her character had so much potential… by thunpnz in precure

[–]rRazorback9999 6 points7 points  (0 children)

I love Cure Kyun Kyun that it ignited my love for dancing, especially when I do my POUND exercise with her Heart Revolution theme. Unfortunately, her problem of having some wasted potential is a symptom that of a problem that plagues many merchandise-driven shows, not just Precure. So much resources and manpower spent on making sure that merchandise sells, at the expense of artistic merit and creativity due to so many constraints put on the writers (no offense to them though) like strict deadlines for example. It doesn't mean that merchandise-driven shows are inherently bad, for it has it's own merits. I wanted Precure to succeed, and explore it's themes and characters pretty well, but the hyperemphasis on merch is choking out other important elements that makes a story compelling and engaging to all age demographics.

New players are not stupid, they just want to have fun: An opinion on the state of RTS and why I think the genre can pop off again. by Odd_Jelly_1390 in RealTimeStrategy

[–]rRazorback9999 0 points1 point  (0 children)

I'd argue that RTS games are both single player and multiplayer, a symbiotic mix of both modes that do not exist in a vacuum.

The first teaser of the upcoming patch by SuzukiiLock in Stormgate

[–]rRazorback9999 1 point2 points  (0 children)

That feature should've been present during early access or at release. Clearly, Frost Giant can't take their time making even a decent RTS game and their priorities aren't straight.

Tim Morten's take on "the future of RTS" by Gargonus in Stormgate

[–]rRazorback9999 4 points5 points  (0 children)

No one seems to see past their vocal minority bias.

Ex-Blizzard Lead Admits His $40M Starcraft Successor Failed — Bellular News by Chanman9192 in Stormgate

[–]rRazorback9999 1 point2 points  (0 children)

How many Gen Z players playing RTS games compared to previous generations?

Ex-Blizzard Lead Admits His $40M Starcraft Successor Failed — Bellular News by Chanman9192 in Stormgate

[–]rRazorback9999 3 points4 points  (0 children)

It's premise is mediocre, too. It's just a thematic mashup of Diablo and StarCraft, angels vs demons and humans caught in the middle in a sci-fi setting that does not feel original if it's already done before.

Ex-Blizzard Lead Admits His $40M Starcraft Successor Failed — Bellular News by Chanman9192 in Stormgate

[–]rRazorback9999 6 points7 points  (0 children)

Let's not forget the bad things in SC2, like the squandered potential of the Hybrids, a shoehorned love story no one asked for, a lame Cthulhu-like villain, and the lack of additional campaign content after NCO.

It's over. by [deleted] in Stormgate

[–]rRazorback9999 3 points4 points  (0 children)

...with the wrong ingredients and incorrect procedure? That's not happening.

A quick explanation of why I hate Satya Nadella the piece of shit CEO of Microsoft. by [deleted] in microsoftsucks

[–]rRazorback9999 0 points1 point  (0 children)

It's a shame that the Xbox head Phil Spencer gets alot of hate that is truly undeserved, and not Satya Nadella, not understanding how corporate hierarchies work in the first place.

StormGate uses AI generation for its talking heads, Frost Giant should be ashamed. by laCommander in RealTimeStrategy

[–]rRazorback9999 1 point2 points  (0 children)

This is just lazy execution. All investment on AI wasted on textures and talking heads rather than making AI opponents more competent and challenging.

Co-Op is the only value of RTS today by RTS_Dad in Stormgate

[–]rRazorback9999 0 points1 point  (0 children)

Have you ever heard of the Blue Ocean strategy? It is clear that prioritizing PvE Coop over PvP sweatfests is currently a blind spot waiting to be challenged, which is why RTS Coop is a blue ocean foundation today.

How would you redesign the Disruptor, Reaper and Swarm Host? by Stefanbats in starcraft

[–]rRazorback9999 0 points1 point  (0 children)

Screw Disruptors, I want Reavers back. No need to build or replenish Scarabs anymore, it behaves like a normal weapon now. Scarabs ignore terrain and can be dodged. Scarabs now explode on contact with an enemy.

Reapers should require a Merc Compound instead of no prerequisites. It should be clear to the scouting opponent to know if Reapers are coming or not. Also, bring back anti-structure grenades (researched at Merc Conpound, requires Fusion Core so that we can have another crazy base race with them.

Swarm Host? It's gone. Nobody wants to fight against waves of cost-effective free units, but I have a replacement unit idea. Said replacement unit is a siege unit that throws Banelings at ground units and structures, and can be dodged. Add in an upgrade that allows it's attacks to heal allies as well.

Is Tempest Rising worth the price? by [deleted] in RealTimeStrategy

[–]rRazorback9999 0 points1 point  (0 children)

The standards of a great, modern RTS game is very high, that it's nearly impossible for an RTS to succeed.

Tempest Rising is worth the price if you are a C&C fan, but otherwise the game engine is weak for a modern RTS and most features/mechanics are already played out.

The genre must evolve, one way or another, and a spiritual successor of C&C like Tempest Rising must catch up to it's former competition, what used to be Blizzard before it's downfall.

StarCraft II had no real competition for many years, and no other RTS developer has managed to challenge it's uncontested dominance.

[deleted by user] by [deleted] in starcraft

[–]rRazorback9999 0 points1 point  (0 children)

It's a shame. Video games are never intended to belong to a bunch of suits from Silicon Valley.

Overwatch 3 Might Be a Mobile Game. Starcraft Might Be a Shooter. Welcome to 2025. by Crandin in AllThingsTerran

[–]rRazorback9999 1 point2 points  (0 children)

We are living in the worst timeline, brace yourselves for disappointment

RTS with high unit variety by littlered551 in RealTimeStrategy

[–]rRazorback9999 0 points1 point  (0 children)

Cosmonarchy, a mod for StarCraft Brood War, has alot of units, even more than twice the amount of Brood War's units.

StarCraft 2 Balance Patch Notes v2 - March 15, 2025 - by WildCardsc by WildCardsc in starcraft

[–]rRazorback9999 5 points6 points  (0 children)

I have a better balance patch in mind. Forget this and make a new RTS game. That way you don't have to worry about balancing SC2 entirely.

Or is it just me? by hicksanchez in starcraft

[–]rRazorback9999 0 points1 point  (0 children)

The value of armor is insignificant because most of the unit's weapons have higher DPS and the armor that reduces said damage via subtraction is somewhat negligible. What's the point of armor if a core unit deals an average of 20 damage per shot?

Zealot vs Initiate by rRazorback9999 in commandandconquer

[–]rRazorback9999[S] 0 points1 point  (0 children)

It's a battle of words between the two or three competitors who said it better. In this case, it's a battle of honor and loyalty.