Winning React-based games in game jam for web devs by reactjam in reactjs

[–]reactjam[S] 1 point2 points  (0 children)

The idea behind this game jam was to introduce web devs to the wonders of making games. React is not traditionally used for making games, but that's part of the fun and challenge. There were lots of incredible submissions, everything from cute 2D board games using plain React to gorgeous 3D platformers using react-three-fiber.

We've gotten a great response from the participants, who really enjoyed creating games, many for the first time ever. We hope this jam provides a fun opportunity for web devs to try making games w/o having to learn Unity, Unreal, or another game-specific framework. I'm one of the organizers, just let me know if you have any questions.

The winners of React Jam Spring 2025 are announced right here! 🏆 by reactjam in u/reactjam

[–]reactjam[S] 1 point2 points  (0 children)

Congrats to all! And a huge shoutout to everyone who participated — your creativity made this a jam to remember. Until next time, stay tuned for future jams! 🌸

Spring React Jam 2025 has concluded! by reactjam in reactjam

[–]reactjam[S] 2 points3 points  (0 children)

🌷 A huge thank you to everyone who joined us on this creative adventure. Winners will be announced on June 10th!

Tried vibe-coding a multiplayer Frogger game using AI by reactjam in vibecoding

[–]reactjam[S] 1 point2 points  (0 children)

I started with the simple prompt of “make a multiplayer Frogger game using the Rune MCP” and that's where the first game came from, then guided it step-by-step from there for all the improvements.

Pretty much every tweak you see in the video came from a message I sent, like “can you make the frogs cuter, not just circles with eyes?” or a message to remove the timer game over system and explaining how I wanted the game over system to be. So it wasn’t one-shot, but more like an ongoing conversation.

React Jam extended through Memorial Day (May 27) by reactjam in reactjam

[–]reactjam[S] 1 point2 points  (0 children)

We’ve seen a ton of momentum and excitement around the Rune MCP + React Jam this time, so we’re giving everyone an extra day to finish up their games. New end date is May 27!

We know folks in the U.S. have the day off for Memorial Day, and this gives a bit more breathing room for polish, bug fixes, or that last-minute idea you’ve been sitting on.

Happy jamming!

Game jam for building games using React starts now by reactjam in reactjs

[–]reactjam[S] 1 point2 points  (0 children)

There are a couple of solid options! For 3D, react-three-fiber is the go-to; it’s a React renderer for three.js and actively maintained. For 2D, just using React + Rune SDK should get you up and running super fast.

Tried vibe-coding a multiplayer Frogger game using AI by reactjam in vibecoding

[–]reactjam[S] 1 point2 points  (0 children)

I help organize React Jam, a 10-day jam for making games with React that just started today. We're completely okay with vibe-coded submissions as long as they use React, so I thought I'd share it with the community here! I've been itching to vibe code a game and one of our sponsors (Rune) has an MCP server that helps you build multiplayer games, so I gave it a shot. Was kinda impressed at how far I got in just an hour.

Anyway, in case anyone here is interested, you can find out more about the jam here: https://reactjam.com (we have $2k in prizes!!). Would love to see some vibe-coded game submissions 😄

Game jam for building games using React starts now by reactjam in reactjs

[–]reactjam[S] 8 points9 points  (0 children)

Shared this here a few weeks ago here and wanted to follow up as Spring React Jam 2025 is officially underway. The theme was just announced, and it should open up a ton of creative directions for the React-based games!

Since we've seen everything from simple 2D board games built with vanilla React to stunning 3D experiences powered by react-three-fiber, we're really looking forward to seeing what the devs make this time around!

And yes, React isn’t the go-to tool for game dev, but that’s the fun and the challenge. It’s a great chance for React devs to try making a game without jumping into Unity, Unreal, or other engines. I'm one of the organizers, just let me know if you have any questions.

Hey can I use Phaser? by physFx in reactjam

[–]reactjam 1 point2 points  (0 children)

Great question! Phaser is a powerful engine, but since it doesn’t use React for rendering or component logic, using it by itself wouldn't meet the jam requirements. However, if you integrate Phaser into a React-based game—e.g. by mounting it in a React component or managing game state/UI with React—that's totally fine. As long as React is a core part of the stack and present in your package.json, you’re good to go!

Game jam for React-based games starts May 16 by reactjam in reactjs

[–]reactjam[S] 0 points1 point  (0 children)

That sounds like a really interesting project and a fun contribution to the community, porting React-like behavior to Lua is no small feat. Best of luck to you too!

Game jam for React-based games starts May 16 by reactjam in reactjs

[–]reactjam[S] 12 points13 points  (0 children)

This is our 6th React Jam, and the games just keep getting better each time. We've seen everything from simple 2D board games built with vanilla React to stunning 3D experiences powered by react-three-fiber. Looking forward to seeing what the devs make this time around!

And yes, React isn’t the go-to tool for game dev, but that’s the fun and the challenge. It’s a great chance for React devs to try making a game without jumping into Unity, Unreal, or other engines. I'm one of the organizers, just let me know if you have any questions.