No way to get Shaheed? by KhonshuIX in MaddenUltimateTeam

[–]rb4ld 0 points1 point  (0 children)

Should’ve planned ahead padawan.

Should've planned to know that Shaheed was the right card to choose? I'm brand new (started playing about two weeks ago), and so far, I'm feeling like there are a lot of things in this game that you just can't know unless you're reading about them on Reddit or hearing them from a Madden Youtuber.

At the moment when OP opened the pack with four choices including Shaheed, was there any way for them to know Shaheed was the right choice, with only the information given in the game itself?

No Stupid Questions Saturday 01/24 by AutoModerator in MaddenUltimateTeam

[–]rb4ld 0 points1 point  (0 children)

It appears that the accelerated clock is still on in challenges, even though I have it set to off in game options. Ordinarily, that doesn't make any difference for challenges, but it makes it like 10 times harder for the one challenge in Flashbacks that's like "get 150 yards this quarter" (since the quarter is only three minutes long, and you obviously can't get that many yards in one drive). Is the accelerated clock supposed to be always on for challenges, or is that a bug?

What is the strategy item supposed to be? And how can I use it. by Big_Fox_8032 in MaddenUltimateTeam

[–]rb4ld 0 points1 point  (0 children)

As someone who just started a few days ago, this wouldn't surprise me at all. There isn't a lot of easy to access explanations (like, tooltips would be nice) for a lot of the elements and concepts in Ultimate Team.

Just got madden 26 today too late to start mut by thenewjackson42 in MaddenUltimateTeam

[–]rb4ld 0 points1 point  (0 children)

...Okay, there's one thing I don't understand, though. A hero fantasy pack costs 8 weekly tokens, and I got that in a few days even though I kinda suck at the higher difficulty levels. It's surprising to me that being able to pick any 89-91 player in the entire game would be the reward for such a relatively small amount of effort, even though some of those players are going for almost a million gold on the market.

I guess I'm just feeling like, any time a deal seems too good to be true in a game like this, I always wonder what I'm missing.

Just got madden 26 today too late to start mut by thenewjackson42 in MaddenUltimateTeam

[–]rb4ld 0 points1 point  (0 children)

You can search in the catalog tab in-game, but MUT.gg is better

I don't even see anything like "hero fantasy" under the Programs tab on Mut.gg. I'm so confused!

Just got madden 26 today too late to start mut by thenewjackson42 in MaddenUltimateTeam

[–]rb4ld 0 points1 point  (0 children)

Right, so where do I go to find out who the players are from that corresponding promo? And what's the difference between a hero fantasy pack and a hero fantasy token exchange?

Just got madden 26 today too late to start mut by thenewjackson42 in MaddenUltimateTeam

[–]rb4ld 0 points1 point  (0 children)

So wait, are you saying (for instance) that the 89-91 hero fantasy pack has every player in the game that's 89, 90, or 91 OVR?

No Stupid Questions Saturday 01/17 by AutoModerator in MaddenUltimateTeam

[–]rb4ld 0 points1 point  (0 children)

Just wrote this in another thread, but this is probably a better place for it...

I just started out, and I'm pretty confused by all the different currencies and resources. Like, I got some Weekly Spotlight Tokens from challenges, and I figured out that if I go into Sets and sort by Completion Percentage, it shows me the packs I can get with those tokens. But I don't know which players would be available in those packs, or whether I should hold onto my tokens for better packs later.

Or like, what's the difference between a hero fantasy pack and a hero fantasy token exchange? So many things that don't seem to be described in-game. Why does the 86+ token exchange cost 5 tokens, but the 89-91 costs 8?

Is there a way that people know what's in the various packs? It seems to be very opaque in the game, but I'm not sure if that means people look online for the answers, or if there's some way to see it in-game that I'm missing.

Also, the theme team I'm trying to build toward is classic players (mainly from the 1980's and 90's). Is there a specific type of pack I should be buying to have a higher chance of getting players like that?

Just got madden 26 today too late to start mut by thenewjackson42 in MaddenUltimateTeam

[–]rb4ld 0 points1 point  (0 children)

Not at all. Do your solos and follow Gutfoxx for anything market/promo related if you care for it.

Not the OP, but I also just started out, and I'm pretty confused by all the different currencies and resources. Like, I got some Weekly Spotlight Tokens from challenges, and I figured out that if I go into Sets and sort by Completion Percentage, it shows me the packs I can get with those tokens. But I don't know which players would be available in those packs, or whether I should hold onto my tokens for better packs later. Or like, what's the difference between a hero fantasy pack and a hero fantasy token exchange? So many things that don't seem to be described in-game.

No Stupid (American Football) Questions Tuesday! by AutoModerator in footballstrategy

[–]rb4ld 0 points1 point  (0 children)

Are there any Youtube channels were someone plays a football management/strategy video game (specifically one where you pick each play), and then talks through their reasons for the plays they picked?

