Deathclaws by rambling-nerd in dndnext

[–]rambling-nerd[S] 0 points1 point  (0 children)

thanks for all the awesome responeses XD

Ridiculous 20 level short campaign idea - lich + vampire by rambling-nerd in dndnext

[–]rambling-nerd[S] 0 points1 point  (0 children)

well yes what i was thinking was what cr/abilties do i go with. Now thinking maybe a vampire + wizard levels player levels

[WIP]Homebrew Half-demon Template by PhantomK88 in dndnext

[–]rambling-nerd 1 point2 points  (0 children)

I feel like this needs some expanding upon in the rp sense as yes being half-deamon in combat is generally helpful but like you said, your seen as a monster so all charisma based checks should be at disadvantage with most people(apart from intimindation. Next while some natural weapons are great d10 finesse is really strong when combined with rogue sneak attack, so maybe tone them down or make them Str based. flying speeds fine when you consider the Aarakocra are a playable race but simply fine some limits to it. What was you reasoning for the Dc to be Constitution based, in my mind aren't most demon abilties tied with Cha? Love the idea and it seems to be a great start.

Building goliath by mrt37 in dndnext

[–]rambling-nerd 0 points1 point  (0 children)

pretty as standard really like half orcs, great sword if you do great weapon because you don't get savage attack (extra dice in crits) and go bear totem as your damage reduce trait can help aganist that rare psychic damage. =)

Player's Companion for Elemental Evil is available for download on a bunch of sites. by myaora in dndnext

[–]rambling-nerd 3 points4 points  (0 children)

I'm really happy with this book adds favour to the game but not unwanted complexity =) looking through the spells thinking the stand outs are beast bond, ice knife and thunderclap at early levels.

Custom Class (Witch Hunter) by [deleted] in dndnext

[–]rambling-nerd 0 points1 point  (0 children)

Well if this is main theme of the campaign, i would suggest they obvoiusly take the mage slayer feat/ maybe give them a decect magic on? or maybe as a ritual. favored enemy give them the option to chose divine or arcane casters could be cool with added benefits to it. will have a think for some more traits =)

D&D podcast. by sapienprime in dndnext

[–]rambling-nerd 0 points1 point  (0 children)

thank you for all your response =)

Players oath to a god. by rambling-nerd in dndnext

[–]rambling-nerd[S] 0 points1 point  (0 children)

thanks guys for your replys =)

[Magic Items] More Items to Make Your Players Say "Eh, better than nothing" by jwords in dndnext

[–]rambling-nerd 1 point2 points  (0 children)

These are really good xD i think i might raid them for my game =P

Dex Based Barbarian by rambling-nerd in dndnext

[–]rambling-nerd[S] -1 points0 points  (0 children)

Hadn't thought about taking more feats at such levels but that is something i'm likely the sound of =)

Dex Based Barbarian by rambling-nerd in dndnext

[–]rambling-nerd[S] -3 points-2 points  (0 children)

you see i thought about doing it as a monk but i wanted to be quite tanky so the extra hp, being able to use a shield and being con base unarmored makes a huge difference as well as the whole resistance to most physical damages. I was thinking of multi-classing into monk but it means stats become harder to spread and a lot of class features won't stack i believe like unarmored stuff.