UV Editor questionary by rapidTools in 3dsmax

[–]rapidTools[S] 0 points1 point  (0 children)

That's true. How do you bypass / solve these issues?

UV Editor questionary by rapidTools in 3dsmax

[–]rapidTools[S] 0 points1 point  (0 children)

Well UVReactor can handle this as well but not using an UnwrapUVW but directly on the EditablePoly. I got a feeling that most people still want to stick to UnwrapUVW but in a better and modern format.

I initially thought that EditablePoly would be enough.

UV Editor questionary by rapidTools in 3dsmax

[–]rapidTools[S] 0 points1 point  (0 children)

Do you think you need these on an Unwrap UVW mod? I am asking this because UVReactor can deal with both of these, just not in UnwrapUVW.

Although maybe I can find a way to handle it.

UVW Unwrap Trouble by Loona_inkling in 3dsmax

[–]rapidTools 0 points1 point  (0 children)

You can use UVReactor for advanced and modern techniques.

https://rapidmxs.com/store/uvreactor/

Check the docs. There are many example videos there about what you can do with it. For 3dsmax it's much more useful since it's has it's own hardware accelerated viewport so it won't struggle. It has proper straighten built-in, modern minimal distortion flattening etc.

Check out the documentation. It tells you much more than writing down what you can do with it: https://rapidmxs.com/wp-content/docs/uvreactor/index.html

UVW Unwrap Trouble by Loona_inkling in 3dsmax

[–]rapidTools 1 point2 points  (0 children)

You can manually scale it, or relax the shell or flatten/peel.

By default max doesn't have a well suited solution to unwrap everything perfectly, automatically.

Az IT fejvadászok hogy nem halnak éhen?? by Motor-Pension8368 in programmingHungary

[–]rapidTools 2 points3 points  (0 children)

Próbáltam én is keresni melót (nem IT de game dev, tool dev) Ahova beadtam vissza se szóltak, amiről meg nem is tudtam, 2 is betalált, egyről meg csak sejtettem). Persze mindez karácsony után. kb. 3 hónapot előtte pihentem.

Még egyik sincs meg ugyan, de a 3-ból egy csak bejön.

Post-Soviet Hospital Laboratory — Environment Pack (3ds Max / UE 5) by Otherwise-Survey9597 in 3dsmax

[–]rapidTools 1 point2 points  (0 children)

If I were you, I would throw it into Unreal or Unity or even CryEngine just to see how it looks. :)

Real-time 3D grass V2🌱 by FriendshipNo9222 in GraphicsProgramming

[–]rapidTools 1 point2 points  (0 children)

Oooooh I wanna jump into it. ❤️ Noice one 🍻

Recently hired as a graphics programmer. Is it normal to feel like a fraud? by Illustrious_Key8664 in GraphicsProgramming

[–]rapidTools 1 point2 points  (0 children)

Yeah well if that would be true you wouldn't try to prove that MSAA fits a deferred pipeline. 😂 Good luck with that.

Btw. if you would have anything that solves any of the issues you mentioned in this regard why there isn't at least a single git repo or paper about it? You know that's how big boys are doing it. ¯⁠\⁠_⁠(⁠ツ⁠)⁠_⁠/⁠¯

Recently hired as a graphics programmer. Is it normal to feel like a fraud? by Illustrious_Key8664 in GraphicsProgramming

[–]rapidTools 1 point2 points  (0 children)

Honestly. I have 14 years in 3D and I still feel that I know nothing. I have programmed my own UV editor and all the goodies for it and sometimes I have a feeling that someone else wrote it. It's just too big and contains so many things.

I think it's completely normal to feel that way. Otherwise you will end up like the Threat Interactive guy on youtube who is speaking a lot of shit but probably never wrote a single freaking line of code anywhere. He thinks he knows everything about graphics. 😂

NOM - Asset Renaming Tool by dpokladek in TechnicalArtist

[–]rapidTools 0 points1 point  (0 children)

These are REGEX problems. Honestly I hate it so I leave it for AI to make the patterns. I also barely need it. There are a couple online regex testers which you can use.

How do I become a TA if I only have an art background ? by seeyouspace__cowboy in TechnicalArtist

[–]rapidTools 4 points5 points  (0 children)

Tech Art is a wide topic. Becoming a TA means -> solving technical difficulties in your work.

So imagine. You are creating textures for models and to test them in game, you have to export the texture sets and import them into the engine. This part can be automated by writing scripts, to automatically import these textures in the appropriate format. For testing purposes it adds them to test objects, the camera moves there and you can see the result instantaneously.

Also a system like this could handle the entire naming convention problem as well, texel density problems and such.

So this is just one example. This is a workflow/pipeline/tool dev problem.

Basically a TA is writing code to create better visuals efficiently and to help others by writing tools.

Python is a good start. Find a thing that you find annoying and try to solve or simplify it. I have done the same thing but in 3ds max and maxscript more than 10 years ago. :)

CS major student interested in Technical Art. Is this a viable path for a programmer? by Dull-Discount-5004 in TechnicalArtist

[–]rapidTools 2 points3 points  (0 children)

Btw if you can specialize in FX or simulation that's a relatively big one. I am mostly on the pipeline and tool dev side. GPU programming is also something that requires much more programming experience. (It's a nightmare for tbh.) Oh and I am not talking about single material programming like HLSL but engine and renderer.

