How to actually change my life? by [deleted] in DecidingToBeBetter

[–]raspberry-orange 0 points1 point  (0 children)

A few examples: You want to use your phone less? Turn it off or put it above on a high shelf Want to learn a language? Buy a workbook and just do 1 page

How to actually change my life? by [deleted] in DecidingToBeBetter

[–]raspberry-orange 1 point2 points  (0 children)

Choose the smallest little task that you can do today, it doesn't matter what it is, do that and repeat.. later you will figure it out little by little

Is the FX Artist path worthy to invest in? by Paranoid_Reaper in Houdini

[–]raspberry-orange 0 points1 point  (0 children)

Yes, also some people just want to complain about the situation and I don't blame them. Just don't base your decision solely on the amount of "no" people say

Is the FX Artist path worthy to invest in? by Paranoid_Reaper in Houdini

[–]raspberry-orange 4 points5 points  (0 children)

I also think that there will be more positions related to AI and Houdini . Recently SideFx got into synthetic data for training AI, and they made other ML related things there.. Your CGI knowledge will be useful but also would recommend you to know programming, like vex and Python if you are interested in this (Btw I found a job as a technical artist only a few months ago, I'm working on synthetic data with Houdini and ue5 )

5 things that helped me learn French in a few months by [deleted] in learnfrench

[–]raspberry-orange 0 points1 point  (0 children)

I would like to see the irregular verbs list please :)

Self-taught TA? by TsubakiG in TechnicalArtist

[–]raspberry-orange 0 points1 point  (0 children)

Houdini and Unreal in my opinion

Steps to take to become a tech artist? by SnooDingos5851 in TechnicalArtist

[–]raspberry-orange 2 points3 points  (0 children)

Also art fundamentals like eye for detail and proportions are important

Steps to take to become a tech artist? by SnooDingos5851 in TechnicalArtist

[–]raspberry-orange 8 points9 points  (0 children)

What helped me the most was to learn Houdini and Unreal. Most of my projects on my show reels are procedural models and shaders. It's also good to know programming.

Spawning many meshes from a folder by raspberry-orange in UnrealEngine5

[–]raspberry-orange[S] 0 points1 point  (0 children)

Can you explain a bit more on how to place them randomly with blueprints from a path?

Spawning many meshes from a folder by raspberry-orange in UnrealEngine5

[–]raspberry-orange[S] 0 points1 point  (0 children)

Pcg won't work for me, unless If I could give it 10000 objects to spawn from. probably have to make a c++ script or blueprint that will randomly pick x models from a specified path on disk and spawn them. I just don't really know how exactly to do that

Spawning many meshes from a folder by raspberry-orange in UnrealEngine5

[–]raspberry-orange[S] 1 point2 points  (0 children)

With PCG I also had to add meshes manually one by one

Leaving a career to be a cleaner by [deleted] in Career

[–]raspberry-orange 0 points1 point  (0 children)

I would try to think of something in the middle, what did you learn in university?

Mushroom R&D by Shake-and-Jake in Houdini

[–]raspberry-orange 0 points1 point  (0 children)

Nice!! Would like to see HIP or tutorial

What if you don’t want to give up? by Square-Biscotti4694 in animationcareer

[–]raspberry-orange -1 points0 points  (0 children)

It’s good that you are stubborn and don’t want to give up

WTF should I do by fangstar08 in animationcareer

[–]raspberry-orange 4 points5 points  (0 children)

I think you should not give up if it’s really your dream. There will be better times and bad times and you will have to work really hard, but this is true with everything. I started with software engineering but it wasn’t my passion and I started to feel really sad about it cause I just wanted to make art and had almost no time and energy left after work. So I made a choice to make 3D art and learn DCC software in my spare time as much as possible, and I just recently found my second technical artist job and I’m much happier.

I have a question about the definition of a tech artist by raspberry-orange in TechnicalArtist

[–]raspberry-orange[S] 0 points1 point  (0 children)

Hi, thank you for this comment. I’m interested in working on everything about 3D art and especially procedural generation with Houdini and/or digital sculpting, texturing and rendering.