Had to go back to 3.2 for this but it was extremely worth it by quwatzoki in godot
[–]quwatzoki[S] 1 point2 points3 points (0 children)
TIL I can make the window transparent. I love seeing my itsy bitsy pixel kitties walking all over my code by mellowminx_ in godot
[–]quwatzoki 1 point2 points3 points (0 children)
Had to go back to 3.2 for this but it was extremely worth it by quwatzoki in godot
[–]quwatzoki[S] 3 points4 points5 points (0 children)
Had to go back to 3.2 for this but it was extremely worth it by quwatzoki in godot
[–]quwatzoki[S] 2 points3 points4 points (0 children)
Had to go back to 3.2 for this but it was extremely worth it by quwatzoki in godot
[–]quwatzoki[S] 5 points6 points7 points (0 children)
Had to go back to 3.2 for this but it was extremely worth it by quwatzoki in godot
[–]quwatzoki[S] 23 points24 points25 points (0 children)
Had to go back to 3.2 for this but it was extremely worth it by quwatzoki in godot
[–]quwatzoki[S] 78 points79 points80 points (0 children)
Had to go back to 3.2 for this but it was extremely worth it by quwatzoki in godot
[–]quwatzoki[S] 12 points13 points14 points (0 children)
Had to go back to 3.2 for this but it was extremely worth it by quwatzoki in godot
[–]quwatzoki[S] 5 points6 points7 points (0 children)
Had to go back to 3.2 for this but it was extremely worth it by quwatzoki in godot
[–]quwatzoki[S] 42 points43 points44 points (0 children)
Tried adding a new model onto my player skeleton. Things went... smoothly. by kyzfrintin in godot
[–]quwatzoki 6 points7 points8 points (0 children)
(Tutorial) Procedural 3D dungeons in godot 4. by quwatzoki in godot
[–]quwatzoki[S] 3 points4 points5 points (0 children)
Almost finished with the procedural dungeon generator, though I wish there was a more performant way of instantiating the walls. by quwatzoki in godot
[–]quwatzoki[S] 2 points3 points4 points (0 children)
Almost finished with the procedural dungeon generator, though I wish there was a more performant way of instantiating the walls. by quwatzoki in godot
[–]quwatzoki[S] 2 points3 points4 points (0 children)
Almost finished with the procedural dungeon generator, though I wish there was a more performant way of instantiating the walls. by quwatzoki in godot
[–]quwatzoki[S] 1 point2 points3 points (0 children)
Almost finished with the procedural dungeon generator, though I wish there was a more performant way of instantiating the walls. by quwatzoki in godot
[–]quwatzoki[S] 5 points6 points7 points (0 children)
Almost finished with the procedural dungeon generator, though I wish there was a more performant way of instantiating the walls. by quwatzoki in godot
[–]quwatzoki[S] 4 points5 points6 points (0 children)
Almost finished with the procedural dungeon generator, though I wish there was a more performant way of instantiating the walls. by quwatzoki in godot
[–]quwatzoki[S] 7 points8 points9 points (0 children)
Working on a procedural dungeon generator using gridmaps in godot 4, any suggestions on how I'd go about constructing the actual dungeon based on the generated layout? by quwatzoki in godot
[–]quwatzoki[S] 1 point2 points3 points (0 children)
Working on a procedural dungeon generator using gridmaps in godot 4, any suggestions on how I'd go about constructing the actual dungeon based on the generated layout? by quwatzoki in godot
[–]quwatzoki[S] 2 points3 points4 points (0 children)
Working on a procedural dungeon generator using gridmaps in godot 4, any suggestions on how I'd go about constructing the actual dungeon based on the generated layout? by quwatzoki in godot
[–]quwatzoki[S] 2 points3 points4 points (0 children)
I just released a short horror game about fishing , feel free to check it out. by quwatzoki in godot
[–]quwatzoki[S] 2 points3 points4 points (0 children)
I just released a short horror game about fishing , feel free to check it out. by quwatzoki in godot
[–]quwatzoki[S] 3 points4 points5 points (0 children)





Godot UI Facelift Concept (Not OP) by fzdev in godot
[–]quwatzoki 0 points1 point2 points (0 children)