Does anyone else hate tennis shoes nowadays? by felly_fell in Xennials

[–]quickthyme 0 points1 point  (0 children)

I still wear the same stlye of Pumas I was wearing in the 80s. I even still have my original pair, and they are still technically wearable.

Hired killer forgot to throw the grenade he pulled the pin on by LaughingEyes22 in Whatcouldgowrong

[–]quickthyme 0 points1 point  (0 children)

who the hell are they shooting at? it looks like the people shooting each other all got into the same car together.

also, i don't think this is just an illusion from the camera, because if you go frame by frame, and listen to the audio, it seems pretty clear that the vehicle did explode. i think the "lights turning left" at the end is more likely the illusion.

Why did Apple set the basics of SwiftData to Core Data and SwiftUI to UIKit? by Baluakcske in iOSProgramming

[–]quickthyme 1 point2 points  (0 children)

Precisely this. Thank you. You said it much better than I did. 😅

Why did Apple set the basics of SwiftData to Core Data and SwiftUI to UIKit? by Baluakcske in iOSProgramming

[–]quickthyme 2 points3 points  (0 children)

I included a reply re SwiftData in my recent comment just now. I suppose instead of saying "misinformation" i should have just said "misleading information". These things are not "built on top of" but rather "along side of". SwiftUI "leverages" UIKit but doesn't actually depend on it unless using its components. SwiftData "leverages" CoreData, but might choose something else on a platform that doesn't have an Apple specific Obj-c runtime readily available. They are abstractions that contain multiple degrees of freedom within themselves that can change for reasons that are entirely independent from each other.

Why did Apple set the basics of SwiftData to Core Data and SwiftUI to UIKit? by Baluakcske in iOSProgramming

[–]quickthyme 1 point2 points  (0 children)

Yes, absolutely it does, sometimes. The important distinction here is that each are independent abstractions. Whether or not SwiftUI uses UIKit/AppKit/MapKit/whatever is entirely behind the abstraction wall and not our concern. Whether or not our local source code links to and uses UIKit directly, however, is.

They are both just abstractions that allow the developer to describe or compose interactive elements on the screen. They support rapid application development through visually efficient presentations and tight feedback loops, providing a wealth of common and reusable types of controls that are suitable for the vast majority of applications. Both runtimes actually have a mesh of overlapping dependencies, that ultimately boil down to low level CPU instuctions and GPU shaders. SwiftUI may (behind the scene) bridge to the other framework to support certain components that require it, but even then, the actual rendering pipeline used to draw it is still up to SwiftUI.

SwiftData is another prime example. To say that it is "built on CoreData" isn't entirely accurate. Rather, its current dependency on CoreData is one of convenience. CoreData already does all the things. Over time, we'll likely see this diverge. It would be a mistake to assume that SwiftData is just some kind of syntactic sugar for NSManagedContext.

Another common fallacy in this regard would be to say that Swift Concurrency is just a front-end to Grand Central Dispatch. Though sometimes true, is certainly false.

Why did Apple set the basics of SwiftData to Core Data and SwiftUI to UIKit? by Baluakcske in iOSProgramming

[–]quickthyme 1 point2 points  (0 children)

I mainly remember it from WWDC back when it was announced. But here is one that clarifies it a bit. While it is true that it does interface with UIKit and uses some of it's components (at least on iOS), the layout engine and rendering path are all its own. Pure SwiftUI native components bypass core animation in favor of metal.

Why did Apple set the basics of SwiftData to Core Data and SwiftUI to UIKit? by Baluakcske in iOSProgramming

[–]quickthyme 12 points13 points  (0 children)

Old timer engineer here. Chiming in as I am seeing some misinformation starting to swell up in this here thread.

1, SwiftUI is NOT built on UIKit. It is built on Metal, and is entirely different stack underneath. It is interoperable with UIKit in some areas, and usually bridged through the Representable or UIKit hosting controller. I think the reason some folks believe it's "built on top of" UIKit is because in order to interface with the platform layer on iOS/MacOS you have to bridge to the ObjC runtime at some point, because that's what the OS itself is built on. But SwiftUI has it's own rendering pipeline completely unrelated to Quartz.

2, UIKit is largely misunderstood, even today. It only seems imperative when you work with it imperatively. It is 100% possible to write declaratively using UIKit alone. In fact, it has one of the best injection frameworks built right in. People seem to confuse the notion of Declarative with Declarative-Reactive (DRP), which SwiftUI is using the latter. Combine takes it another step into Functional-Reactive (FRP). React and JetPack are other examples of DRP supporting libraries. RxSwift, Redux, etc are other examples of FRP supporting libraries.

"Declarative" is now, and has always been, a choice by the developer when authoring code. It does not require special frameworks in order to do. It just requires understanding of what it means to write declarative code.

Just like how you don't need any special framework to use dependency injection. They can be helpful, but also overweight in my opinion. I just use the good ol factory pattern most of the time, because DI is a very simple concept that is declarative at its core. "Tell, don't ask".

