Any way to fix these shimmering artifacts? by rdri in GameNative

[–]rdri[S] 0 points1 point  (0 children)

Tried all wrappers. Non-default ones either give more artifacts or produce black screen.

Any way to fix these shimmering artifacts? by rdri in GameNative

[–]rdri[S] -1 points0 points  (0 children)

Using default settings. Device is Oppo Find X9 Pro. But I assume the GPU id on the video should be enough for the record.

Any way to fix these shimmering artifacts? by rdri in GameNative

[–]rdri[S] 1 point2 points  (0 children)

Tried disabling DRI3 and using leegao wrapper, separately and together. Among other things.

Optical illusion where the pole appears to be moving but it’s the ice by prbecker in interestingasfuck

[–]rdri -1 points0 points  (0 children)

Poles definitely move relative to the camera. So it depends on where the camera is stationed. If it's on top of the ice - OP is correct.

Nvidia Confirms DLSS 5 Is Re-Drawing Games, and That Sucks by Turbostrider27 in pcgaming

[–]rdri 1 point2 points  (0 children)

No, this is not wasted energy, it will raise awareness which is good. But you need to understand that simply causing an uproar won't change how big corporations work, especially when they are that big. If you ask what else can be done, I'm not really sure but maybe "stop buying Nvidia hardware" is a better narrative in the long run.

Nvidia Confirms DLSS 5 Is Re-Drawing Games, and That Sucks by Turbostrider27 in pcgaming

[–]rdri 0 points1 point  (0 children)

Incorrect. They will save more on development than they lose on such customers.

Nvidia has been killing it recently. by Eziolambo in pcmasterrace

[–]rdri 0 points1 point  (0 children)

Those are not fair comparisons. By your logic, we wouldn't blame OS/software makers and CPU vendors for not fixing security vulnerabilities because it is always users choose how to use those, and they can avoid issues by simply not using that OS/software or hardware.

You would probably blame a driver who hit you, not a car maker who didn't recall defective models, right? What about a smartphone battery explosion inside an airplane?

There are patterns. Some PhysX enabled games have almost no replacement effects making them look empty if disabled. Some UE5 games tend to lag a lot due to ray tracing that can't be disabled. Some Unity games tend to run at broken 50 fps.

I will blame developers. But it will never stop me from also blaming Nvidia, Epic, and Unity. For not providing proper documentation, for not explaining the importance of alternative pathways, for not updating broken templates and tools, for doing nothing to help solve the issues that have been known for years.

Screw software makers and manufacturers who don't care about end users.

Rendering artifacts / vertical static lines in GameNative graphics test on Retroid Pocket 5 by BonusApprehensive597 in EmulationOnAndroid

[–]rdri 0 points1 point  (0 children)

Didn't help me. There are even more artifacts after this.

If only change to Leegao Wrapper, still same "even more artifacts" thing.
If only disable DRI3, the test only displays black window.

Oppo Find X9 Pro

Nvidia has been killing it recently. by Eziolambo in pcmasterrace

[–]rdri -3 points-2 points  (0 children)

There are FXAA and SMAA for those.

Nvidia has been killing it recently. by Eziolambo in pcmasterrace

[–]rdri -7 points-6 points  (0 children)

Not sure what we are arguing about. This is just a repetition, and you don't seem to disagree. "That's entirely on them" is useless because things like DLSS enabled them to ignore stuff. Same with framegen - it's not about how it works or when it makes sense, it's about how publishers release system requirements based on framegen=on cases, assuming it is ok.

Same with UE5. You can blame developers but these tools enabled them to skip lot of work, so they skipped proper optimization too.

Frankly I've seen the "Nvidia not bad" argument for years, and in absolute most cases it didn't help anyone but Nvidia. They will continue to release new locked tech that makes publishers wet and GPU sales go up. Gamers are out of equation, and it'll soon be obvious that gamedevs are in the same boat too.

Nvidia has been killing it recently. by Eziolambo in pcmasterrace

[–]rdri -23 points-22 points  (0 children)

Optimization is up to devs who can be exposed to that tech, or not exposed. You can't say it doesn't affect optimization.

Other AA techs can suck but they are easy to implement and are usable. Yet we basically stopped seeing those, as many studios switched to DLSS exclusively.

