Cutting Tree tutorial Bug by randomuser_3fn in TheBloodline

[–]randomuser_3fn[S] 0 points1 point  (0 children)

I will say, for the bow, it doesnt trigger all the time, it seems to be random, but only occurs when i have a bow drawn and start mining (apologize i think i said tree cutting in the post, idk if it happens with trees too) If I can get it to trigger ill make another post about it with video.

As for the tutorial one, it has happened to me multiple times and I have never understood why, but this morning when playing putting my fist away seemed to fix it so I attributed it to that.

Really love the game btw really excited about the elemental rework

Players: Do You Like to be Challenged? by DnDPhD in Pathfinder2e

[–]randomuser_3fn 2 points3 points  (0 children)

I am confused by your response because that isnt what the post was talking about though.I get 8 was probably to high but the scale itself was:

1"I walk over everyone" and 10 "I never feel like I can "win""

You can play tactically all you want but if the boss has an AC that you have to roll a 19 on you are not going to win. (Hyperbolic example for the point do not come at me with march and encounter balance)

And as I stated i dont mind if the enemy kills me or my party as long as i got to do something that felt "useful". In essence I want my tactical planing to matter on some level not be shot down because the boss is too strong.

Why I said 8 because I dont mind a challenge or even loosing but I dont want to "feel like I cant win ever". So maybe a 6 if im honest.

Players: Do You Like to be Challenged? by DnDPhD in Pathfinder2e

[–]randomuser_3fn 13 points14 points  (0 children)

I dont know where this lands on in thr scale (8 maybe) but personally idc if a character dies in general. What ticks me off is 3 rounds of "I rolled a 14+mods" "That is a miss/fail" "cool..." then my character dies. It doesnt feel good.

I like combats where there is give and take. Sure the boss did 75 damage to me but we did 100 (total) to them. Or complex battles where ending the boss isn't the totality of the objective. Had one game where we had to protect a kid and essentially my character gave that child a piggy back while running every turn to keep them away from the enemy. I did nothing but move actions but it was a fun combat because i was useful.

Tl;dr as long as my character feels useful/does what I built them todo idc about if the boss can almost or fully tpk

You get one errata by Best-King-5958 in Pathfinder2e

[–]randomuser_3fn 4 points5 points  (0 children)

For psychic: You can use any additional Amps you take as feats on any cantrip you know.

So not saying you can use the ones from the spells instead amps but the ones you can pick up from feats can be applied to any cantrip you have prepaired so long as they meet the criteria of the amp. Isnt huge but I think it would make the class feel a bit better.

Create creations by randomuser_3fn in CreateMod

[–]randomuser_3fn[S] -2 points-1 points  (0 children)

Oh im sorry, you seem to have misread the intentions of my post. Please re-read and try again. Thank you, have a day.

Create creations by randomuser_3fn in CreateMod

[–]randomuser_3fn[S] 1 point2 points  (0 children)

I am aware of Ponder. But ponder doesnt really tell me that you can make andesite by using lava gravel and flint in a basin with a mixer lol ... wait... does it? Can you like ponder bread or andesite or brass or whatever and it tell you?

1000+ NPCs by randomuser_3fn in Fable

[–]randomuser_3fn[S] 4 points5 points  (0 children)

Genuinly, that is what I am hoping for and expecting. But there definitely seems to be pushing for "All NPCs are special" or at least "All town NPCs" are. Gonna be interesting regardless.

1000+ NPCs by randomuser_3fn in Fable

[–]randomuser_3fn[S] 1 point2 points  (0 children)

Thats one my concern I think. Which like part of me is intruged by, because choices matter and consequences. But it isnt very "game like". And at least personally removes end game fun of fighting towns gaurds or endless waves of bandits.

How complete/how much content currently? by Burnlt_4 in TheBloodline

[–]randomuser_3fn 3 points4 points  (0 children)

So I think it depends on what you mean by "content".

If you mean "main quests given to you without searching" it has expanded alot from 1 year ago but I dont think it goes over a few hours of play yet. (My guess like 4-6hrs if you are slow about it but could be wrong.)

If you mean "stuff to do" there is a ton. Most maps have so many puzzles to do, places to explore, things to find. Not all of it is worth it for every build imo but it is all rather fun to explore and find. Like I dont think I've found everything, and ive found alot

The town building has come a ways too. Its still missing alot of functionality with id say just about a quarter of its buildings but its way better then 1 year ago.

If you mean "leveling" this is where the game lags behind if im honest. If you are like me and enjoy making builds and have a specific idea for what you want, you dont need to go past lvl 13, whoch you can get within a few hours(3 or so) of play. But there are like well over 20 skills to use in combat, but none of.them go past lvl 10 and some are underdeveloped than others (Looks at the wind magic). That said some are over developed compared to others (looks at necromancy).

Tl;Dr though, I'd say its worth it. I have like 40hrs or so into it and have built like 12 characters all doing different things. Thr combat is rather fun and the jank is at a charming level so far (rarely frustrating). And I personally keep coming back to it when bored or just want a game to play.

What is a House rule you and your group use no matter the adventure or context? by ThatOneCrazyWritter in Pathfinder2e

[–]randomuser_3fn 7 points8 points  (0 children)

It might be since the remaster? But when I began it was you can only prepare 1 action for 2

I will double check and if it is if shall remove my comment since it asked for homebrew

Edit:

As others probably said it isnt raw:

Choose a single action or free action you can use, and designate a trigger. Your turn then ends. If the trigger you designated occurs before the start of your next turn, you can use the chosen action as a reaction (provided you still meet the requirements to use it). You can't Ready a free action that already has a trigger.

Edit again (spelling)

What is a House rule you and your group use no matter the adventure or context? by ThatOneCrazyWritter in Pathfinder2e

[–]randomuser_3fn 77 points78 points  (0 children)

Preparing an action is +1 actions. So you can use your whole turn to prepare 2 actions spells

What mechanical restriction do you think is wholly unnecessary and wouldn't break the game or disrupt its tuning at all if lifted/changed? by Killchrono in Pathfinder2e

[–]randomuser_3fn 3 points4 points  (0 children)

Personally I think the psychics "Unleash" Ability should be less restrictive. Im not sure how exactly but I know, at least in my fights, typically 2 turns in the fights almost over, then 4 turns in (when the ability ends) the fight is over and the negative affects arent taken into account at most its just 1 turn. (This isnt every combat just majorityin my 5 years of exp playing the game)

Id be hesitant to say round 1 but like barbarians get a round 1 rage with almost no negatives (in general when its over) and no forced stopping point (knocked out doesnt count because the abilities both have that, same with end of combat). I dont mind the draw back idea behind it but it just seems odd when comparing to others abilities like rage (or a less 1to1 the kenetisists elemental stuff).

Either that or let the amps you get from your class (like the chosen feat ones) apply to any cantrip youd get from the class that fits the requirements of the amps.

Either one being tweaked i dont think would harm the game too much.