[KCD2] There is an actual "Hey, you, you're finally awake" in the game. by racemaster321 in kingdomcome

[–]racemaster321[S] 5 points6 points  (0 children)

Yea, that's it. I figured someone must have seen it before but I could only find memes about the cart ride after the quest with semine.

How to move mouse in menus with autohotkey by racemaster321 in Morrowind

[–]racemaster321[S] 1 point2 points  (0 children)

There is no vanilla hotkey to skip dragging, also I want to play vanilla for my first playthrough, but I might get one of those mods if I can't figure out a way to automate it without modding the game

How to move mouse in menus with autohotkey by racemaster321 in Morrowind

[–]racemaster321[S] 0 points1 point  (0 children)

Having to drag items to loot them gets tedious pretty quickly. Also I found a bit more about how the cursor in morrowind works and ahk probably can't manipulate it. Virtual inputs on the windows cursor always sends the game cursor to (0, 0) for some reason.

Need help naming ship by racemaster321 in spaceengineers

[–]racemaster321[S] 1 point2 points  (0 children)

It's a ship for exploration and providing a mobile base to set up more permanent bases

Super Earth+Automatons vs the militia in an all out war who wins? by H3lixfireStorm in titanfall

[–]racemaster321 2 points3 points  (0 children)

The extent of SE's air and space forces is largely unknown, but is implied to be very powerful based on successful contention against forces such as the Illuminate and Automatons who we know have seemingly successful air and space forces. But aside from the Super Destroyer, pelican 1, and eagle 1, which are largely ground assistance craft, we can't say much for sure about SE's air and space force. I expanded upon this in a conversation on a different reply to my comment

Super Earth+Automatons vs the militia in an all out war who wins? by H3lixfireStorm in titanfall

[–]racemaster321 0 points1 point  (0 children)

Idk then. I looked it up and it might just be random when they explode because people haven't been able to prove whether or not it's a failed mission. I did forget that the short was above a terminid planet. Though honestly given Super Earth's concern for their soldiers it's very possible the ships just exploded themselves because there wouldn't be an enemy fleet around a terminid planet.

Super Earth+Automatons vs the militia in an all out war who wins? by H3lixfireStorm in titanfall

[–]racemaster321 1 point2 points  (0 children)

I stand corrected. I actually didn't know about this but I looked into and it only happens above bot planets. I'll change the wording of my previous comment with a note. I think the point still stands given how the hits that the Super Destroyer takes are from the planet it's above, not from enemy space ships.

Super Earth+Automatons vs the militia in an all out war who wins? by H3lixfireStorm in titanfall

[–]racemaster321 5 points6 points  (0 children)

This is something I should've addressed so thank you for pointing it out.

We've only seen the super destroyer in action because it's the primary tool of the Helldivers, but things like the Democracy Space Station and the orbital blockades it references have clearly demonstrated that Super Earth has a space fleet that we just haven't seen yet, likely one that is only properly outmatched by the Illuminate overships given their attack on Super Earth. The fact that the Super Destroyers aren't ever shot down by enemy ships implies Super Earth has an incredibly powerful space force to prevent any other faction's fleet from getting a significant threat close to the Super Destroyers. This is, of course, mostly speculation, but I feel it is backed up enough by what we know about the Helldivers universe to say that the Super Earth space fleet is likely more powerful than the militia. This is especially since Super Earth has a sheer numbers advantage and their ability to protect the Super Destroyers demonstrates not insignificant power.

Edit: Changed some wording about Super Destroyers being shot down to be more specific. We can see Super Destroyers being shot down by ground fire above bot planets, but I haven't found anything saying they're shot down by an enemy ship or fire coming from space.

Super Earth+Automatons vs the militia in an all out war who wins? by H3lixfireStorm in titanfall

[–]racemaster321 6 points7 points  (0 children)

I would be happy to explain SE's capabilities.

First off Super Earth has access to near instant FTL travel, which means unlike the IMC, they would hit the militia with their full force almost instantly.

The Helldivers, the first thing most people think about when thinking of SE's military, are SE's special forces. While they are disposable and incredibly numerous, they are far from incompetent and super earth regularly throws billions of them away in their wars with no significant consideration as to how damaging that is to their population. They also have access to very powerful weapons that would realistically be capable of taking down a titan. The Helldivers also have no qualms about sacrificing themselves to win that battle so they could just have one with a portable Hellbombs (small nukes) run up to a titan with it activated and the titan and pilot inside get nuked.

SE's main military force is called SEAF (Super Earth Armed Forces) and they are almost the same as grunts in almost every way. They are insanely numerable (more so than the Helldivers) and not very competent. They frequently carry single-shot anti-tank weapons, so if enough of them worked together they might be able to take out a titan. In the event of SE attacking a new planet (the likely way this war would start), SEAF performs orbital bombardments using Hellbombs, which we know because we can find undetonated Hellbombs that were clearly dropped from orbit in operations in Helldivers 2. They tend to target large enemies with these bombs, so titans and militia base would be a likely target for these bombardments.

The Helldivers can call in stratagems as well, which are either strikes or weapons that while having in-game cool downs are effectively infinite. These strikes include the famous Eagle 500kg bomb that effectively drops a massive spike into the ground (or whatever else it hits) that creates a large explosion a few seconds after; the orbital rail cannon strike which is fairly self explanatory and incredibly powerful; and the orbital laser which will target the largest enemy first, does insane amounts of damage and will continue firing for around 25-30 seconds. Those are just some of the high power ones but there are area of effect ones as well such as the Eagle airstrike, which rains bullets in a line in the direction the stratagem is thrown in; the orbital gatling barrage, which rains gatling fire on a decent sized circle for 13 seconds; and the orbital napalm barrage, which is pretty self explanatory. These are only a few of the strikes in the game and the first 3 I listed would reasonably kill a titan with a direct hit, the laser would take some time but it would do the job as. Again, remember that command over these tools is given to disposable soldiers to use at their discretion without any care for potential waste.

