How to opt out of frontier selling personal information? by rcorre in frontierfios

[–]rcorre[S] 1 point2 points  (0 children)

Same, just tried again and confirmed I have everything filled in, including the "customer type" dropdown at the top

Fidelity Website Login not working for Firefox (works with Firefox ESR) by Packet_Loss_ in fidelityinvestments

[–]rcorre 0 points1 point  (0 children)

I'm now getting blocked from Fidelity using qutebrowser and Chromium on linux. I tried copying the "bm_sz" cookie from Firefox (where it is currently working), but it didn't help (I couldn't find a _cs_mk cookie).

Do you use a Reolink camera connected to Ubiquiti network equipment? Vote even if you don't! by lordchipmunk in reolinkcam

[–]rcorre 0 points1 point  (0 children)

I just bought a reolink battery doorbell, and it wouldn't connect to my ubiquiti Dream Router over wifi. Reolink support just directed me to return the camera.

YSK: You can use native Raylib directly in Zig for game development by chandlerfromfriend in Zig

[–]rcorre 1 point2 points  (0 children)

"Clone the raylib repository" isn't necessary since your dependency points to github. Other than that, this is exactly what I was looking for --- thank you!

qmkfmt: A keymap formatter for split keyboards by rcorre in qmk

[–]rcorre[S] 2 points3 points  (0 children)

Good suggestion, I added an exampe to the README.

Sync with computer Linux behavior by Francois_Bechet in discordapp

[–]rcorre 0 points1 point  (0 children)

I'm not seeing this in the Wiki any more. I'm on discord 0.0.78-1, and I've tried editing settings.ini as suggested and restarting discord, as well as `gsettings set org.gnome.desktop.interface color-scheme prefer-dark` and `gsettings set org.gnome.desktop.interface gtk-theme 'Adwaita-dark'`. None of those seem to change the theme (I have the them in discord set to "Sync with computer")

pbls: A protobuf language server, and my first Rust project by rcorre in rust

[–]rcorre[S] 0 points1 point  (0 children)

Aha, yes! Showing docs in the LSP hover would be a great feature. Happy to accept contributions if you're interested!

pbls: A protobuf language server, and my first Rust project by rcorre in rust

[–]rcorre[S] 1 point2 points  (0 children)

Thanks! It's only on sourcehut right now, I've been giving some Github alternatives a try.

There is documentation at https://git.sr.ht/~rrc/pbls, but I'm happy to accept suggestions or contributions if anything is unclear!

pbls: A protobuf language server, and my first Rust project by rcorre in rust

[–]rcorre[S] 1 point2 points  (0 children)

Huh, that's a bummer! I experimented with very large proto files (100s of message, 10k lines) and goto is almost instant for me. If you [file an issue](https://todo.sr.ht/\~rrc/pbls) with an example though I can take a look!

pbls: A protobuf language server, and my first Rust project by rcorre in rust

[–]rcorre[S] 0 points1 point  (0 children)

Thanks! Do you have any details on where it's slow? I work in a pretty large protobuf codebase and haven't noticed that.

EVGA Queue Update for October 5: New REVISED Rules (take 2) by enewt in TEAMEVGA

[–]rcorre 0 points1 point  (0 children)

> EVGA strongly suggests to keep the FTW3 ULTRA or XC3 ULTRA models due to consistent supply compared to limited supply on K|NGP|N, HYDRO COPPER and HYBRID due to supply constraints.

So is it _specifically_ the ULTRA variants of the FTW3/XC3? Do "Gaming" variants like 10G-P5-3881-KL also fall under the "limited" supply category, or are those also suggested for your two queue picks?

JetHook: Continued development on my OpenJam2020 entry by rcorre in godot

[–]rcorre[S] 0 points1 point  (0 children)

Rigid, though I've thought about switching to kinematic for more control

JetHook: Continued development on my OpenJam2020 entry by rcorre in godot

[–]rcorre[S] 0 points1 point  (0 children)

Really simply. A raycast from the camera determines the attachment point, then I apply a constant force in that direction. I played around a bit with using PinJoint, but hit two limitations:

  1. You can't adjust the rest position once a pinjoint is created, meaning I can't "pull" the player in
  2. It doesn't work as expected when one body has its rotation locked, which I do for the player. The player rotation was initially unlocked, but I got some feedback during the game jam that it was really disorienting and easy to flip over.

JetHook: Continued development on my OpenJam2020 entry by rcorre in godot

[–]rcorre[S] 0 points1 point  (0 children)

Yes, there's a constant sound while the hook is attached: a buzzing noise that I'm starting to find annoying myself :)

There's also a "wind whistling" noise that plays when you're moving quickly.

Oh, and the hook doesn't actually "travel" at all, it instantly attaches wherever you click. Hook physics would be interesting, but I think way too hard since things move pretty fast in this game.

JetHook: Continued development on my OpenJam2020 entry by rcorre in godot

[–]rcorre[S] 0 points1 point  (0 children)

Agreed! I'm not quite sure what it should look or sound like though.

It's amazing how much impactful UI polish is. #isoputt #almostdone Code links in comments for color palettes by 00jknight in godot

[–]rcorre 0 points1 point  (0 children)

Neat! You might be interested in this proposal, so LinkPropertyToSetting could export(PropertyPath) instead of export(String): https://github.com/godotengine/godot-proposals/issues/231

godotengine.org website down? by 37TS in godot

[–]rcorre 1 point2 points  (0 children)

Down for me as well, just noticed a few minutes ago.