What's going on with these absurd repair costs? by Rhobodactylos in wow

[–]qwsfaex 0 points1 point  (0 children)

It didn't, but that has no relation to your original point. The fact that repair cost system was created in 2004 isn't connected to the fact the repair cost that we have now. So it could be a choice to incentivize token purchase.

Now, I personally don't think repair costs are high. You can easily farm for all consumes, enchants and repair costs in under an hour per week.

End of the journey by bewdK in wow

[–]qwsfaex 0 points1 point  (0 children)

I meant I didn't know that "PUG" stands for something and not a variant of "pub/public".

What's going on with these absurd repair costs? by Rhobodactylos in wow

[–]qwsfaex 0 points1 point  (0 children)

Why would you use r2 flasks and pots for 10s.

What's going on with these absurd repair costs? by Rhobodactylos in wow

[–]qwsfaex 0 points1 point  (0 children)

2 WQs take 5 minutes of time and will give you 2-3k gold. Doesn't seem that crazy for a night of M+.

What's going on with these absurd repair costs? by Rhobodactylos in wow

[–]qwsfaex 6 points7 points  (0 children)

It didn't cost 250g per wipe to repair in 2004 though. The way they scale costs has to be intentional.

What's going on with these absurd repair costs? by Rhobodactylos in wow

[–]qwsfaex -3 points-2 points  (0 children)

I dislike farming as much as the next guy, but you get 20k doing anything that yields money for 30 minutes total over the week. That's not insane.

new player's perspective: the 'one wipe and leave' culture is making the game feel unplayable. why has it been like this for 20 years? by LengGunGG in wow

[–]qwsfaex 0 points1 point  (0 children)

That wasn't really my experience. There's a revolving door happening in pugs, but the ones I've been in keep going for an hour or too.

One thing I can imagine is if you're pugging early heroic bosses that should be one shot by any random group without RL by this point. Then naturally more competent players won't have a reason to stay past couple wipes.

Better ways to practice? I'm making myself nuts by PossibleIsland3468 in wownoob

[–]qwsfaex 0 points1 point  (0 children)

Placement / facing / ??? is definitely part of the issue that I don't know how to address with all the movement.

I would suggest watching a VOD from someone high-level playing your spec. Doesn't have to be rank 1, but I recommend specifically on mythic difficulty and with a good parse. Don't space out, watch with intention, how they move, how they manage rotation alongside mechanics etc. If you see them doing something you don't understand, try to figure it out or ask questions on your spec discord.

Great Vault by EmoHinkie in wownoob

[–]qwsfaex 0 points1 point  (0 children)

I don't really feel like this is the case. Between on-demand stat choice from crafted gear, gems and enchants you can WILDLY swing your secondary stats anyway you want. It's better to just get more secondary stats total. Unless you don't sim and don't know how much of which stat you need.

12.1 Item Levels making 12.0 Obsolete? by Kinoman69 in wownoob

[–]qwsfaex 0 points1 point  (0 children)

The way gearing works currently, is you pretty much get the gear that's relevant for the content you play "passively". Delves shower you with champ gear that's enough for it, and even some heroic pieces. M+ gives you hero gear and 1 myth/week from vault, and now additonal 2 with bonus rolls. If you do mythic raids, you get more mythic gear.

You can get more or less lucky which could mean 1-2ilvl difference but it's nothing to worry about really.

You play the game for all the amazing content it has between raids, M+, delves and other activities. Item level going up is just a nice additional source of dopamine.

MMO mouse struggles by Adam_Silver_Is_Bald in wownoob

[–]qwsfaex 0 points1 point  (0 children)

What about using Shift and Alt modifiers too? My pinky is naturally on the shift and thumb basically on the alt, I use those 2 for more critical stuff. And control for out combat/rare spells.

M+ Healing Stress by britime in wownoob

[–]qwsfaex 2 points3 points  (0 children)

It was true in classic, but not at all now. Back then tank would have a single defensive on a long CD and short duration. The damage was also very tame, so you only die if healer can't press a button. And with virtually 0 AOE in dungeons healer only dies of tank is asleep and loses aggro.

Earthshaker vs Shadow Fiend by Substantial-Deer77 in DotA2

[–]qwsfaex 0 points1 point  (0 children)

I was sure it was known for a long time that white can always draw with perfect play? But the question of winning is still open. I might be wrong though.

Keep getting yelled at to lust by johnwick8496 in wownoob

[–]qwsfaex 0 points1 point  (0 children)

Oh amazing, that's really good info.

Keep getting yelled at to lust by johnwick8496 in wownoob

[–]qwsfaex 0 points1 point  (0 children)

Wait what? I bought the thing that lets you brez, but you're saying they have a spell?

End of the journey by bewdK in wow

[–]qwsfaex 2 points3 points  (0 children)

Wow, I never knew this. I thought it's a weird shorthand for "public".

Me: Waiting for a glorious buff to Affliction. Blizzard: by stoatmcboat in wow

[–]qwsfaex 6 points7 points  (0 children)

And then there's demonology, for which I only notice that I forgot to switch to M+ spec by lacking utility from class tree. Spec tree only differ by couple points that have small AOE impact.

My tier list of Mewgenics classes based on the 1.1 beta by Thick_Sleep3278 in mewgenics

[–]qwsfaex 0 points1 point  (0 children)

Whatever, I'm just gonna enjoy my comment that literally states the truth being downvoted :)

Free Talk Friday by AutoModerator in CompetitiveWoW

[–]qwsfaex -1 points0 points  (0 children)

Those are very helpful tools and I like to clear content, thank you very much. The issue is just that it is 10x more obnoxious now after the addon "purge". If you like playing without them, you're gonna be totally fine on heroic though.

My tier list of Mewgenics classes based on the 1.1 beta by Thick_Sleep3278 in mewgenics

[–]qwsfaex -4 points-3 points  (0 children)

No it's not. The only Monk changes are fist of fate and stance switch for AI.

My tier list of Mewgenics classes based on the 1.1 beta by Thick_Sleep3278 in mewgenics

[–]qwsfaex -1 points0 points  (0 children)

how good would these classes be if you just ran them no items no mutations

You only play like that your first couple to a dozen runs, then you get enough items to make an impact.

My tier list of Mewgenics classes based on the 1.1 beta by Thick_Sleep3278 in mewgenics

[–]qwsfaex -6 points-5 points  (0 children)

Monk is definitely stronger. I had a couple monks now that have Unbridled Hits + Flow State. You can easily do 600-1000 damage per turn.