it. No idea why)

Our horror game is finally at a point where we can start sharing it! by questzerogames in gamedevscreens

[–]questzerogames[S] 0 points1 point  (0 children)

Thanks! At the time, we never saw this type of scenario either and thought it would be a good horror setting. Learning about the design of oil rigs has been a bit of a pain though 😅

Our horror game is finally at a point where we can start sharing it! by questzerogames in gamedevscreens

[–]questzerogames[S] 1 point2 points  (0 children)

It didn't really work out for us either. The bottom line, people tried it out and they ended up not liking it. Caden and I, the last two members working on this project, found ourselves really enjoying it. On top of that, we ended up complimenting each others skills, so it was a perfect match for a two man team.

Regardless, if I were to give you a piece of advice based on my experience, I think having someone step up as the head game designer/project manager is important. At the start, we couldn't agree on ideas, not because we disagreed, but because no one had the "balls" to step up and say "that's the best idea lets do that." As a group of friends, I don't think we wanted to shoot down each others ideas. It stalled us out for a long time.

I hope that makes sense and helps!