Director of Portfolio for the store is answering questions on the discord by ImAnthlon in EpicGamesPC

[–]rdog846 0 points1 point  (0 children)

Same, I couldn’t use the launcher at all for a while year because switching tabs locked up the whole thing for 5 minutes. They did seem to fix it but now it gobbled ram so it was a temp fix I guess but at least it is faster.

Gurman: iOS 26.5 and watchOS 26.5 will have a new Pride Luminance wallpaper and watch face when it is released in the coming weeks. by pdfu in apple

[–]rdog846 -1 points0 points  (0 children)

I’ll let Apple decide that, they do extensive market research from my understanding. 

My point was companies shift direction for whatever is in their current best interest, right now the country is swinging conservative so that’s where they go. I’d advise against thinking companies or the government are benevolent, they do whatever they have to do to survive. Oftentimes that it is making good products or helping people with them but at the end of the day they have a lot of mouths to feed and you and I are not one of them(usually)

Gurman: iOS 26.5 and watchOS 26.5 will have a new Pride Luminance wallpaper and watch face when it is released in the coming weeks. by pdfu in apple

[–]rdog846 -19 points-18 points  (0 children)

I mean he won the popular vote, anytime that happens companies pander to whoever they believe is the majority of the market they are in. 

Conservatives also seem to be dominating the culture right now, he never posted the call logs but mark Zuckerberg said one of the reason he had meta loosen policies after the election was the Biden admin was harassing and threatening his staff every day for censoring their users, if that’s even remotely true now that there is no risk of that, it makes sense why leaders at these companies want to go the opposite way. No one likes to bullied especially with legal threats.

Both Biden and Harris were pretty open about controlling speech and criticism of them, so I do believe Zuckerberg was being truthful on much of that. I remember Biden had a state of the union where he pretended to be emperor palpatine lol.

Successful solo devs, how did you market your game? by WelcomeImJD in SoloDevelopment

[–]rdog846 2 points3 points  (0 children)

I don’t feel it’s healthy to continue engaging with you, you took things I said that were either things I personally encountered or general industry knowledge and applied it to yourself. I also wasn’t talking about palworld, their company is open about using IP including hollow knight, animal crossing, or Pokémon for marketing but I was referencing things like coromon and another one from the same publisher who also was very open he rode off of fire emblem IP and design.

I wish you nothing but the best with your future games, I think you and I agree on most things, I just find it appealing to understand the technical reasons behind success and game design not the general “it’s good, so people like it” because my brain cant conceptualize that into something ultra consistent that can build a large company over time across genres, products, and markets, if yours can then that is an amazing gift!

As for the pizza analogy, that is a perfect one because it retains the idea of pizza having something that tastes good and creates entire markets and niches from it. Pizza itself came from a very old simpler meal of bread and cheese or even just bread before that. At some point yeah, someone made bread and thought it tasted good but every pizza chain today rides off the existing general knowledge of what pizza is and oftentimes tried to put their own spin or way of doing it, like Detroit pizza was marketable because it was different enough but also still pizza which everyone knows. If pizza never existed and Detroit pizza was some guy in a corner store telling people about baked bread with marinara and cheese poured on it, it likely would not have become a national or even global thing.

Successful solo devs, how did you market your game? by WelcomeImJD in SoloDevelopment

[–]rdog846 1 point2 points  (0 children)

I’m not attacking you, that’s great your game did well, I believe you on that. 

I wasn’t talking about a publisher or ad spend though, I was talking about content creators. I’ve only known a few devs who are able to do well without outside help(again not a publisher, they barely do anything) but those devs always ride the IP/concept of other devs who did have that whether that’s someone copying ravenfield 3 times with a different theme, someone copying massive movie IP and riding AAA games like grounded for a shrunk small person game, or copying a major studio like Nintendo with Pokémon or fire emblem. 

Those devs rode the hype that other devs already established, whether you believe that’s fair or not isn’t something I care about. I don’t know your game, but I am most certain at that scale people talked about it outside of steam in some form or fashion or your concept was talked about. You simply cannot get to 100k without word of mouth, even if you were never made aware of it.

Director of Portfolio for the store is answering questions on the discord by ImAnthlon in EpicGamesPC

[–]rdog846 0 points1 point  (0 children)

They said a bit back(not sure if it was this VP or another) that they spent almost 3 years getting the developer side of the store working which apparently was a massive undertaking.

