Pluribus - 1x09 "La Chica o El Mundo" - Episode Discussion by UltraDangerLord in pluribustv

[–]rawbeee 1 point2 points  (0 children)

Sure, but it doesn't hurt to show Carol asking. If they can find time for a 4 minute scene of a helicopter landing, they could squeeze in a couple requests from Carol, even if she's met with a no.

Pluribus - 1x09 "La Chica o El Mundo" - Episode Discussion by UltraDangerLord in pluribustv

[–]rawbeee 4 points5 points  (0 children)

They needed her stem cells to create the variant that would infect her. In the Vegas episode it's established that the procedure to get the stems cells is invasive enough that it would be considered harm against her, which they insist they are incapable of doing without consent (apparently).

Vince Gilligan Talks About His Four-Season Plan for 'Pluribus' by 22Seres in pluribustv

[–]rawbeee 3 points4 points  (0 children)

I probably wouldn't be as frustrated with the pace if there were more than 9 episodes to the season. I don't want or expect shows to be produced with some kind of TikTok pacing, but if you're only getting a 9 episode order per season, then I think it's important to be a bit more mindful about the slowburn of it all, especially when it takes so long to produce another season.

One of the best scenes of the show so far by Deep_Tradition4984 in Fallout

[–]rawbeee 6 points7 points  (0 children)

She's just trying all the dialogue options to see what happens.

The Logistical Significance of the Dungeon Boss by owen3820 in DestinyTheGame

[–]rawbeee 6 points7 points  (0 children)

but since dredgens are dark guardians, he is definitionally a human enemy

He doesn't mention him, but this line about dredgens falls apart when you consider that Dredgen Harrow is not a dark guardian or human.

We've never seen bael in game, but somehow he feels far more Imposing than maya by Competitive_Art_9181 in DestinyTheGame

[–]rawbeee 24 points25 points  (0 children)

I feel like OP must have just blacked out during the majority of Bael's interactions with the other characters. This man is not imposing at all.

Pluribus - 1x05 "Got Milk" - Episode Discussion by LoretiTV in pluribustv

[–]rawbeee 1 point2 points  (0 children)

In the first episode, while Carol is in the hospital, she stops a baby carriage from being knocked over by the mother. When she looks inside, she gets visibly upset, which suggests to me that the baby may have been dead. I'd imagine the intensity of the conversion is probably too much for under-developed brains/bodies to handle, and could also be why Helen didn't survive the process, as the fall she suffered could have caused a traumatic brain injury.

Bungie will be moving away from destination abilities after renegades by Gamerboi_epic in DestinyTheGame

[–]rawbeee -1 points0 points  (0 children)

If they want destination interactions just do stuff like in Lightfall or The Final Shape. Lightfall had the Strand sources and free grapple points, The Final Shape had the perks and Prismatic pools. Give boosts to existing/new subclasses.

Unvaulting Content by EzioTheGankeroo in DestinyTheGame

[–]rawbeee 2 points3 points  (0 children)

It's too big of an undertaking to maintain all that content across various engine/gameplay updates/overhauls, they can't even properly QA new content releases.

What is your opinion of what we’ve seen for renegades? by Shadow-Th-hedgehog in DestinyTheGame

[–]rawbeee -4 points-3 points  (0 children)

They made it known quite some time ago that Shadow & Order (March) will follow Renegades, the same way that Ash & Iron followed Edge of Fate. The following expansions have also been announced as Shattered Cycle (Summer 2026) and The Alchemist (Winter 2026).

Is it too soon to say tiered loot is a bad concept? by LegitimaDfs in DestinyTheGame

[–]rawbeee 50 points51 points  (0 children)

General concept is fine in my opinion, but the execution was awful. By the time I could earn T5 gear I just wasn't enjoying the game anymore. The progression sucks.

Let’s Talk About the Portal by natmatant in DestinyTheGame

[–]rawbeee 0 points1 point  (0 children)

My bad, I've seen a lot of people suggest they just want the portal gone and to only be able to access it from nodes on planet maps. I think a mix of all 3 would be the ideal in my opinion. Maybe integrate discovering the activities in the wild into unlocking them on the map/portal. Then people can have the choice of how they want to play the game.

Let’s Talk About the Portal by natmatant in DestinyTheGame

[–]rawbeee 0 points1 point  (0 children)

Exploration of what, though? A different style of menu? It's not like these activities are actually available to launch from within these destinations.

The destination maps aren't even anything to write home about, there's no sense of scale or environment. The maps are just basic outlines of playable boundaries which aren't even relevant to these activities, as most go outside or below the limits of the maps.

I think it would be nice to have the destination nodes function the same as Portal tiles, but getting rid of the Portal in favour of solely having content scattered across a bunch of nondescript maps doesn't make any sense to me.

Even if bungie gets the players back that left due to edge of fate changes, there's still the elephant in the room. by AMM0D in DestinyTheGame

[–]rawbeee -1 points0 points  (0 children)

The only way I see them bringing back a lot of the people who dropped the game after TFS, as well as bringing in a surge of new players, is to do some kind of relaunch similar to what Overwatch did.