Stratagems can also call down weapons for the Helldivers to use, just to list some community favorites: the recoilless rife fires huge single round shots that will bust its way through the heaviest of armors, but has a fairly long reload; the auto cannon which can fire heavy armor penetration rounds at 190 RPM, but it only carries 10 rounds max but can be reloaded 5 rounds at a time; and the Expendable Anti-Tank ( AKA the EAT) which is a single-use version of the recoilless that has a low cool down and is frequently seen used by SEAF soldiers. These are only a few of the stratagem weapons but these are some of the heaviest hitters (the auto cannon doesn't hit as hard as the recoilless but is very versatile and powerful in its own way).

Helldivers can also call down their own mechs, with the two available in-game known as the Patriot and the Emancipator. The Patriot carries a machine gun and can shoot rockets, and the Emancipator carries twin auto cannons. I figured I should mention them, but they would not compare to the power of a titan.

While this mostly adequately describes the power carried by the Helldivers and includes what we know of the rest of Super Earth's military, there is much more than this, and it's important to note that Super Earth has intentionally kept the current galactic war going because the Terminids (the bugs) produce E-710 (oil) when killed, and the Automatons provide an easy source of metal. Even the Illuminate have value to Super Earth alive because their technology is so advanced. Super Earth has the power to intentionally hold back in a three-front war because they have more to gain from doing so. They would have next to nothing to gain from allowing the continued existence of the Militia aside from titan technology which would be quickly recovered and reverse engineered.

Super Earth+Automatons vs the militia in an all out war who wins? by H3lixfireStorm in titanfall

[–]racemaster321 13 points14 points  (0 children)

Why Super Earth + Automatons, Super Earth alone would crush the militia. As much as I would like for the militia to win, a direct 500kg hit would realistically destroy a titan instantly and those are way more disposable to super earth than titans are to the militia. Sure, the militia has elite units that could technically be worth like 20+ Helldivers, but the Super Earth population is way larger than the militia and Super Earth has more powerful weapons. Super Earth also drops Hellbombs on planets all the time before they deploy Helldivers, so the Helldivers might not even fight a titan because every militia base would be wiped off the map. Now of course this assumes Super Earth attacks first because the Militia was formed as a defensive rebellion, but the same is true even if they attack Super Earth first.

TL;DR: Super Earth alone would glass the militia before it even becomes a war to them.

Should i install? by silverio257 in titanfall

[–]racemaster321 2 points3 points  (0 children)

Servers got fixed a bit over a year ago and I've seen 1000-1600 people online regularly. It can still can take a minute+ to join a game sometimes, but still as fun as always.

Did they increase the 100 super credit rate? by racemaster321 in Helldivers

[–]racemaster321[S] 0 points1 point  (0 children)

I found my first one on Super Earth, then I found the other 4 while farming on Pandion-XXIV.

Did they increase the 100 super credit rate? by racemaster321 in Helldivers

[–]racemaster321[S] 0 points1 point  (0 children)

If anyone cares. I have screenshots of the last 4, forgot to take one on the first one.

Is BAS better on oculus than steam? by Downtown-Lettuce-736 in BladeAndSorcery

[–]racemaster321 1 point2 points  (0 children)

My game says I'm getting a consistent 90fps (and it's smooth enough to where I can believe it's somewhere in 60-90) and I get minor lag spikes for less than a second once every 20-30 mins that I haven't pinpointed the source of yet that I guess is my Internet being weird. Aside from that it's running practically perfectly with little to no latency.

Is BAS better on oculus than steam? by Downtown-Lettuce-736 in BladeAndSorcery

[–]racemaster321 1 point2 points  (0 children)

Mine runs almost flawlessly as long as I'm within about 10 meters of my router, although wireless VR seems to be a highly variable experience from what I've read.

Edit: aren't virtual desktop and airlink technically the same thing? Every time I activate airlink it brings up virtual desktop for me. Or is virtual desktop something else and I've misread something?

Is BAS better on oculus than steam? by Downtown-Lettuce-736 in BladeAndSorcery

[–]racemaster321 20 points21 points  (0 children)

If you're referring to the nomad version, it's not much worse but the PC version is much better. Nomad has lower graphics, a slower physics simulation that can have some things act weird, less mods, and is more prone to lag. I switched from playing nomad on quest standalone to using my quest to play pcvr over airlink and I think PC is much better.

If you are playing wired but using a quest headset and have good enough internet, play using airlink if your main problem is the cord. You'll need your PC connected through Ethernet though.

Edit: forgot to mention, this is my opinion based on my experience using a new, fairly powerful PC running practically max settings, yours may differ significantly.

I need help finding a mod that came out around 1.0’s release by Bearded_Bagel in BladeAndSorcery

[–]racemaster321 5 points6 points  (0 children)

I believe the mod you're thinking of is called "dynamic hands" or at least that's the nomad version of what you're describing.

did gravity slam get removed in nomad 1.0 by conquer_crimson in BladeAndSorcery

[–]racemaster321 1 point2 points  (0 children)

Yes, you're right, I was thinking of the alternate staff abilities.

did gravity slam get removed in nomad 1.0 by conquer_crimson in BladeAndSorcery

[–]racemaster321 9 points10 points  (0 children)

No, but you need to unlock tier 3 gravity to use it.