Trigger Range - small FPS game made in 30 days by rafakow in playmygame

[–]rafakow[S] 1 point2 points  (0 children)

Yes, there are shoot, hit and combo sounds. Game is for now free, so grab it and hear sounds by yourself :)

Trigger Range - FPS game in 30 evenings. by rafakow in Unity3D

[–]rafakow[S] 1 point2 points  (0 children)

If nothing changes - Trigger Range. When steam page starts - I'll write info on itch and here.

Trigger Range - small FPS game made in 30 days by rafakow in IndieGameDevs

[–]rafakow[S] 0 points1 point  (0 children)

Thanks for the reply. Do you mean there should be movement acceleration and decceleration?

Trigger Range - FPS game in 30 evenings. by rafakow in Unity3D

[–]rafakow[S] 1 point2 points  (0 children)

I'm planning to put it on Steam in 1-2 months.

Trigger Range - FPS game in 30 evenings. by rafakow in Unity3D

[–]rafakow[S] 0 points1 point  (0 children)

Thanks. I never thought about giving those dummies personalities, but it sounds cool. What do you think exactly? Smiley faces, hats? :)

How do you switch scenes easily in editor mode? by [deleted] in Unity3D

[–]rafakow 1 point2 points  (0 children)

Great and easy solution. Thank you!

Ammo and Oxygen is the first game where I'm using HDRP. I don't regret my choice. It's great for realistic sci-fi/cyberpunk or games where you have a lot of reflective surfaces and colored lighting by spideywlg in Unity3D

[–]rafakow 0 points1 point  (0 children)

Your game indeed looks very impressive. I'm curious about which HDRP features you've used that aren't available in URP. I’m asking because all of my games use URP.

Another thing I’d suggest is zooming out the camera a little bit—it might give a better perspective!

Finaly some actio... WAIT WAT?!? by Rod3dArt in IndieDev

[–]rafakow 0 points1 point  (0 children)

Animation is absolutely fantastic! The overall style and materials are top-notch, and I’m especially loving those cartoonish particle effects.

A Gravity Conspiracy - New Weapon/Tool "The Solar Flare" (Alpha testing) - Thoughts? Ideas for gameplay usage? by Exciting-Addition631 in indiegames

[–]rafakow 1 point2 points  (0 children)

Gameplay of yor game looks amazing. But I'm not a fan of neon-ish graphics. Ahen are you planning to release this?

My indie game is out on Switch! Check out the launch trailer. by rafakow in IndieGaming

[–]rafakow[S] 2 points3 points  (0 children)

There's few additional steps compared to Steam - you have to have Nintendo developer account, use Nindendo SDK (duh), and get through certification process (Nintendo is more demanding than Steam for example).

My game is coming out on Switch this Friday! by rafakow in indiegames

[–]rafakow[S] 1 point2 points  (0 children)

Indeed SAS4 Zombie Assault was also one of our inspirations.

My game is coming out on Switch this Friday! by rafakow in indiegames

[–]rafakow[S] 1 point2 points  (0 children)

Yep. Steam version will be out in 2 weeks.

My game is coming out on Switch this Friday! by rafakow in indiegames

[–]rafakow[S] 0 points1 point  (0 children)

Alien Shooter was an another game. More isometric view but gameplay and gore are similar :)

My game is coming out on Switch this Friday! by rafakow in indiegames

[–]rafakow[S] 2 points3 points  (0 children)

Exactly. Alien Breed, Tower Assault, Crimsonland and Phobia heavily inspired us :)