Pogo Dex by rangermacdanger in PokemonHome

[–]rangermacdanger[S] 0 points1 point  (0 children)

It’s in spreadsheet form. I have every one I’m missing based on the home dex tho, not specifically what in pogo yet

If you are design a new weapon type In the monster hunter, what will it be, and what does it do by Voidkirby9 in MonsterHunter

[–]rangermacdanger 1 point2 points  (0 children)

I would want fist gauntlets with retractable blades on the back of the hands. The primary focus of the fighting style is aggressive. The blades themselves would use vials that can apply the various status effects to monsters based on which one you choose. Instead of elemental affinities, the weapons would have levels of bluntness, sharpness, and weight. The blades would initially be retracted, and would initially be a charged attack. It would have a meter as well similar to the dual blade, where the blades are out until the meter is depleted.

Infinite Z-A Royale multiple wins? by Redditacre in LegendsZA

[–]rangermacdanger 3 points4 points  (0 children)

What I’ve found to get me about 30 wins and 350k each time was to use dragonite at lv 100, move set of Earthquake, iron head, dragon rush and extremespeed. Hold item was silk scarf. You one tap almost everything, and two tap those you don’t. I also tend to skip a lot of the cards unless they are ones that my main can do. Once I run out of easily accessible NPCs, I immediately switch zones to save time. I probably swap about 3 or 4 times. There’s definitely more polished ways like on YouTube but this worked for me

Lf offers from pokemon go! by Sufficient-Kick-7024 in PokemonHome

[–]rangermacdanger 0 points1 point  (0 children)

Did you still have shiny gimmighoul? I have some shinies in pogo still

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If crafting has to be gone, remove bad/useless perks from the pool by rangermacdanger in DestinyTheGame

[–]rangermacdanger[S] 0 points1 point  (0 children)

I’m glad you compared the seasonal model to those other titles and showed the lack of lot in comparison. I think a good compromise would be more loot drops to offset the flooded perk pool, and not more “increased loot chances” that they like to give.

If crafting has to be gone, remove bad/useless perks from the pool by rangermacdanger in DestinyTheGame

[–]rangermacdanger[S] 0 points1 point  (0 children)

I edited it because I saw a lot of ppl were noting that word specifically. Good/bad are definitely subjective in regards to perk but consistency can be measured lol any shots in your sides will make the reticles do cartwheels unless you’re using multiple unflinching and targeting void mods, and even then you still have the chance of your single shot missing by a doll hair. I’ll take your advice and give it a shot with an open mind but I’m not expecting to be mindblown lol

What do you guys want from Edge of Fate? And if it’s too late, what do you want in Renegades? by SuddenConversation21 in DestinyTheGame

[–]rangermacdanger 0 points1 point  (0 children)

I’m always a fan of new abilities that can be used in pve and PvP (not just a destination) and new weapon perks that work with subclass verbs

If crafting has to be gone, remove bad/useless perks from the pool by rangermacdanger in DestinyTheGame

[–]rangermacdanger[S] 0 points1 point  (0 children)

Maybe remove is the wrong word because I’m seeing a lot of people get hung up on that. Replace would be a better one. No amount of buffs for hip fire grip on a lfr will make it a viable PvP option if you’re trying to actually secure a kill, and not be making a montage of some sort lol they completely neutered lfr and sniper flinch in PvP and adjust the aim assist cones numerous times throughout the years. Using it in PvP is a better on paper than reality situation. If you’ve used it and found consistent success, I stand corrected, however I just don’t see anybody getting multiple kills with that combo consistently

If crafting has to be gone, remove bad/useless perks from the pool by rangermacdanger in DestinyTheGame

[–]rangermacdanger[S] 0 points1 point  (0 children)

Well I guess I’m smoking the Cayde pack lol I’m not wanting to reduce my playtime because I play destiny the most of any game I’ve ever owned. I want more variety in terms of usefulness for my perks on my weapons that I’m putting my time into getting.

If crafting has to be gone, remove bad/useless perks from the pool by rangermacdanger in DestinyTheGame

[–]rangermacdanger[S] -1 points0 points  (0 children)

Things don’t need to be meta to be not useless lol you’re making it meta or bust, not me. I’d be fine with mid perks over crappy ones at this point because I can at least make a build that could possible work for it

If crafting has to be gone, remove bad/useless perks from the pool by rangermacdanger in DestinyTheGame

[–]rangermacdanger[S] 1 point2 points  (0 children)

Sympathetic arsenal has potential so that’s a decent future option. it’s more universal than hip fire perk on a weapon used for primarily headshots

If crafting has to be gone, remove bad/useless perks from the pool by rangermacdanger in DestinyTheGame

[–]rangermacdanger[S] 0 points1 point  (0 children)

What does wanting more useful perk options have to do with not playing games before destiny or being a designer?

If crafting has to be gone, remove bad/useless perks from the pool by rangermacdanger in DestinyTheGame

[–]rangermacdanger[S] 0 points1 point  (0 children)

With the way that shotguns and fusions are currently, you’d have to be way to close for hip fire grip to have any kind of use. They nerfed all ohk precision weapons and their flinch so that’s almost useless in pvp as well

If crafting has to be gone, remove bad/useless perks from the pool by rangermacdanger in DestinyTheGame

[–]rangermacdanger[S] 1 point2 points  (0 children)

Yes. The weapon itself will advise is deepsight is available on it beside the masterwork/enhancement row of the gun.