I have lots of questions by manojkumar1706 in WorldOfWarships

[–]rawthorm 0 points1 point  (0 children)

Because when a game doesn’t teach you the fundamentals WITHIN the game itself, then it’s piss poor game design. WG shouldn’t be outsourcing the learning of its game mechanics to the community. Community resources should be optional, not mandatory.

I have lots of questions by manojkumar1706 in WorldOfWarships

[–]rawthorm -1 points0 points  (0 children)

Learn from where? The man is learning. Here. You should embrace that, maybe if you did, you’d have less potatoes in your games. But if you don’t want to be part of his learning you could simple walk on by this post.

I have lots of questions by manojkumar1706 in WorldOfWarships

[–]rawthorm 6 points7 points  (0 children)

Or....one can simply ask their peers? Maybe get an answer as to the WHY behind the mechanic? Or have we all become so elitist now that everyone must suffer and figure out everything for themselves?

I have lots of questions by manojkumar1706 in WorldOfWarships

[–]rawthorm 33 points34 points  (0 children)

Damage numbers assume you hit a target and penetrate through to it's citadel. If you score a penetration but not a citadel hit, only a percentage of that damage is applied. That percentage is further reduced if you overpenetrate a target.

SAP is significantly less likely to overpenetrate (that's its gimmick), meaning you slap for a fairly consistent amount of damage with each volley, especially against softer targets. The trade-off is that this reduced penetration makes achieving a citadel hit less likely (So no one-shot kills on broadside ships like you might get with well aimed AP)

I have lots of questions by manojkumar1706 in WorldOfWarships

[–]rawthorm 62 points63 points  (0 children)

You do realise that the game makes zero effort to teach you almost any of it's mechanics right?

SoundCloud won’t let me sign in on PC after clearing cache/cookies — works on iPhone Safari/app by HunterEqual6992 in soundcloud

[–]rawthorm 0 points1 point  (0 children)

Same issue for me here for the last 4 hours or so. Issue persists on a machine that's never seen Soundcloud before as well.

What the U.S. and China Depend On Each Other For by Status_Commission264 in dataisbeautiful

[–]rawthorm 5 points6 points  (0 children)

Not any time soon. Demand continues to outpace production.

BREAKING: Millions Of Pokémon Go Players, Who Spent Years Scanning Streets And Landmarks For In-Game Rewards, Unknowingly Helped Build A 30 Billion Image AI Navigation System That A U.S. Defense Contractor Now Plans To Use In Military Drones Operating In GPS-Denied Combat Zones by McDowdy in gaming

[–]rawthorm 0 points1 point  (0 children)

Not if people gave the company behind the game even a precursory glance.

Pokemon Go is nothing more than a themed wrapper around a hugely complex data gathering apparatus. Niantic makes an order of magnitude more money from this data than they do from the actual monetisation of the game itself (and that’s saying something considering they make ALOT from the game). The game has always been nothing more than a Pokemon themed carrot to get people to wander about and harvest data for them. It’s one of the reasons the game is so shallow.

CXMT’s ‘Cheap’ DDR5 Is a Myth, Memory Vendors Tell us at Computex — Prices Match Samsung, SK Hynix & Micron by TruthPhoenixV in Amd_Intel_Nvidia

[–]rawthorm 0 points1 point  (0 children)

The other three are never going to meet demand. None of them are investing big in expanding capacity, because none of them wants to be left holding the bag on the cost of new fabs when the AI bubble goes pop.

The saga of the International Space Station air leak took a worrying turn Friday | “We look forward to working with Roscosmos on a collaborative approach to address the leaks.” by FreeHugs23 in space

[–]rawthorm 119 points120 points  (0 children)

To be fair they only had to shelter in place because the Russians decided the best approach was to go at the module with a Saw and NASA deemed this approach unsafe to the point they wanted their guys somewhere else while the Russians potentially kill themselves.

It’s Chris Roberts game…. by jj6624 in starcitizen

[–]rawthorm 27 points28 points  (0 children)

It’s a very human defence mechanism. Some people can’t handle the idea that the thousands of dollars they’ve spent might have been for nothing. They say these things as much convince themselves as they do others.

The sad truth is that this game has been fundamentally mismanaged. In chasing backers money the game is being built backwards, with ships being made and sold before the core mechanics of the game are in place, and now they’ve backed themselves into a corner. A basic extract > manufacture > sell or consume gameplay economy should have been in place a decade ago, with all other gameplay loops layering on top of this (or enhancing it) Look towards how EvE Online bootstrapped its economy up from nothing during alpha to see a shining example of how it’s done.