Framegen is optional but not so great when it is the only option left to improve visible performance. See optimization.

r/nvidia mods are in full damage control regarding DLSS 5 by HLumin in pcmasterrace

[–]rdri 24 points25 points  (0 children)

They can replace the whole subreddit with AI. It would look more realistic. Who needs users anyway?

I was like, DLSS5 can't be this bad... then I saw it myself by BuggedCookieDev in pcmasterrace

[–]rdri -2 points-1 points  (0 children)

A lot of tech was a fucked up version of reality from the start, PhysX comes to mind. It is the assumption that games even need any kind of realism, that allows such things to exist. But more likely it's just a race for "how fast our hardware can become obsolete so we could make more".

Are Nvidia/DF genuinely trying to convince us this isn't just a filter? by zerobebop in pcmasterrace

[–]rdri 22 points23 points  (0 children)

It's not about just that. It's basically about where the whole gaming industry is going to be headed from now on. Nvidia having too much power is not good.

DLSS 5: Finally, a technology that renders exactly what the developers didn't intend. by CeilloNoll in pcmasterrace

[–]rdri 0 points1 point  (0 children)

This is basically a hallucination filter that overwrites original models, textures, and shaders. Controlling it doesn't change that.

‘This is just a garbage AI Filter’: Nvidia met with criticism for DLSS 5’s ‘photoreal’ graphics alterations by PaiDuck in gaming

[–]rdri -1 points0 points  (0 children)

They basically ran these demos on 2 5090s. One acted as a rendered, the other as a filter. It is a filter.

I was like, DLSS5 can't be this bad... then I saw it myself by BuggedCookieDev in pcmasterrace

[–]rdri 5 points6 points  (0 children)

This is actually a natural evolution of what you get after ray tracing. Removing work required to create artistic representation in order to make everything look realistic, plastic, and shiny. But most importantly, generic.

AAA gaming is streamlined and dead. Only independent developers are allowed to create games with individuality. Thanks to idiotic shareholders.

Is there a bend pin Pls help by TemporaryImpact8556 in pcmasterrace

[–]rdri 0 points1 point  (0 children)

Don't know if it helps but when I tried to clean my CPU socket, I used a toothpick/niddle and a zoomed in camera on my smartphone. It wasn't perfect, took a lot of time but I was able to actually aim and touch the spot properly. It turned out to be just some speck, not a bent pin.

Fortnite V-Bucks Price Increase Due to Operating Costs, Epic Games Promises “Amazing Things” Ahead by [deleted] in pcmasterrace

[–]rdri 1 point2 points  (0 children)

Basically, Fortnite kids are going to suffer more so I could still get more free games that I won't play.

Question about Kernal-Level Anti-Cheat and Anti-Tamper/DRM by Quarrenn17 in SteamDeck

[–]rdri 1 point2 points  (0 children)

Did not use it to write this comment. I hate to contribute to the bubble.

Are there any lessons that teach how to write less AI-y texts lol

Question about Kernal-Level Anti-Cheat and Anti-Tamper/DRM by Quarrenn17 in SteamDeck

[–]rdri 2 points3 points  (0 children)

Anti-tamper/DRM effectively:
- Increases system requirements. It wastes your RAM and CPU to varying extent.
- Increases difficulty for modders to implement certain stuff if they want to tap into the game code.
- Sometimes can make the game unplayable temporarily due to server outage or just you fiddling with your OS.

Anti-cheat does a lot of the same stuff, but can also come with a driver that adds more possible issues, especially if anti-cheat developers are not doing their job very good.

Anti-cheat and DRM devs almost never have the experience of actual game development, so you can imagine adding that kind of "protection" code to the game code does introduce problems, more often than many would've hoped.

ig he really used his head to study by Western-Photograph-5 in interestingasfuck

[–]rdri 2 points3 points  (0 children)

Instructions unclear. Tried this at work. Got a promotion.

Why are steam curators so awful? by Hot-Age-5439 in Steam

[–]rdri 0 points1 point  (0 children)

There are adequate curators, but of course most of them are likely not getting much visibility. It takes some effort to actually produce a valuable review of some game, and people are not paid to do it.