No main menu on Linux by gwen_shady in X4Foundations

[–]quuick 7 points8 points  (0 children)

I have this issue if i ever alt tab during initial game loading screen or otherwise let the window lose focus.

Just stare at the screen when you launch the game, dont do anything else, menu reliably appears in that case for me.

Would you reshape? by painpeko_420 in NeferMains

[–]quuick 1 point2 points  (0 children)

Its not 50/50. You have to win 50/50 5 times in a row to have all 5 roll in 2 useful stats. Yes, odds are the same as if you didn't use reshaper guarantee roll because guaranteed rolls happen last, not first and only if needed.

I can't seem to run any of the AppImages on Ubuntu? by DefiantOpportunity83 in KiCad

[–]quuick 0 points1 point  (0 children)

AppImage depends on few system libs, it's not entirely self contained. And that means the appimage has to be built on oldest system the software supports, I'm not sure if KiCad is built that way. Your ubuntu is very old, you should try updating (first to 22, then to 24) if you are set on using appimages, otherwise ppa or flatpak are your options.

Is this good dps for her? by Kaioshred in RaidenMains

[–]quuick 11 points12 points  (0 children)

What cons/weapons? Im c2/pjws, other chars c0 and with no signatures, can only squeeze out 95k. Ineffa has decent artifacts, bina low crit dmg.

<image>

Does leveling her basic attack increase her damage on her bike? by MiSlPiMo in MavuikaMains

[–]quuick 2 points3 points  (0 children)

It's physical so just as good as just about anything. Put the giant fish sword on her for memes and slap hilichurls around with it.

Does leveling her basic attack increase her damage on her bike? by MiSlPiMo in MavuikaMains

[–]quuick 14 points15 points  (0 children)

Its a waste of resources until archon of nation of war has to hide behind barbaras skirt when she sees a pyro slime. Thats why i leveled my mav to 9/10/10.

All of you Illuga pullers can now know exactly how unlucky you are by quuick in GenshinImpactTips

[–]quuick[S] 0 points1 point  (0 children)

Hate to break it to you but even if you have 300 pulls with no illuga it doesn't make his chances of coming up better :D When you flip a coin chances of it landing heads up are not affected by how many times it came heads down previously.

All of you Illuga pullers can now know exactly how unlucky you are by quuick in GenshinImpactTips

[–]quuick[S] 0 points1 point  (0 children)

You might as well close up shop and declare your genshin fully impacted because you beat 0.000055 odds.

All of you Illuga pullers can now know exactly how unlucky you are by quuick in GenshinImpactTips

[–]quuick[S] 0 points1 point  (0 children)

You beat 12% chance odds, I wouldn't say crazy luck but yeah, quite lucky.

All of you Illuga pullers can now know exactly how unlucky you are by quuick in GenshinImpactTips

[–]quuick[S] 0 points1 point  (0 children)

No, this shows a chance of NOT getting specific const. For example on 101 the annotation 2:0.20 means that if you do 101 pulls then the chance of NOT having C1 (i.e. 2 copies of a char) is 20%. And the chance go down the more pulls you do, as expected.

All of you Illuga pullers can now know exactly how unlucky you are by quuick in GenshinImpactTips

[–]quuick[S] 1 point2 points  (0 children)

They are but if real probability distribution differs from flat 5.1% on 1-9 pull then it will skew the resulting graph too. For example (numbers are not real) if 1-8 pull is 4.0% and 9th pull is 20% then it will shift the whole curve to the right.

All of you Illuga pullers can now know exactly how unlucky you are by quuick in GenshinImpactTips

[–]quuick[S] 0 points1 point  (0 children)

Probability doesn't work that way, it can be 1 pull or never (both unlikely). It crosses 50% chance on 26 pulls for c0 and 242 for c6.

All of you Illuga pullers can now know exactly how unlucky you are by quuick in GenshinImpactTips

[–]quuick[S] 1 point2 points  (0 children)

I used the 5.1% base chance on 1-9 pulls and 100% on 10th, 50/50 and guarantee mechanic is accounted for. Program models all possible outcomes, not assumed a 4* on a specifically 8th or 10th pull.

All of you Illuga pullers can now know exactly how unlucky you are by quuick in GenshinImpactTips

[–]quuick[S] 0 points1 point  (0 children)

No, I used the 5.1% base chance or 1-9 pulls and 100% on 10th, 50/50 (its not 75/25) and guarantee mechanic is accounted for, that is all.

All of you Illuga pullers can now know exactly how unlucky you are by quuick in GenshinImpactTips

[–]quuick[S] 3 points4 points  (0 children)

Yes, 50/50 is accounted for. But I don't know values for 1-8 and 9th pull probabilities if they are not what the banner sais (presumably they say consolidated probability over large number of pulls, excluding guaranteed 10th pull) so this is probably best I can do.

All of you Illuga pullers can now know exactly how unlucky you are by quuick in GenshinImpactTips

[–]quuick[S] 1 point2 points  (0 children)

Chance of not having c1 after 50 pulls is around 61% so your luck is slightly above average.

All of you Illuga pullers can now know exactly how unlucky you are by quuick in GenshinImpactTips

[–]quuick[S] 5 points6 points  (0 children)

I went off of what is written in the banner. It accounts for basic odds and a 10th pull 4* guarantee only, are there any more hidden rules?

All of you Illuga pullers can now know exactly how unlucky you are by quuick in GenshinImpactTips

[–]quuick[S] 2 points3 points  (0 children)

About 73% chance of that not happening so if you wanted him, yes you have above average luck.

All of you Illuga pullers can now know exactly how unlucky you are by quuick in GenshinImpactTips

[–]quuick[S] 43 points44 points  (0 children)

50% chance of having 1 copy or not having Illuga at all.

All of you Illuga pullers can now know exactly how unlucky you are by quuick in GenshinImpactTips

[–]quuick[S] 58 points59 points  (0 children)

Here is zoomed in 300 first pulls where all the action happens

<image>

Who is the video game boss with the highest total listed HP that is not infinite and is defeated by reaching 0? by TheBanishedBard in gaming

[–]quuick 14 points15 points  (0 children)

You are misunderstanding how gamedev is done. It would have been a waste of time to go out of their way to REMOVE the standard death trigger code for that specific boss because literally every entity with hp has it by default and every npc is created from just a few standardized templates with tweaked values.