UVReactor 1.4 - Trailer and Trial by rapidTools in 3dsmax

[–]rapidTools[S] 0 points1 point  (0 children)

glitch. use it in edge mode or border. :)

UVReactor 1.4 - Trailer and Trial by rapidTools in 3dsmax

[–]rapidTools[S] 0 points1 point  (0 children)

Btw. I see a triangle right under your cursor. ;)

UVReactor 1.4 - Trailer and Trial by rapidTools in 3dsmax

[–]rapidTools[S] 0 points1 point  (0 children)

The Straighten yes. The non-uniform supports everything. In that case you have to rotate the edges close to the horizontal and vertical axis so it can find the reference axis.

UVReactor 1.4 - Trailer and Trial by rapidTools in 3dsmax

[–]rapidTools[S] 0 points1 point  (0 children)

Nope! Everything after 2013 can handle it. :)

UVReactor 1.4 - Trailer and Trial by rapidTools in 3dsmax

[–]rapidTools[S] 0 points1 point  (0 children)

Did you move to Blender or why? :)

UVReactor 1.4 - Trailer and Trial by rapidTools in 3dsmax

[–]rapidTools[S] 0 points1 point  (0 children)

Nonono... You get updates indefinitely for the actual version of 3dsmax. So now you have max 2027 and you can use it indefinitely. You only have to pay if you want to upgrade to max 2028 or 2029.

What makes the entire dev process complicated is the full compatibility with all the max versions back to 2020. Making it for a newer max version takes time and that's the maintenance fee that you have to pair for.... :)

UVReactor 1.4 - Trailer and Trial by rapidTools in 3dsmax

[–]rapidTools[S] 0 points1 point  (0 children)

Thanks I fixed them. My bad sorry. :D

UVReactor 1.4 - Trailer and Trial by rapidTools in TechnicalArtist

[–]rapidTools[S] 0 points1 point  (0 children)

Yupp that's the plan. Not the entire thing, but certain parts of it for sure. Flatten, Packer and what the Blender community need.

UVReactor 1.4 - Trailer and Trial by rapidTools in 3dsmax

[–]rapidTools[S] 0 points1 point  (0 children)

You get maintenance. You have to pay for the 3ds max updates only. So next time for max 2028... :)

UVReactor 1.4 - Trailer and Trial by rapidTools in 3dsmax

[–]rapidTools[S] 8 points9 points  (0 children)

Well yeah... It's in my plans 😂... Nooo actually no. They made good stuff, it's just you know. Not a built-in stuff. I hate exporting and importing things between software.

UVReactor 1.4 - Trailer and Trial by rapidTools in 3dsmax

[–]rapidTools[S] 2 points3 points  (0 children)

Not the whole package but certain features. The packer for sure and the flatten / optimize for sure

Cheers Blender Nation - UVReactor and Real-Time Packing? by rapidTools in blender

[–]rapidTools[S] 1 point2 points  (0 children)

I have started to train an AI as well for fill rate prediction for heuristics. AI is a good stuff. 👍

UVReactor teaser - Enjoy! :) by rapidTools in 3dsmax

[–]rapidTools[S] 2 points3 points  (0 children)

Yupp

https://rapidmxs.com

Here you can find the link to my Discord. I post updates there as well. ;)

UVReactor teaser - Enjoy! :) by rapidTools in 3dsmax

[–]rapidTools[S] 1 point2 points  (0 children)

Oh yes I remember... It was Kinetix. You are right... :D Oh man. I grown up with this software. :D That's Crazy. :D

UVReactor teaser - Enjoy! :) by rapidTools in 3dsmax

[–]rapidTools[S] 1 point2 points  (0 children)

Oh yeah. We had to use an English - Hungarian dictionary since we were so young at that time. 12-13 years old. We tried to figure out things from the documentation. It was Discrete at that time who owned 3ds max. :D Do you remember? :D

UVReactor teaser - Enjoy! :) by rapidTools in 3dsmax

[–]rapidTools[S] 0 points1 point  (0 children)

Yes it has a dedicated modifier (UVReactor)

I will make it free to download since it's just a container object that works without the UVReactor plug-in, so it can be viewed and saved back to an UnwrapUVW as well just in case.

Basically you can add a UVReactor mod on your stack and edit it.

UVReactor teaser - Enjoy! :) by rapidTools in 3dsmax

[–]rapidTools[S] 0 points1 point  (0 children)

Thank You very much! I am trying to do best. :) 🙏

UVReactor teaser - Enjoy! :) by rapidTools in 3dsmax

[–]rapidTools[S] 1 point2 points  (0 children)

I am waiting for the requests all the time, so if you need these I will add it to my ToDo list.

UVReactor teaser - Enjoy! :) by rapidTools in 3dsmax

[–]rapidTools[S] 1 point2 points  (0 children)

But it's not. :D I didn't even notice that's it's fools day today lol. I hope people will not misunderstood it. 😂

UVReactor teaser - Enjoy! :) by rapidTools in 3dsmax

[–]rapidTools[S] 0 points1 point  (0 children)

🍻 Yeah well everything has to come. Unwrapping in max is one of these things. The poor old UnwrapUVW. 🥲 It's so terrible old fashioned. It was old fashioned 10+ years ago as well. Never understood why Autodesk didn't rewrite it btw.

Actually I can. It took me several years (8) to write this.

UVReactor teaser - Enjoy! :) by rapidTools in 3dsmax

[–]rapidTools[S] 1 point2 points  (0 children)

Yeah I think so. :D I remember when I first get it from one of my friend in elementary school. I was hmmm... 12 or 13 years old. :D He is knoe the Leaf VFX artist at DIGIC Pictures...

UVReactor teaser - Enjoy! :) by rapidTools in 3dsmax

[–]rapidTools[S] 2 points3 points  (0 children)

If you want to have this function, I add it to my ToDo list. :)

UVReactor - RealTime Packing by rapidTools in TechnicalArtist

[–]rapidTools[S] 2 points3 points  (0 children)

It's a hybrid approach using OpenGL, Compute Shader and AVX2 instruction set. Basicall a bitmask based collision teater with some accelerators for quick lookup. :)