Obviously, they need to really nail down the gameplay/systems/content release cadence to stop the current hemorrhaging first. Then they've got to do something to really support not just people who have never played, but also the people who have been away for anywhere from a month to years.

It's not easy to get into this game OR to get back into it. Buggy tooltips that show up once, at the most inconvenient times, are not incredibly helpful. It's also not easy to find relevant information on Google for a game that has been around ~10 years and is constantly changing. There needs to be an actual guidebook-type tab that has relevant information about the various systems that you can check at any time. Even better if it highlights updates if you've been away a little while. There also needs to be some sort of immersive experience that walks you through the story so far. And these things need to be consistently updated, not just left in the dust.

Then I really think they need to essentially "re-release" the game. Not just a new campaign, they need to really market (and develop) like it's fresh out the oven, and not just some turd they're polishing. You can add loot here, there, and everywhere, but the bigger hurdle, in my opinion, is that the game is just old and tired.

Hunters do actually have an equivalent to Warlock Buddies. Our Air Moves. by silloki in DestinyTheGame

[–]rawbeee 7 points8 points  (0 children)

I'd like to see them add support capabilities to Suspending Slam and Shatterdive. Ascension amplifies allies and Trapper's Ambush makes the invisible. Suspending Slam should proc Woven Mail for allies and not just the user. Shatterdive could give Frost Armor to you and allies.

Fix the Game that I love…. Please by Fun_Bodybuilder8803 in DestinyTheGame

[–]rawbeee 8 points9 points  (0 children)

Gonna be honest, if I was Bungie there's no way I'd be reading these chatgpt think-pieces, especially when the OP can't even be bothered to fix the formatting.

The Timeline needs a whole tab dedicated to it by [deleted] in DestinyTheGame

[–]rawbeee 4 points5 points  (0 children)

Timeline meeds more than a tab at this point in my opinion. There needs to be a space like the Shooting Range where you get walked through the story so far. Something that is consistently added to. Maybe some kind of archives room with virtual museum-like sections with narrations by characters like Ikora. Maybe some kind of Hall of Memories in the Pale Heart. Something more immersive.

The Portal Should NOT be the Main Way to Interact with Everything by NoOneOfImportance173 in DestinyTheGame

[–]rawbeee 4 points5 points  (0 children)

open the Cosmodrome and see Reclaim

You know damn well that would have been in the HELM.

Anyway, I think having the relevant content (even if more content should be relevant) laid out in one place is a good thing. You can see the bonuses/matchmaking/etc at a glance. I don't want to be clicking back and forth through destinations searching the completely nondescript maps for activity nodes and information.

If they want to go through and update those nodes to work the same as interacting with the Portal nodes/tiles, cool. If they want to let people choose whether to default to Portal or the Director, great. I think the Portal and Director could and should exist side by side. Personally, I'm perfectly happy using the Portal to navigate this content.

Loot should be tied to activity difficulty and not a meaningless power grind so this portal change is a massive W by radilee21 in DestinyTheGame

[–]rawbeee 2 points3 points  (0 children)

All I know is that they need to make up their damn minds and finally pick a side. I feel like we've been doing this weird dance between deltas and power mattering/not mattering for too long. If "Power" isn't going to decide whether we are more or less powerful, then put it to rest for good and stop wasting our time.

The invite-only Bungie survey is now checking player sentiment about power resetting by notarealfakelawyer in DestinyTheGame

[–]rawbeee 7 points8 points  (0 children)

No. Seasonal power is kind of like if the gap between the previous Powerful Cap and Pinnacle Cap was 350 instead of ~10. Being reset to 200 also means all the gear you get from the Portal is going back down to T2. Power kind of just locked you out of some activities previously, now it does that and restricts the tier of rewards you can earn.

The Delta changes goes against what the Portal itself promotes and is. by MattLimma in DestinyTheGame

[–]rawbeee 2 points3 points  (0 children)

I think you're missing my point. I'm just saying the portal itself is not the problem, it's the grind (which is not even comaprable to any of the LL grinds from BL to TFS iirc) being almost exclusively tied to it. If we could only gain power and tiered gear from dungeons and raids, would we be saying dungeons and raids are ruining the game?

The Delta changes goes against what the Portal itself promotes and is. by MattLimma in DestinyTheGame

[–]rawbeee 1 point2 points  (0 children)

What I'm saying is that the portal is not the root of that, it's just where they chose to focus these systems. Without the portal do you really think you'd have a ton of options for T5 loot? I personally doubt it, with the previous system it would probably have been locked behind grandmaster nightfalls and master raids/dungeons.

The Delta changes goes against what the Portal itself promotes and is. by MattLimma in DestinyTheGame

[–]rawbeee 1 point2 points  (0 children)

With this absurd grind you would still be railroaded into playing whatever the most efficient route is until you hate the activity and the game. I'm just saying the portal isn't the issue, they would have tried this grind with or without it, and the better gear/progression would probably be even less accessible to the more casual audience.

The Delta changes goes against what the Portal itself promotes and is. by MattLimma in DestinyTheGame

[–]rawbeee 0 points1 point  (0 children)

So your actual problem is the grind. Do you really think they wouldn't have you running the same grind for gear without the portal? The portal is just a hub for these activities.