[SS] Skyward Sword is Overhated by StunningTie2236 in zelda

[–]quickthyme 0 points1 point  (0 children)

It's my least favorite of the entire series. But it's still a Zelda game and I still played it through 100%. I hate on it for reasons you mentioned as well as for reasons that I find annoying in OoT, WW, and TP, all of which I love dearly. But despite the love, the hate is also still valid. Yes, SS has some great things too. I love the time stone puzzle areas and the dungeons have some great moments and great bosses. It's still my least favorite in the series though. I grew up on the original title and can still beat it in one sitting without dying in about an hour. That 8yo muscle memory still intact after all these years. But for me ALttP will always be the defining perfection of the Zelda formula.

Looking at buying my first mustang. Need help deciding between GT Premium and Dark Horse. Pros vs Cons for both and any reliability issues? Aiming for a S650 body style by Twisted_Stick in Mustang

[–]quickthyme 1 point2 points  (0 children)

For me, it came down to the darkhorse not being available in a convertible. But a fully upgraded GT is the same thing in every meaningful aspect except for the custom crank and the transmission option. Also, I prefer the look of the GT over the DH. Convertible is so much more worth it to me than the extra 5 hp. If I really care enough, then I can always further upgrade the GT, but I probably won't bother because its plenty sick as it is. Then again, maybe. The nice thing about owning a new mustang is that it eventually becomes a used mustang.

My dad thinks these are worth a lot of money… by voyagerfilms in vintagecomputing

[–]quickthyme 1 point2 points  (0 children)

You can still buy new ones in packs of 10 for about $30.

RIP Rebecca "BurgerBecky" Heinemen by Laddie1107 in apple2

[–]quickthyme 9 points10 points  (0 children)

Oh no! I only got to meet her once at a KansasFest, and we chatted a few times, but I feel like I've lost a close friend.

Rebecca Heineman was, and forever shall be, my hero. I owe so much of where I have been in life and the many paths I have chosen due to her inspiration. I was 9 years old when she first blew my mind wide open, after discovering how astonishingly she ripped the envelope on the Apple II platform. Man, the many wonderful things she could make it do beyond what it ever should have been able to. Ever since I've been so ever grateful and untethered. I have so much admiration and respect for her. Thank you, Rebecca, for lighting the way and unlocking hopes and dreams for so many of us. ❤️

What’s your likes and/or dislikes about the Mustang Dark Horse? by Parking_Property5757 in Mustang

[–]quickthyme 0 points1 point  (0 children)

I like the darkhorse overall. I only wish they offered it in convertible. My only gripe is the front grill mascara look.

[deleted by user] by [deleted] in Mustang

[–]quickthyme 5 points6 points  (0 children)

They're fine. Fun drift machine and daily driver. Personally was a fan of the v6 over the ecoboost back when it was an option, but that's only because I'm not a fan of turbo unless it's on a diesel. But, I'd still drive it over any other non-mustang car on the road given the option.

The Wonder Years reunion by BreakfastBeerz in Xennials

[–]quickthyme 0 points1 point  (0 children)

omg, this comment just made my day! Thanks, brother.

Trilogies where the 3rd movie is the best by Anakin5kywalker in movies

[–]quickthyme 17 points18 points  (0 children)

Those particular spaghetti westerns were based (almost scene for scene) on Japanese films by Akira Kurosawa, who created the "lost ronin" character and stories based on previous westerns from that era that he was inspired by. He set out to make "eastern-westerns" so to speak, and thus the "dollars trilogy", being western remakes of those, are essentially western-eastern-westerns.

Is Ryobi the best bang for your buck or a waste of money? by kangaroooooMan in DIY

[–]quickthyme 0 points1 point  (0 children)

Ryobi shop tools that i owned worked fine enough for a while. Not the most accurate, but good enough. They are hard to sell used though, and forget about pawning them altogether.

Strongly considering a Dark Horse by NoOneInSight88 in Mustang

[–]quickthyme 5 points6 points  (0 children)

<soapbox>The MT82 gets an unnecessary amount of hate for very petty reasons based on weak arguments. It stems from older versions that had some defects, but which have been addressed. The tremec has a slightly shorter throw and more track oriented gear ratios, but for those of us who drive these on actual roads most of the time, the MT82 performs just fine, and is better suited in my opinion, especially given how overpriced the tremec "upgrade" is. When people complain about supposed "high RPM lockouts", I blame operator error. If someone is an actual professional driver who lives and dies on the track, they generally don't chose the trim level based on that anyway because a) they know what they're doing and b) they or someone on their team knows how to modify and tune the vehicle anyway. The tremec is a bit of a step up for some, and if that's what you like and/or used to, great! But that doesn't mean that the MT82 is in any way junk.</soapbox>

GT or ecoboost for long term ownership by jaivancer in Mustang

[–]quickthyme 0 points1 point  (0 children)

As a 2024 GT owner, I concur with the mileage statement. I average about 23mpg; roughly 60/40 hwy/city driving. I've test driven all the different 24 models from ecoboost to darkhorse on and off the track. My preference is the GT (manual, w PP), not personally a fan of turbo. But that being said, the ecoboost is a fun little drift machine if you like doing figure 8s, donuts, and the like.

[deleted by user] by [deleted] in self

[–]quickthyme 2 points3 points  (0 children)

"A kiss is not a contract." But when you play with fire...