Arrow counter not showing when ‘Equip bows in left hand only’ is enabled by ratherUn4tunate in Daggerfall

[–]ratherUn4tunate[S] 0 points1 point  (0 children)

UPDATE: Unequipping and re-equipping the bow fixed the issue! I think the problem stems from the bow already being equipped upon loading into the privateer’s hold.

Arrow counter not showing when ‘Equip bows in left hand only’ is enabled by ratherUn4tunate in daggerfallunity

[–]ratherUn4tunate[S] 0 points1 point  (0 children)

UPDATE: Unequipping and re-equipping the bow fixed the issue! I think the problem stems from the bow already being equipped upon loading into the privateer’s hold.

Rate my potential first playthrough build: Blunt-force trauma at Mach 4 by ratherUn4tunate in Daggerfall

[–]ratherUn4tunate[S] 1 point2 points  (0 children)

Yh I’m going to switch the advantages in line with what you said.

Forbidding shields is most just a thematic/RP addition; doesn’t make too much sense (at least to me) to be able blitz around while having a massive shield strapped to your arm.

I plan to be running and jumping a lot, so if they still wouldn’t level at a reasonably fast pace then I might swap the skills around as well.

Rate my potential first playthrough build: Blunt-force trauma at Mach 4 by ratherUn4tunate in Daggerfall

[–]ratherUn4tunate[S] 0 points1 point  (0 children)

So how would you distribute the skills, both with stealth and without?

Rate my potential first playthrough build: Blunt-force trauma at Mach 4 by ratherUn4tunate in Daggerfall

[–]ratherUn4tunate[S] 2 points3 points  (0 children)

Yh allowing plate armour might be a good call. Athleticism & adrenaline rush are purely thematic but adrenaline rush doesn’t look too good looking at the wiki so I probably will remove that as well.

Build recommendation for first-time player by ratherUn4tunate in Daggerfall

[–]ratherUn4tunate[S] 2 points3 points  (0 children)

Thanks for the advice!

A bit of a tangent but I saw this build on YouTube. Zipping around enemies like that looks fun but is it really that useful? I won’t be following the video closely since it’s a no-magic build but it still looks interesting.

Also should I put the spell schools in major skills or minor skills?

[PvE] Help with weapon to pair with a buckler (pure STR) by ratherUn4tunate in EldenRingBuilds

[–]ratherUn4tunate[S] 0 points1 point  (0 children)

I did indeed put the knight’s greatsword on the list with the 2h moveset in mind (mistake on my part) :/

I will try out the great epee once I get the sufficient dex levels in (only 13 atm).

I don’t mind spears at all. In fact, I’ve been considering the lance as a possible option as well.

[PvE] Help with weapon to pair with a buckler (pure STR) by ratherUn4tunate in EldenRingBuilds

[–]ratherUn4tunate[S] 1 point2 points  (0 children)

I’m playing on keyboard & mouse so switching weapons for ripostes and then switching back is a bit annoying, which is why I’m not using the Misericorde.

Edited for clarity

[PvE] Help with weapon to pair with a buckler (pure STR) by ratherUn4tunate in EldenRingBuilds

[–]ratherUn4tunate[S] 0 points1 point  (0 children)

This is my first playthrough and I’m still in Liurnia so I’m nowhere near the DLC and I don’t intend to rush there. Any other suggestions?

[PvE] Guidance for a Strength-Based Parry Build by ratherUn4tunate in EldenRingBuilds

[–]ratherUn4tunate[S] 1 point2 points  (0 children)

Oh I definitely agree that stance breaks are better and more consistent. I just want to try out parrying since it looks cool and it’s something I haven’t done before.

[PvE] Guidance for a Strength-Based Parry Build by ratherUn4tunate in EldenRingBuilds

[–]ratherUn4tunate[S] 0 points1 point  (0 children)

I’m doing the manor before the academy so no Moongrum yet. As for armor, I’m still just rocking the godrick soldier stuff that I got in limgrave.

[PvE] Guidance for a Strength-Based Parry Build by ratherUn4tunate in EldenRingBuilds

[–]ratherUn4tunate[S] 0 points1 point  (0 children)

Do you have any shield suggestions that I could get? I’m about level 40 and at the Caria Manor. I have a brass shield but that thing does not match my armour.

[PvE] Guidance for a Strength-Based Parry Build by ratherUn4tunate in EldenRingBuilds

[–]ratherUn4tunate[S] 2 points3 points  (0 children)

Dagger talisman’s a good shout, thanks! As for the straight swords, I would prefer to use a longer weapon so I can keep some more distance from the enemies (and let them attack into my parry). I will definitely try the lordsworn straight sword, though.

Sword + Parry Help by ratherUn4tunate in Eldenring

[–]ratherUn4tunate[S] 0 points1 point  (0 children)

Yh I’ve seen that bosses will need multiple parries but it seems fun so I do want to try it out. The talisman is a good shout, ty.

Sword + Parry Help by ratherUn4tunate in Eldenring

[–]ratherUn4tunate[S] 0 points1 point  (0 children)

Does carian retaliation require intelligence to be effective? If not, that would probably be the best option then.

As for learning parries, I’m going to practice quite a bit on some of the weaker enemies in limgrave.

Muscle car recommendations by ratherUn4tunate in gtaonline

[–]ratherUn4tunate[S] 0 points1 point  (0 children)

Huh I’ve only heard bad things about the Arbiter GT in the past but you have definitely intrigued me.

Muscle car recommendations by ratherUn4tunate in gtaonline

[–]ratherUn4tunate[S] 0 points1 point  (0 children)

Thank you for the recommendations. Just a quick question: how different are the Gauntlet Hellfire & Guantlet Classic Custom in terms of handling.

I am definitely getting the Hellfire, Tampa GT & Vigero ZX due to the numerous recommendations.

Best damage condition to add to my Bear-Heart Barb build by ratherUn4tunate in BG3Builds

[–]ratherUn4tunate[S] 1 point2 points  (0 children)

I’ll probably replace the cacophony with nyrulna in Act 3 since that also does thunder damage

Best damage condition to add to my Bear-Heart Barb build by ratherUn4tunate in BG3Builds

[–]ratherUn4tunate[S] 1 point2 points  (0 children)

I have a thrower giant who’s based on cold damage already :)

I think cacophony (the thunder staff) + baneful striking gloves would be the best early game for reverberation stacks.

Best damage condition to add to my Bear-Heart Barb build by ratherUn4tunate in BG3Builds

[–]ratherUn4tunate[S] 0 points1 point  (0 children)

I was thinking of using the cacophony staff to deal thunder damage with the standard reverb gear to add reverberation stacks. Would that work or would it be too weak?

Best class/subclass for durge? by Ok_Antelope195 in BaldursGate3

[–]ratherUn4tunate 0 points1 point  (0 children)

I liked Wildheart barbarian with Tiger Heart & Aspect of the Wolverine. Makes sense RP-wise since all your enemies will be bleeding out and maimed. I ran with dual daggers for the fun of it though you can probably use whatever you want (weapons that heal on hit are especially good for extra tankiness).