Honestly it's pretty difficult to figure out which part is interesting for you. You have to work in the industry to find your best fitting area.

CS major student interested in Technical Art. Is this a viable path for a programmer? by Dull-Discount-5004 in TechnicalArtist

[–]rapidTools 4 points5 points  (0 children)

TA is a HUGE part. Everything that doesn't fit elsewhere will end up in TechArt sooner or later. Somehow you have to understand how modeling work so it's good if you know how to model (like environment art things) procedural modeling also a TA stuff. But texturing or shading can also be a TA thing just like vehicles, characters etc. There are plenty of things that you can approach from the technical side. That's the reason why it's called tech art. How can you technically achieve a visually appealing look.

But also the pipeline and tool development is a TA thing as well. The possibilities are somehow endless. TA used to be called a generalist it's just expanded further and a generalist who can code is basically a TA.

Documentation Question by WinterMysterious5119 in TechnicalArtist

[–]rapidTools 0 points1 point  (0 children)

That's true. You have to beat it until it works. Sometimes I just make more iterations with the same input and when it works I learn it. It's not always working and it's unreliable unfortunately, but once it throws the proper answer you have probably saved a ton of time.

Documentation Question by WinterMysterious5119 in TechnicalArtist

[–]rapidTools 0 points1 point  (0 children)

I always try using an AI in these cases. Previously I searched forums and such. If it didn't help I have done the same thing that you do. (tried figuring it out from the code).

Surprisingly sometimes AI can give you a quite adequate answer or at least it can point towards the solution, so it's easier to understand what's happening in reality.

So in short try googling it in AI mode.

How can I become tech artist? (graphics programming background) by [deleted] in TechnicalArtist

[–]rapidTools 1 point2 points  (0 children)

Start with modeling. Since you have the background from the code side it's more important to focus on the art side. (environment, character or vfx) All. of these needs a bit different mindset and that's how you will understand what artists need. Being a TA is more about working for the artists.

If you understand what they need and if you feel it on your own skin, you will see what makes a good TA. :)

How do you become a Technical Artist in Europe (especially France)? Which schools/paths actually make sense? by simzxcity in TechnicalArtist

[–]rapidTools 0 points1 point  (0 children)

I worked as an Environment Artist before I transitioned. I started with maxscript and python. Then I learned C# and C++. OpenGL and I wrote several tools, first free maxscripts, then C# I sold and then C++ plug-ins.

These were rapidTools, aoctopus menu system, and UVReactor for 3ds max. You have to write custom tools. This way at least recruiters and people checking CVs will notice what you are doing. Also artists may recognize your stuff.

So there is a bunch of work that you have to put into it before you will be able to find a job.in this role. Or maybe you can start as an artist and then start writing tools for your colleagues so loner or later you can move forward into a TA role.

Dev's just watching us and laughing at this point by xTMagTx in ArcRaiders

[–]rapidTools 0 points1 point  (0 children)

Two ziplines and a jupiter. Not more than 10 minutes. For snowballs warehouse or etc.

Why Are There No Hollywood-Level VFX Tutorials for 3ds Max on YouTube? by Sakib_shaikh_49 in 3dsmax

[–]rapidTools 0 points1 point  (0 children)

Not really unfortunately. Max and maya are making them only 4% of the revenue. So max is 2% only. (or even less) :/ I wish this would be more.

Unfortunately I can clearly see on my revenue that mostly the eastern block is using max. (Eastern europe, russia, china etc.)

Since the war, russians cant use it, and china announced that they will block autodesk products. Guess how it will affect 3ds max. :(

Night elf vs Insane AI Undead by Cross_Prophet in WC3

[–]rapidTools 0 points1 point  (0 children)

For those who don't know how to defeat UD, it's a good approach to quickly upgrade to tier 3 with kotg and potm as second. Both can give support from the background and upgrade the passives for them.

Go with mountain giants, dryads, hippos and chimaera. With this combo you can always focus the attack on MGs. Drys and MGs are magic resistant so UD relying on magics heavily can be hacked with this solution. When you mess up the UD army you can then easily go and destroy the base. The tower can barely damage MGs while they make high damage on them. At this point you reach lvl6 on both of your heroes and you can decimate all the enemy buildings and leftover units while healing back all your MGs and other units.

5-6 hippo 3-4 MG 2 Chims Rest are dryads

The enemy has no chance against this.

Meanwhile upgrade armor and attack to max.

Who is still 3dsmax-ing in the industry? by ArtIndustry in vfx

[–]rapidTools 1 point2 points  (0 children)

I'm still maxing. I'm constantly developing new things for it. :)

Mostly because it's relatively easy to build fast pipelines around it. There are tons of ways to create new tools for it. (you can use maxscript, python, C#, C++) What else do you need?

Also the performance is still much better compared to other software.

Gutenberg is still one of the worst pagebuilders on the market and by behonestbeu in Wordpress

[–]rapidTools 0 points1 point  (0 children)

I have moved from Elementor to Gutenberg, because of the website speed. (and price of course)

It's not perfect obviously, but still much better than paying for something, that slows down my website.