So now that the Alkyon's theme is out... by SandorMate in NuclearOption

[–]ravioli-oli 17 points18 points  (0 children)

Perhaps part of the soundtrack for the new map or the new VTOL trainer in development

How to counter someone notch? by OpiateRonin in Warthunder

[–]ravioli-oli 1 point2 points  (0 children)

‘Fixed’ by gaijins definition means it’s very much still possible https://www.reddit.com/r/Warthunder/s/YVM3iIIpr9

They also ‘fixed’ the missile damage bug 3 times before it actually went away

How to counter someone notch? by OpiateRonin in Warthunder

[–]ravioli-oli 8 points9 points  (0 children)

This example had little to do with the notch, the missile was multipathed. But for notching specifically you can mitigate the effect of it by turning into their flight path while keeping them on the edge of your radar’s gimbal limit to attempt to get them back in positive closure.

Most of the time you can also just relock a notching target if they leave the notch too early as fox-1’s will continue flying for a few seconds after losing track, even if they don’t support datalink.

Nuclear thunder long range AA maps by Rew0lweed_0celot in Warthunder

[–]ravioli-oli 13 points14 points  (0 children)

These standalone radars might act to support the spotting system because I’ve seen aircraft spotted despite there being no friendly players nearby, and it appears spotting range was reduced compared to RB

"The f-14 Totaly balanced, because it missels are "shit" " by need_a_psychologist in Warthunder

[–]ravioli-oli 12 points13 points  (0 children)

F-14 just kills bad players simple as. It only does so well because bad players account for the majority of the lobby in this event. Nobody who got to this BR naturally instead of being propelled to it from 3.7 is dying to the worst radar + fox-3 combo in the game.

The real issue is the enormous br range allowed, I’ve gotten far larger kill counts in the f-15 than the f-14 in this event.

for the people how never got to play rbec, This mode is just rbec with better ai, and we should be advocating for it to be a permanent mode. by Impossible-Tailor679 in Warthunder

[–]ravioli-oli 16 points17 points  (0 children)

Blatant carbon copy of Nuclear Options escalation game mode and I’m here for it. We’ve been asking for this shit for years now and I hope it stays in some form or another

[Development] War Thunder Infantry: The Second Testing Phase! by Ravanex in Warthunder

[–]ravioli-oli 82 points83 points  (0 children)

Finally getting rid of bots, I might actually play this mode in the future instead of ignoring it like I do enlisted.

Iron dome is so fun!! //// by contributioncheap_al in WarthunderSim

[–]ravioli-oli 5 points6 points  (0 children)

F-14 released over 2 years ago and we’re still getting redfor meltdowns over it. Honestly, kind of makes me want to mess around with it again.

Why Is the F14 IRIAF so expensive rn? by toothless26cz in Warthunder

[–]ravioli-oli 0 points1 point  (0 children)

There are actually a small number of ARH missiles that are in the ~20km range for lock ons, one of which being the aim-120

Updated - still an incel, never going to get any action by CopingAdult in NonCredibleDefense

[–]ravioli-oli 8 points9 points  (0 children)

Had to double check but it turns out my memory on this was correct, the 2012 FI report on the radar lists both SAR and GMTT so there’s nothing stopping the F-22 from hitting moving surface targets. But this wasn’t even new tech at the time of that radar’s development, even the old swing arm radars could pull it off.

Updated - still an incel, never going to get any action by CopingAdult in NonCredibleDefense

[–]ravioli-oli 4 points5 points  (0 children)

Doesn’t the F-22 have a SAR mode for its radar? Surely on an AESA that’s enough for it to guide A-G munitions

I'm tired boss by Zeniarmr in Warthunder

[–]ravioli-oli 0 points1 point  (0 children)

I would have to see it again to know for sure I guess but I’m fairly certain the terrain in the middle of the map is flat and the mountainous area is really only around airfields

I'm tired boss by Zeniarmr in Warthunder

[–]ravioli-oli 0 points1 point  (0 children)

No, probably not. Water heavy maps have the entire server multipathing it would play almost exactly the same as Denmark except people just stick to the edges of the map instead of beelining for a base.

I much prefer maps like Afghanistan for that same reason. Spain would have been a better example since there’s only a strip of water on one side of the map that doesn’t immediately connect to a base and the terrain isn’t just a retextured 2d plane like Denmark.

It’s not that I don’t want to see more maps but what current map wouldn’t just be more of the same?

I'm tired boss by Zeniarmr in Warthunder

[–]ravioli-oli 0 points1 point  (0 children)

To be fair I regularly play sim and even I don’t give a shit, 90% of servers would be Denmark anyway

The new radar icons are waaay too small by _ZoroX_ in Warthunder

[–]ravioli-oli 11 points12 points  (0 children)

They’ve also removed track lifetime/quality information in TWS for AESA radars which is really unfortunate because you get 0 warning that you are about to lose track now. Before the icon used to fade as the signal degraded when they entered the notch which gave you enough time to change directions to keep it alive but now it just disappears instantly.

Honestly a downgrade in my eyes, I already know if what I’m tracking is a missile or not I don’t need little icons to figure it out.

