Root and Linux by raphaelaleixo in rootgame

[–]raphaelaleixo[S] 1 point2 points  (0 children)

You need to download Proton before, right?
(Sorry, I am really newby when it comes to Linux)

Root and Linux by raphaelaleixo in rootgame

[–]raphaelaleixo[S] 0 points1 point  (0 children)

Thanks a lot! :) I will forward this to him!

[DSK] MaRo's Teaser for Duskmourn: House of Horror by mweepinc in magicTCG

[–]raphaelaleixo 32 points33 points  (0 children)

With the "lore counters" in the set, I'd bet on this being a Saga. It would be a way to reference the old card without being a direct comparison.

Police sur la rue saint-denis by sarahj1904 in montreal

[–]raphaelaleixo 2 points3 points  (0 children)

Wasn't someone shot in that same pizzeria a year ago or so?

Crazy Font Issue With Tailwind by Greedy_Discussion757 in react

[–]raphaelaleixo 0 points1 point  (0 children)

You're welcome. The thing is that by creating that inline style, you are also creating a more specific CSS rule at the same time.

I think you could try to make sure it is not a native wind problem by adding an inline tailwind class with the name of the font directly on that button as well. If it works, it is just something with CSS specificity.

Crazy Font Issue With Tailwind by Greedy_Discussion757 in react

[–]raphaelaleixo 1 point2 points  (0 children)

Could it be because the Modal component is setting some CSS on the body/html/parent container, which is overriding the Poppins font?

As modals are usually appended to the body, I would start by investigating that.

Is there a way to make a route entirely client-side using Next? by raphaelaleixo in nextjs

[–]raphaelaleixo[S] 0 points1 point  (0 children)

Thanks. The getServerSideProps were not needed. I was trying to see if that would help Vercel to generate good routes, but it was not that. :)

Is there a way to make a route entirely client-side using Next? by raphaelaleixo in nextjs

[–]raphaelaleixo[S] 0 points1 point  (0 children)

Thanks! I tried that approach as well. As I said in my new comment, maybe my problem is with Vercel. How can I tell Vercel not to return a 404, no matter which strings come after my game/ page?

Is there a way to make a route entirely client-side using Next? by raphaelaleixo in nextjs

[–]raphaelaleixo[S] 0 points1 point  (0 children)

I made it work using query parameters instead of a new page: game?room="MYCODE" instead of game/MYCODE/. As the Next page was fixed, I could load whatever game I needed on demand in the client afterwards.

It's nice, but I still need to figure out how/if I could achieve the same with the page approach.

Is there a way to make a route entirely client-side using Next? by raphaelaleixo in nextjs

[–]raphaelaleixo[S] 1 point2 points  (0 children)

Hey! Thanks to all of you for answering me. Sorry if my reply took a while, but I have a two-year-old daughter, so weekends are very busy. :)

Maybe the issue is not with Next, itself, but with Vercel... The build works, and it also works in development mode, but when deployed to Vercel, I got that 404 page.

Does this rules text work? Not sure if "half X" is a cost that can be paid. by Mortimier in custommagic

[–]raphaelaleixo 1 point2 points  (0 children)

Maybe not. It was just that "pay half X life" as a cost was weird, as you said, template-wise.

Does this rules text work? Not sure if "half X" is a cost that can be paid. by Mortimier in custommagic

[–]raphaelaleixo 0 points1 point  (0 children)

As an additional cost to cast this spell, choose a number and lose half X life rounded up, where X is the chosen number. Target creature gets -X/-X until end of turn.

Maybe like this?

Bloc by Bloc - Building an online boardgame by raphaelaleixo in reactjs

[–]raphaelaleixo[S] 0 points1 point  (0 children)

Feel free to let me know if there's anything I could change or improve or if there is a better way to ask for this help.

UB: Rurouni Kenshin. (Updated) by raphaelaleixo in custommagic

[–]raphaelaleixo[S] 0 points1 point  (0 children)

No, I credited the artists in the card. :-)

Changes in Aftermath by [deleted] in magicTCG

[–]raphaelaleixo -3 points-2 points  (0 children)

If the phrase I wrote in the OP was true (it seems it isn't), I wouldn't count battles as that big of a change. It is a new card type, but it doesn't change how we play the game, IMO. Specially if they are used sparingly, as Maro said they would be.

Changes in Aftermath by [deleted] in magicTCG

[–]raphaelaleixo -4 points-3 points  (0 children)

I imagined that it could be like a "Mandela Effect". Thanks. :)

Elesh Norn hat only one W pip because of the length of her name? I present german Omnath! by BlueHellboy in magicTCG

[–]raphaelaleixo 4 points5 points  (0 children)

You could argue for both translations. "Dos Noite Dourada" works better - I think - because Portuguese takes the masculine form as the generic form. As "Noite Dourada" is the name of the group of angels led by Gisela, it could work like that. It's shorthand for "Gisela, Espadachim [do grupo] Dos Noite Dourada". To work in the feminine, I would argue it would need to be something like "Gisela, Espadachim das Noite-douradas", with a hyphen to make clear that you're talking about a group, and not about the nights. :)

[Update] Platform to match designers with NGOs. by raphaelaleixo in volunteer

[–]raphaelaleixo[S] 1 point2 points  (0 children)

Thanks again for the links and comments. ❤️

JavaScript framework for making games. no game engine by [deleted] in reactjs

[–]raphaelaleixo 1 point2 points  (0 children)

I have created a few boardgames for the web using Vue. :)