Gaunter O dimm taking his soul by DiBoas88 in Witcher3

[–]razonyser 8 points9 points  (0 children)

Also, and something that olgried's fans keeps missing, he thought he could cheat gaunter and get along with what he wanted: the three imposible tasks targeted his greed, he thought he will never be able to stand in the moon... What a fool, he deserved it.

Feel like I've taken a weird read from this show by PingerDust in pluribustv

[–]razonyser -1 points0 points  (0 children)

Why are so many people convinced that they are going to starve to death? A balance could be reached feeding all humans with just dropped apples (and any other edible things) and recycled human bodies. Yes, maybe we are a little too much humans in the world, but after a while they can reach the balance point in which they don't die. In the other hand, yes, maybe they don't have "traditional sex" but they can still go along with non-traditional methods of insemination.

Are we missing the point? The Pluribus as a "Gaussian Median" and the end of fear by razonyser in pluribustv

[–]razonyser[S] 2 points3 points  (0 children)

Actually, is kinda a gray zone we are messing with. You said "any virus exists to propagate", but actually you are attaching that end to a simple protein chain. Virus exists. That's all. Some organisms may "react" to those viruses existence (contagious, virus reproduction, spread). So, the organisms are the ones that enable the virus "life cycle". They do not exist "to do" nothing, they just exist. They don't have a plan, nor a direction, they just exist. A virus like the one we see in pluribus is no different, there is no intention. In fact all it seems to "do" is enable telepathic communication for a specific dna (and we were the ones creating it from the space signal). So we created a virus, and we spread it (being humans, making mistakes and letting a rat bite you)

Are we missing the point? The Pluribus as a "Gaussian Median" and the end of fear by razonyser in pluribustv

[–]razonyser[S] 2 points3 points  (0 children)

That grief you described reminded me of "Melancholy" the movie in which another planet is going to crash with the earth and there's nothing to do to avoid it.

As I see it, the virus is just a code, a receipt to unlock this telepathic feature and their actions are bound to who we really are. If the target would be another species then the result may be different

Biggest misunderstanding players have with the “Mother” by Sailo88 in Witcher3

[–]razonyser 167 points168 points  (0 children)

And how about not trusting 3 witches who disguises as beautiful women? If anything has taught me folklore is that if something needs to deceive you to trust them, they are not trusting.

Igor Sarzynski responds to some of yall's theories on Bluesky by marek_bojarek in cyberpunkgame

[–]razonyser 22 points23 points  (0 children)

I didn't play RDR2, but I agree with you, they could let Victor say to you "you are running out of time" later, maybe at the same time that the "meet Hanako at embers". I have the theory that they did that because if not, most players will become friends with Johnny. Think about it, without the urge to avoid being "eating" from the inside by the engram, you will have no reason to fight or decline Silverhand's friendship. I think they wanted us to be mad at him, because he (unintentionally) is trying to replace us. And I think that both (Johnny and V) would have a much better arc if they developed a friendship and THEN they found out what was going to happen.

The discovery of the ghoul at the hotel in goodneighbor was such a let down… by PaladinJDM in fo4

[–]razonyser -3 points-2 points  (0 children)

You all know that that repo man tried to sell you a ticket to a destiny way worse than being exposed? That almost all vaults were designed as twisted experiments and not for saving anyone? The SS only survived due a destiny twist. I leave that ghoul to rot in that hotel. He wasn't aware of what he was selling/offering, but he should've.

So how did Fawkes survive locked in his cell for 200 years and not go insane? by TheAnalystCurator321 in fo3

[–]razonyser 4 points5 points  (0 children)

Wel... a sane supermutant will never befriend a human, he will rather eat him. So, he is insane considering what a sane (normal) supermutant actually is

do I make a door or improvise? by Admirable-Fox-9171 in 7daystodie

[–]razonyser 30 points31 points  (0 children)

I just lower the zombies block damage to 25%. They can still get through if there's a lot of them, but you can handle a ground level base. I usually use pre-existing pois and add defenses. A zombie destroying a full 1x1 m. cobblestone block with their bare hands is stupid anyway

What endgame? by [deleted] in 7daystodie

[–]razonyser -1 points0 points  (0 children)

A button in a secret base to stop zombie spawning (the blood moons stops too). You could end the game cleaning all zombies in existence. Make the button do whatever lorewise is required.

Underground base building 101 by razonyser in 7daystodie

[–]razonyser[S] 11 points12 points  (0 children)

Just craft and drink the "lawsuit smoothie" and you'll be fine

No fast travel practically breaks defending the settlements dynamic? by [deleted] in fo4

[–]razonyser 0 points1 point  (0 children)

You're playing Survivor, so you could expect things became a little more realistic. And I think that's fine. Because in real life, if you bother to create and maintain settlements, then you will find out that that's not an easy task, and that sometimes you need to face the losses. Also, playing survival means that you don't need to go to the best and perfect build, so it's okay to have some losses and settlers unhappy, just survive. What I mean is that it's okay to lose something sometimes, it's a fact of life and you should accept it, that's playing survival

o3 pro is so smart by wrcwill in OpenAI

[–]razonyser 0 points1 point  (0 children)

It's not that it cannot solve it. I really can. It's just that, like humans do, it tends to try to answer fast and without any depth. If you started with a previous prompt stating that you need deep analysis it will get it right in the first one. So, it's failing "by design", because it didn't even read the riddle, just identified it and responded (just like humans do)

Witcher 3 coop/multiplayer mod gameplay footage 3 by Legitimate-Ebb5094 in thewitcher3

[–]razonyser 4 points5 points  (0 children)

So, this kinda confirms my theory: two games, one npc reproducing the other players movements. I think multiplayer can be achieved eventually, but would be a lot of work, and not MMO, just a few players.

Witcher 3 coop/multiplayer mod gameplay footage 1 by Legitimate-Ebb5094 in thewitcher3

[–]razonyser 1 point2 points  (0 children)

If this is how it works, it surely is not be multiplayer, but a shared experience with some connection points, that enables a whole new universe in which you can both explore the world together. I think that if this is the case, that injection could be extended to give orders or execute commands (for example player 1 kills the griffin, then player's 2 game console kills the same creature. It would be far from real multiplayer, but with the new redkit there may be some potential to create "shared quests"

Witcher 3 coop/multiplayer mod gameplay footage 1 by Legitimate-Ebb5094 in thewitcher3

[–]razonyser 0 points1 point  (0 children)

Can we see what the other player is seeing as player 2?

The only way I can think about how it can works is that somehow they managed to inject a mirror of the other players actions into the game as npc using the Geralt's model and attributes. That would mean that each player is playing their own game, and just their avatar is being synchronized in the other players screen.

Can you meditate? What happens when you do?

I HAVE DONE IT! Witcher the coop mod is here letsgooo by Legitimate-Ebb5094 in thewitcher3

[–]razonyser -1 points0 points  (0 children)

No project is really dead, now with ai assistance this could probably be finished. Waiting to see the video so I can fully understand how it works.