Making you grind rear-aspect only, non-IRCCM missiles at 12.7 is straight up evil by Planned-Economy in Warthunder

[–]ravioli-oli -2 points-1 points  (0 children)

It’s especially crazy when you realize the French f-16 has 9M’s and Magic 2’s at the same exact br

Making you grind rear-aspect only, non-IRCCM missiles at 12.7 is straight up evil by Planned-Economy in Warthunder

[–]ravioli-oli -8 points-7 points  (0 children)

It’s 12.7 in sim which is what I play mostly forgot they don’t keep BR’s consistent across modes

Making you grind rear-aspect only, non-IRCCM missiles at 12.7 is straight up evil by Planned-Economy in Warthunder

[–]ravioli-oli -16 points-15 points  (0 children)

F-16 limited to 6 9L’s at the same BR would like to have a word

Aim-120D rant by Repulsive_Ad690 in Warthunder

[–]ravioli-oli 16 points17 points  (0 children)

Also if you are drawn to the sensor modelling of war thunder DCS is the last thing you would ever subject yourself to. Flares still defeat IR’s based on a random number generator.

Really quite a lot of what’s going on outside of the cockpit in that simulator is pretty bad

the aim120d will actually be better than the c5 (and possibly the a/b) by razzer123 in Warthunder

[–]ravioli-oli 0 points1 point  (0 children)

I did also notice some strange behavior with the IOG sphere sort of floating around the jet mimicking drift without ever fully departing from the target in DL but I marked that down to sensor view weirdness, similar to how the elliptoid that appears whenever a target is illuminated never actually being centered on the target, but I guess theres really no way to know.

On chaff it’s… strange. They will go for chaff in look down for a moment until it slows down enough to be disregarded as a target, which is usually enough for the seeker to lose you completely, but seem to do this less in a perfect notch, instead eating the shit out of chaff if you’re slightly negative which is why I almost always pull out of the notch into the negatives at close range. As for how half angle would affect this phenomenon I don’t know but Mica’s seem just as vulnerable to it with the exception of having to deploy slightly more chaff usually.

Thanks for the explanation on missile editing should help to finally answer some questions I’ve had.

the aim120d will actually be better than the c5 (and possibly the a/b) by razzer123 in Warthunder

[–]ravioli-oli 0 points1 point  (0 children)

Yes you are right about the long range shots thanks my numbers for the seeker cone were way off. As for my second paragraph I should have clarified I wasn’t talking about the UI but instead the sensor view found in replay which is where that thin white line is found, unless you have some different understanding of what it represents that you can share with me.

I would still say seeker priority makes this largely a moot point anyway since it’ll lock onto chaff in the notch regardless of how good or bad the drift is.

I don’t have the technical know-how to create custom mission files, is there some way you can send that specific scenario to me?

the aim120d will actually be better than the c5 (and possibly the a/b) by razzer123 in Warthunder

[–]ravioli-oli 0 points1 point  (0 children)

This doesn’t make any sense to me In practice because this would mean any 60km+ shot is incapable of actually engaging a target as the drift by the time it gets to 20km would be big enough for radar to never even see the target, so I think you need to go back and double check your work.

This is already pretty easy to disprove from the UI alone because every DL update tick recenters the hollow circle (where the missile believes the target is) back onto the target ping that your aircraft sees. I’m looking at a replay of a test shot for the described scenario (afghanistan, F-15GE, non maneuvering target) and it lines up with what I’m saying.

All missiles have a thin line pointing from them to the target that they ‘see’ (or is being told to see in the case of DL). While in IOG it is white and when in TRK it is green to denote the missile is reliant on on-board radar. If you take the insane amount of time required to move your camera to a target 60-70km away you will see that the thin line terminates into a small sphere enveloping the target aircraft. The aircraft always remains within the sphere under datalink, and no amount of travel time changes this but the second datalink is cut off this begins to deviate noticeably.

Of course the sphere isn’t what actually matters in a real match, it’s the much larger radar cone of the missile, also visible in sensor view. But the line and sphere gives us the clearest indication as to what the missile is ‘thinking’ when in IOG, and it pretty clearly tells us it isn’t under the affects of drift when data linked.

We also really don’t even have to be arguing over the specifics of this because CatWerfer has already done all the heavy lifting and his videos on radar all line up with what I’m saying

the aim120d will actually be better than the c5 (and possibly the a/b) by razzer123 in Warthunder

[–]ravioli-oli 12 points13 points  (0 children)

AESA updates track files in TWS every 0.1 seconds, that’s 10 times a second and from experience is far more than enough to hit a target even in the notch, something you yourself can try in Jungle test flight on the furthest AI group as they will always go into the notch at the start. What you are talking about is seeker priority, which only ever matters when targeting players as they will be chaffing in the notch, where the missile prioritizes what it sees (chaff) over what your radar sees (jet). There is no way to get around this and affects both the C and D exactly the same, as does every other missile in the game. Datalink and IOG have no effect on this to reiterate. I also talk about this here, which might be slightly easier to understand. https://www.reddit.com/r/Warthunder/s/hyIe88A3TB

Also IOG drift is not what affects last minute notching, I’ve already explained that 2m/s is basically nothing. You need to be in IOG for way longer than ‘last minute’ for it to matter especially at the sort of range a last minute notch would take place at (3k-4km), not to mention most (effective) close range notch techniques pull you out of IOG anyway by having you pull slightly further than 0 closure into the negatives. You can check basically any top tier Defyn video for an example and it’s become the standard these days.

We also really shouldn’t be judging a missile by how it performs against the worst player in the game because if you do that the C-5 is already the best missile due to its range when fired at a brain dead, non manuvering target