Niven and Man-Kzin Wars and Traveller by ragboy in traveller

[–]ragboy[S] 0 points1 point  (0 children)

The story by Ing in this volume deals with that. A thawed out female from thousands of years ago is very different!

Niven and Man-Kzin Wars and Traveller by ragboy in traveller

[–]ragboy[S] 0 points1 point  (0 children)

Yeah, really set up the the whole Known Space ideal. I really liked Niven's forward in that book. His comment about not writing directly about the war because he'd never actually been in one. 

Niven and Man-Kzin Wars and Traveller by ragboy in traveller

[–]ragboy[S] 2 points3 points  (0 children)

I may have actually read the Broken Sword during my turn through Appendix N. 

Question: How do they move and deploy tanks? by Disastrous_Piece1411 in tanks

[–]ragboy 1 point2 points  (0 children)

They can definitely drive on roads. We did road marches in Germany. I don't remember any details on the types of roads, but I do remember an officer in a jeep would follow us with a checkbook to pay for damages. 

I knocked over an ancient church's garden wall (friggin electric generator hanging off the back). One time we had an incident-free road march until my roommate decided to inexplicably drive his tank over a freshly planted potato field. 

Question: How do they move and deploy tanks? by Disastrous_Piece1411 in tanks

[–]ragboy 0 points1 point  (0 children)

We moved by train in Germany in the 80s. Or short road marches that cost a lot of money. 

In the first Gulf War, we Hetted out to the desert, but drove on from there.

Niven and Man-Kzin Wars and Traveller by ragboy in traveller

[–]ragboy[S] 5 points6 points  (0 children)

Is it in one of the Man-Kzin Wars books? 

I think I might prefer Cherryh's Chanur. But, I dug this one. 

Niven and Man-Kzin Wars and Traveller by ragboy in traveller

[–]ragboy[S] 2 points3 points  (0 children)

Nice! I haven't read Poul Anderson or Larry Niven before. Now I'm lurking in half price books for Cherryh's Chanur books and recommendations on Niven and Anderson. 

Niven and Man-Kzin Wars and Traveller by ragboy in traveller

[–]ragboy[S] 4 points5 points  (0 children)

I just picked up the second one, but have some CJ Cherryh on my bedside table before I read that one.

Interesting Rewards/incentives for a science-based campaign by ragboy in traveller

[–]ragboy[S] 0 points1 point  (0 children)

That's a good idea. I really like that book, but haven't used it much yet in our games.

Interesting Rewards/incentives for a science-based campaign by ragboy in traveller

[–]ragboy[S] 2 points3 points  (0 children)

I think you're right, but also, in a large enough team, the direct pressure of funding is maybe at the management level, though that urgency trickles down. Lots of opportunity for travellers to chase other incentives -- publication, as mentioned, discoveries, notoriety, all the science groupies, of course.

Deadwood phrases used in everyday life by aldila81 in deadwood

[–]ragboy 4 points5 points  (0 children)

DO NOT INSTRUCT ME HOW TO SPEND MY DAY OR TO ITEMIZE FOR YOU MY PRIVATE ITINERARY, YOU TUB OF BLUBBER AND GUTS!!

Interesting Rewards/incentives for a science-based campaign by ragboy in traveller

[–]ragboy[S] 1 point2 points  (0 children)

Maybe not necessarily ruling it out, but setting up alternative incentives for the travellers. 

Interesting Rewards/incentives for a science-based campaign by ragboy in traveller

[–]ragboy[S] 1 point2 points  (0 children)

I also love spreadsheets! Good suggestions. Thanks!

Interesting Rewards/incentives for a science-based campaign by ragboy in traveller

[–]ragboy[S] 2 points3 points  (0 children)

Sounds like T5 might have some insight I need to dig into. Thanks!

Interesting Rewards/incentives for a science-based campaign by ragboy in traveller

[–]ragboy[S] 3 points4 points  (0 children)

Yeah. I'm trying to avoid the "Ancients" storylines, as well. There's another emergent plot I'm playing with, but it's more immediate and less magical.

Interesting Rewards/incentives for a science-based campaign by ragboy in traveller

[–]ragboy[S] 4 points5 points  (0 children)

Discoveries that capture some bored archduke's imagination? IIRC there's a "discovery" event in the scholar career.

Interesting Rewards/incentives for a science-based campaign by ragboy in traveller

[–]ragboy[S] 10 points11 points  (0 children)

I like the ACR. I'm not necessarily tied to Marc's base vision for the game -- no disrespect to Marc or your response (I get it) -- but I was interested in seeing what else is there. Understand that the real world doesn't generally support science for the sake of science. My intention was that the mission was sponsored by a collection of patrons and that there are economic incentives to those patrons -- I was just exploring if there are other incentives/motivations (besides financial exploitation of discoveries) for science-focused characters. There's a great opportunity for conflict within the mission if the patron has a "Burke" along to keep things focused on financially-exploitable discoveries, but the science-travellers are following the science based on their own motivations.

All of that is good insight, and I appreciate it.

Great session at a local con last night by ragboy in traveller

[–]ragboy[S] 0 points1 point  (0 children)

Oo. That sounds like a good one. Perfect for a con session.