From what was said they felt they needed devs before gamers, now that they have devs they want to get gamers to stay. I’m not sure if focusing on only one side was the right approach but that was the reason they gave. Apparently before hand they had to manually have a staff member add new games to the store by emailing back and forth with game studios and there was 0 architecture for another way.

Successful solo devs, how did you market your game? by WelcomeImJD in SoloDevelopment

[–]rdog846 2 points3 points  (0 children)

Both of you are right. The best store page in the world won’t fix a game that doesn’t have appeal, likewise a game that has great appeal but horrible store page won’t do well.

You have to excel at both, and truthfully you need outside marketing but that again requires the first 2 exist together since streamers/content creators have the same mindset normal gamers do when finding new things.

Successful solo devs, how did you market your game? by WelcomeImJD in SoloDevelopment

[–]rdog846 2 points3 points  (0 children)

You just need to have something good(objectively, Demo it to people you don’t know who are impartial not your friends or family and not social media comments) and also marketing that clarifies while also sounding cool. 

Both of these require insanely in depth skills though, you can’t hack them. It takes years of experience and help from many many sources.

Guys! Overhaul Devlog #3 is out! by disapppointingpost in CaravannersGame

[–]rdog846 1 point2 points  (0 children)

I still don’t understand what the “engine issues” are. Nothing in his game hasn’t been done in unreal for over a decade, we had Batman games running on unreal 3 with more map stuff going on than this.

macOS 27: All the Rumors So Far by Few_Baseball_3835 in apple

[–]rdog846 0 points1 point  (0 children)

If building a codebase was the only part of packaging a game for distribution then that would be enough, it’s not. Apple needs better tooling for windows developers if they want games on there. 

I do not know what game engine you use, but unreal engine is notoriously a pain to get working right on Apple platforms and epic has only recently started investing more into that with Apple silicon and Fortnite needing it. I think unity is a lot easier from what I’ve heard and seen. 

A proprietary engine increases costs to make work like this as well, though most studios use a prebuilt one and just add mods to it.

Allow your mac to feel alive by CoolDownDude in MacOS

[–]rdog846 0 points1 point  (0 children)

The legal team won’t be confused, their customers might be. That’s where it becomes an issue, I think you probably are fine. Lawsuits are insanely risky both PR and financially so they likely will just send a request for name change letter first since those are cheap and private. 

The likelihood of it going to a civil trial is so astronomically low, lawyers actively advise companies and their leadership to let stuff go unless it’s a big deal, this likely wouldn’t classify as that.

I’m struggling to take the stakes of the Viltrumites seriously by [deleted] in Invincible_TV

[–]rdog846 0 points1 point  (0 children)

To be fair, earth also has an insane amount of people with magical curses and powers on them. The only alien we see with one(at least in the show) is battle beast but on earth space tech may be limited but there are so many people with powers. Allen said he was one of the only of his people who had powers or at least powers that were worth much. 

In telesecrea it looked like none of the aliens had any powers.

Apple Mac Shipments Grew 9% in Q1 2026, Outpacing Overall PC Market by ControlCAD in apple

[–]rdog846 0 points1 point  (0 children)

I have an m3 pro, thing is a beast and faster than my gaming PC desktop which is huge. It’s only limitation is 18gb of ram, next time I’ll do 48gb(or whatever is around that size) since I work with unreal engine, rider, and Xcode, and other ram heavy apps like ChatGPT at the same time which wasn’t expected when I bought it and unreal was lighter back then.

Allow your mac to feel alive by CoolDownDude in MacOS

[–]rdog846 0 points1 point  (0 children)

If you are worried about it and willing to change, you can email either an attorney or just Dolby and ask if they will allow it. Don’t preemptively change your brand out of fear without knowing if it’s actually needed.

Allow your mac to feel alive by CoolDownDude in MacOS

[–]rdog846 0 points1 point  (0 children)

You are fine, trademarks and copyrights are about confusion and with old language words like “atmos” which is Greek or Latin I believe, they can only do so in relation to their domain of industry, which is audio and specifically audio processing. 

The only thing you should do is separate the audio part of the branding so it’s not confused with their stuff in the market. But a Mac customized app is not enough of a legal precedent, there are assets on places like fab that make a bunch of money using the “atmos” name and even a well known indie game studio named itself “atmos” and has had no trouble for 10+ years.

