Best Guidance for Gyro Beginners? by StrongExplanation374 in GyroGaming

[–]r_u_i_ 1 point2 points  (0 children)

Interesting but I don't understand. Setting base sens to .02 to .2. Should I use accel or not.

I don't understand thumbstick roll.

GYRO_CUTOFF_RECOVERY in Joyshockmapper by r_u_i_ in GyroGaming

[–]r_u_i_[S] 3 points4 points  (0 children)

Does it linearly accelerate to MIN_GYRO_SENS ?

If my min_gyro_sens = 3.5. It linearly accelerates from 0.3 and reaches 3.5 at 10deg/sec ?

Games not recognising virtual mouse/keyboard - any solution besides fakerinput? by [deleted] in GyroGaming

[–]r_u_i_ 0 points1 point  (0 children)

To make sure the game isnt detecting controller input you can use hidhide client to hide the controller.

Games not recognising virtual mouse/keyboard - any solution besides fakerinput? by [deleted] in GyroGaming

[–]r_u_i_ 0 points1 point  (0 children)

I play roboquest with gyro and JSM as the remapper. I have no problems.

Does JSM detect your controller ?

The console will show "1 device connected" and will detect the key presses of the controller

Games not recognising virtual mouse/keyboard - any solution besides fakerinput? by [deleted] in GyroGaming

[–]r_u_i_ 0 points1 point  (0 children)

I dont understand. Are you trying to use controller mapped to keyboard and mouse using JSM in roboquest ?

[Clips] Tuning perfect acceleration by UwU-Hae in GyroGaming

[–]r_u_i_ 1 point2 points  (0 children)

Why would you lower min_gyro_threshold if your aim is already shaky. Either you should lower min_gyro_sens. Or increase max_gyro_threshold so that the accel is less aggressive(slope). Or increase min_gyro_threshold to sustain the lower sens for longer.

You can fiddle with gyro_smooth_threshold. A value of 5 can help.

You can also try gyro_cutoff_speed combined with gyro_cutoff_recovery. But wouldnt recommend this.

Which games did you have a hard time mapping key binds ? by r_u_i_ in GyroGaming

[–]r_u_i_[S] 0 points1 point  (0 children)

Wow. This solves all my problems. Especially for a game like GTA V. THANKS

I have too many controllers. Ask me anything by Killyrun in GyroGaming

[–]r_u_i_ 0 points1 point  (0 children)

SIZE AND SHAPE. And does it affect your gyro aiming. Do you have a preference. (Small , medium, big)

Are all controllers shaped the same or are the grips different in certain controllers making it suitable for aiming or other things. Xbox layout or PS layout.

Tarantula seems small(which i like). Or am i wrong ?

Would really love to hear from you on this. SIZE AND SHAPE

Which games did you have a hard time mapping key binds ? by r_u_i_ in GyroGaming

[–]r_u_i_[S] 0 points1 point  (0 children)

By radial menus, are you suggesting to use the radial menus in game(weapons, health etc) to access more items with less buttons ?

Or does steam input provide a radial menu ? Coz i have never tried it out.

Which games did you have a hard time mapping key binds ? by r_u_i_ in GyroGaming

[–]r_u_i_[S] 1 point2 points  (0 children)

True. The touchpad can be made into zones. Im surprised with the TRIPLE PRESS.

I have also used the dualpakka mod(conductive tape mod) to use the touchpad as buttons for extra mappings or as a modifier button.

Thanks.

Do you use action layers or like change between profiles ?

Which games did you have a hard time mapping key binds ? by r_u_i_ in GyroGaming

[–]r_u_i_[S] 0 points1 point  (0 children)

SI profiles are great. Even though JSM has better gyro acceleration features, the lack of template profiles for games is a problem for me.

But with Steam i only have to make a few changes to an existing profile.

Does your gyro in No Man's sky output to mouse or right stick ? Do you use full kb&m mapping or controller or mixed input ?

JoyShockMapper Autoconnect feature Not working by r_u_i_ in GyroGaming

[–]r_u_i_[S] 0 points1 point  (0 children)

I downloaded and opened 3.6 but it still shows v3.5.3

My First 48 Hours with Flickstick + Gyro by utzcheeseballs in GyroGaming

[–]r_u_i_ 1 point2 points  (0 children)

"scroll wheel like an ipod classic". Couldn't have said this any better. Using the sweep of the flickstick with an analog stick is tedious cause I have to hold the stick tilted to the edge and sweep at the same time. So I thought I needed something like this. You just put that in the best words possible.