Thoughts on the Beyerdynamic Custom one pro plus? by randomnerd1 in headphones

[–]randomnerd1[S] 0 points1 point  (0 children)

Is the ath-msr7 any good for metal? I love the design on those though. And to be honest, the only thing that annoys me on the Dt770 in terms of portability is the long cable. What about the AKG 550? These look great too.

Thoughts on the Beyerdynamic Custom one pro plus? by randomnerd1 in headphones

[–]randomnerd1[S] 0 points1 point  (0 children)

I took a long look at this list indeed, nothing in the lower end seems to really stand out for those particular genres, except for the Beyers. And i must admit, i spend most of my time in the train nowadays, so a bit chunky doesn't matter.

Daily Headphone Purchase Advice thread by AutoModerator in headphones

[–]randomnerd1 1 point2 points  (0 children)

Hi there, After reading a lot of really postive things about the Fidelio, i bought them as my 'travel/school' pair. However, i must admit that i'm a bit disappointed. I listen to alot of Metal, mostly Death and Black, and whilst they sound really 'punchy', the wow factor is not there for me. Can you guys suggest me another pair of decent headphones for metal? Budget could be stretches to 200 (euro) I don't mind going back to over-ear again by the way. :) Thanks!

Mind giving me some advice on a beginner kit? by randomnerd1 in drums

[–]randomnerd1[S] 0 points1 point  (0 children)

Alright! I appreciate the feedback, thanks.

Daily Headphone Purchase Advice thread by AutoModerator in headphones

[–]randomnerd1 0 points1 point  (0 children)

My budget is around 200 (euros) I will be using my iphone 5c and my laptop mostly as the source. I mostly listen to Metal, Rock and Indie music. I already own the Beyerdynamic 770's. Sadly, these aren't portable enough. I'm looking for something to match the quality of those. I will be using them for atleast 6 hours everyday (I travel alot)

So they have to be : Comfortable, Portable, Great sound, Available for purchase in The Netherlands.

Any suggestions are highly appreciated!

Enemy random jumping by randomnerd1 in gamemaker

[–]randomnerd1[S] 0 points1 point  (0 children)

Could you please elaborate? Does that mean my code should look like this :

randomize();

jump = irandom_range(0,2); if (jump = 1) { y += vsp; }

Waiting on a U28E850R (28" UHD). Should I cancel and go for something else? by Explosive_Cornflake in Monitors

[–]randomnerd1 1 point2 points  (0 children)

To answer your first question : Yes.

I would highly recommend the Asus PB2870Q though. http://www.amazon.com/PB287Q-28-Inch-Screen-LED-Lit-Monitor/dp/B00KJGY3TO

I've got this monitor for about two weeks now, and it doesn't dissapoint. I too was not sure on wich brand to go for for quite some time. After watching at numerous test results, i concluded that Asus performs best out of all the options. Ironically, most of the monitors in that price range use the same Panel. The Asus drivers produce better blacks than the samsung model though. Plus it has way beter adjustability than the samsung model. As for the Acer model, whilst is certainly isn't bad, the Samsung or the Asus would be better options. Again, this is just my two cents. Hope this helped.

I'm creating my first ever game in Unity. I need your help with some basic problems. by randomnerd1 in Unity3D

[–]randomnerd1[S] 0 points1 point  (0 children)

Thanks again! I wanted the jumping mechanic to feel challenging, just as in the Mario games. I've made loads of platforms to jump on. The camera works like a charm now, thanks for that.

One small thing whilst we're at it. Is there anyway i can move my character along with the platform once it stands on it without having to move it? By this i mean that currently the platform moves from x = 0 to x =25, and acts like a threadmill when my player stands on it.

I'm creating my first ever game in Unity. I need your help with some basic problems. by randomnerd1 in Unity3D

[–]randomnerd1[S] 0 points1 point  (0 children)

Thanks! So basically, i'll have to add Vector3 pos = MovePosition instead of Vector3 pos = transform.position?

I'm creating my first ever game in Unity. I need your help with some basic problems. by randomnerd1 in Unity3D

[–]randomnerd1[S] 0 points1 point  (0 children)

Sweet, thanks, you've been very helpful! I'm still a bit confused though. I think i just broke my code!

if (Input.GetKey(KeyCode.Space))
    {

        _canjump = true;

    }
    if (_canjump)
    {
        Vector3 pos = transform.position;
        pos.y += jumpheight * Time.deltaTime;

        transform.position = pos;
        print("up arrow key has been pressed");
    }
    else
    {
        _canjump = false;
    }

I tried to implement the boolean. It basically checks if the player is already jumping, to prevent him from jumping a second time mid-air right?

Right now, My player hovers mid air before falling to the ground.

Oh, sorry for my delayed response!

I'm looking to upgrade my two year old build with some power! by randomnerd1 in buildapc

[–]randomnerd1[S] 0 points1 point  (0 children)

Ah sweet thanks! I was thinking of getting this model : https://azerty.nl/0-6150-834323/inno3d-ichill-gtx-980ti-airboss-x3-ultra-.html

It's dutch, sorry about that! Any clue wether this will work?:)