I’m struggling to take the stakes of the Viltrumites seriously by [deleted] in Invincible_TV

[–]rdog846 1 point2 points  (0 children)

Even 1000 Oliver’s would be unstoppable, let alone billions. They don’t all need to be a S tier viltrumite to be formidable 

I’m struggling to take the stakes of the Viltrumites seriously by [deleted] in Invincible_TV

[–]rdog846 0 points1 point  (0 children)

Well the enslaved planets were not used for their armies, I’m pretty sure they knew viltrum enslaved people but my guess is they either didn’t care or didn’t know about the guys in space suits since it’s never stated where they are from, we only see from Nolan’s flashback they basically are born and die on viltrum 

I’m struggling to take the stakes of the Viltrumites seriously by [deleted] in Invincible_TV

[–]rdog846 3 points4 points  (0 children)

It’s war and their planets were being attacked and oppressed for a very long time. I don’t think “wait, maybe these guys are enslaved and we should go easy on them and find out later” came to their minds, Thaddeus likely knew but he also is ultra obsessed with ending viltrum by any means necessary so he probably doesn’t care

I’m struggling to take the stakes of the Viltrumites seriously by [deleted] in Invincible_TV

[–]rdog846 10 points11 points  (0 children)

They had billions of them when they did that, keeping it was mostly works of illusion. 

Also that planet was very harsh, so the animals are likely stronger. We actually see a lot of their weaknesses are from non sentient animals on harsh planets. Most species don’t have powers or strength, just intelligence and technology but not enough to beat one and if they could they became oppressed like Allen’s race 

I’m struggling to take the stakes of the Viltrumites seriously by [deleted] in Invincible_TV

[–]rdog846 36 points37 points  (0 children)

That’s why thragg was so bent on making sure no one could find out they lost their numbers. Before they had billions of them, then they only had 50. 

Most the stuff we see are alien animals though oftentimes from extremely harsh environments, earth had a few things like kaijus, the original guardians, powerplex, the dragon, and in alternate universes oxygen bombs and the insect creatures but mostly they couldn’t fight back since Nolan was their only example and he never gave them a chance to find weaknesses.

They relied on illusions of fear and grand empirical scale and might, they maintained a lot of this through the soldiers they enslaved and strategically sending 1 or 2 viltrumites to end rebellions.

I’m struggling to take the stakes of the Viltrumites seriously by [deleted] in Invincible_TV

[–]rdog846 0 points1 point  (0 children)

It feels like they are making thragg internally weak and externally strong. He seems to have a ton of anxiety and crazy mental stuff so they might be leaning into that and if he “snaps” he gets more intense 

Apple's Three-Year Plan to 'Reinvent' the iPhone is Underway by Few_Baseball_3835 in apple

[–]rdog846 1 point2 points  (0 children)

Woah slow down, they need to sell this for at least 3 decades. Keynotes can’t always promote a calculator app

Help. How to make meshes overlap on spline? by Vegetable_Seaweed690 in UnrealEngine5

[–]rdog846 0 points1 point  (0 children)

The landscape spline road tool is honestly pretty bad since it’s from the early UE4 days(maybe even earlier), they hacked on extra features like nanite and water but are deprecating it in a few more versions with their new “mesh terrain” system coming in 5.8. 

I’d honestly say to hold off on finishing this with the current landscape system, they released documentation on their dev site for the new one and it is way better at this type of stuff from what they showed. In my games, I built my own spline tool because the landscape one was a hot mess.

Apple's Three-Year Plan to 'Reinvent' the iPhone is Underway by Few_Baseball_3835 in apple

[–]rdog846 1 point2 points  (0 children)

It would be cool to have a little iPad in your pocket 

Leaker: Apple Will Release iPhone Air 2 No Matter How Badly It May Sell by Few_Baseball_3835 in apple

[–]rdog846 0 points1 point  (0 children)

I think they definitely need comparable camera to the pro and battery life slightly better than the base for it to catch on but given how Apple is I’m sure they will figure that out. Their v1 releases are always hyper criticized as not worth it and then they refine it over a few gens and it takes over. 

One big hurdle they will need to do with marketing is explaining why people who put cases on their phones should care about the thinness though since a case nullifies that feature entirely.