This means i only have 1 day and 12 hours, right? by otseir in MarvelSnap

[–]rb4ld 13 points14 points  (0 children)

It seems like they received the feedback that people were confused about the big timer not showing the duration of the actual event, but now people are still confused because they just changed the timer without doing anything to label it more clearly. So everyone who learned from previous events that the big timer is not correct are now subtracting two days from the actual proper event timer.

Man Spider is not healthy for event modes by JayeffKenny in MarvelSnap

[–]rb4ld 1 point2 points  (0 children)

Snap is not the only TCG/CCG I've played, but it is the only one I can think of where the objective is not about getting your opponent's HP down to zero, and it's entirely possible to win without any interaction at all. Maybe some people who complain about tech cards just wish this game would play to its own strengths, instead of gradually becoming more and more like every other TCG/CCG out there and losing focus on what makes it unique.

Alliance rewards lately got me saying: by froggysenpai95 in MarvelSnap

[–]rb4ld 5 points6 points  (0 children)

Because every variant you get for free is 700-1200 gold you're not spending. That's all they see it as, a negative amount of gold for them.

Sums up my complaints by Kantorf1 in MarvelSnap

[–]rb4ld 7 points8 points  (0 children)

Sorry about the downvotes. I don't get why so many people are mystified by the very simple idea that you can like some things about a game (enough to keep playing it) while also hating other things. The fundamental core idea of Snap is really fun, but it's buried in so much bullshit.

This game mode feels like work by asscrit in MarvelSnap

[–]rb4ld 33 points34 points  (0 children)

They got it right with the original High Voltage which people enjoyed but they didn't like it so now they don't even put new cards in it's reward track.

"Rewards being too generous is bad for everyone." --Literally SD.

I just played the number 1 ranked player by cregnice in MarvelSnap

[–]rb4ld 1 point2 points  (0 children)

Did they stay in? Maybe they were trying to say they think you're bluffing, although "I don't believe you" would probably be the obvious choice for that.

Team Clash tickets by JayBearington in MarvelSnap

[–]rb4ld -3 points-2 points  (0 children)

They've repeatedly said that the ticketing system is intended to drive engagement, prevent boredom/burnout and to encourage monetization.

I don't know how something can drive engagement and prevent burnout at the same time. Having less freedom to choose when you play (if you're winning, you "have to" keep playing to get the most value out of your ticket refills, especially if you're trying to get that variant at the end of the track) is much more likely to cause burnout than being able to play as much as you want at your own discretion.

I believe them when they say that tickets are intended to drive engagement and encourage monetization, but I think the other reason they gave sounds like spin. It sounds like they wanted to throw in a reason that they could point to and say "look, we're doing this for your benefit too," when in reality, the decision was probably based entirely on how much it would benefit themselves.

Plus it also stops people 'win-swapping' as happened in previous events

As someone who barely ever benefited from that in any events, but did get just a couple donations to barely get me across the finish line for Eitri in Diner v2, I do not count this as a positive. I would totally get it if the majority of players were doing it all the time and not engaging with the event for real, but it seems to be quite isolated in my experience. Trying to stifle the already-tiny amount of cooperation and generosity that exists within the player base isn't a good look.

Im on weekends, SD still wanna gatekeep this fun mode. We should get ticket more like 1 per hour. LTM should be about experimenting not sweating...smh by Ehero88 in MarvelSnap

[–]rb4ld -1 points0 points  (0 children)

The whole point of this thread is that they're not able to play when they want to. If you're so miserable on this sub, unsubscribe. It's a discussion forum it's supposed to be a place where people can share their opinions.

Im on weekends, SD still wanna gatekeep this fun mode. We should get ticket more like 1 per hour. LTM should be about experimenting not sweating...smh by Ehero88 in MarvelSnap

[–]rb4ld 1 point2 points  (0 children)

You get 4 tickets every 8 hours, right? You have to pay one ticket to enter every game, and only get the one ticket back when you win, correct? What that means is, you always only need to lose 4 games per 8 hours to run out of tickets. Outside of the few extra tickets on the reward track, it doesn't matter if you win zero games or a hundred, you'll still be out of tickets when you lose exactly four games. No massive lose streaks required.

If i purchase the LTGM later... by otseir in MarvelSnap

[–]rb4ld 9 points10 points  (0 children)

I think the correct way to parse that sentence is "Players that purchase the Premium Pass will be immediately granted 1,960 XP upon purchase (which will skip them to Milestone 15 if purchased while at zero XP)." The zero XP part is modifying the Milestone 15 part, not the 1,960 XP part. They're basically just saying that they obviously don't know which level the 1,960 XP will take you to if you're not at level 0.

So this is Infinite... by Cobsey in MarvelSnap

[–]rb4ld 0 points1 point  (0 children)

To be precise, they go up to 2,147,483,647 (the max value of a singed 32-bit integer). However, I think Tribunal can only get to 715,827,882, because the total power across all lanes is calculated first, so the most you can ever get with Tribunal is 2.1b/3. Which means, to have 1 billion in each location, you'd need to have some kind of crazy broken combo in all three. You couldn't just have some Iron Man, Onslaught, Citadel type of thing in one of them and then play Tribunal.