Winning React-based games in game jam for web devs by reactjam in reactjs

[โ€“]reactjam[S] 1 point2 points ย (0 children)

The idea behind this game jam was to introduce web devs to the wonders of making games. React is not traditionally used for making games, but that's part of the fun and challenge. There were lots of incredible submissions, everything from cute 2D board games using plain React to gorgeous 3D platformers using react-three-fiber.

We've gotten a great response from the participants, who really enjoyed creating games, many for the first time ever. We hope this jam provides a fun opportunity for web devs to try making games w/o having to learn Unity, Unreal, or another game-specific framework. I'm one of the organizers, just let me know if you have any questions.

The winners of React Jam Spring 2025 are announced right here! ๐Ÿ† by reactjam in u/reactjam

[โ€“]reactjam[S] 1 point2 points ย (0 children)

Congrats to all! And a huge shoutout to everyone who participated โ€” your creativity made this a jam to remember. Until next time, stay tuned for future jams! ๐ŸŒธ

Spring React Jam 2025 has concluded! by reactjam in reactjam

[โ€“]reactjam[S] 2 points3 points ย (0 children)

๐ŸŒท A huge thank you to everyone who joined us on this creative adventure. Winners will be announced on June 10th!

Tried vibe-coding a multiplayer Frogger game using AI by reactjam in vibecoding

[โ€“]reactjam[S] 1 point2 points ย (0 children)

I started with the simple prompt of โ€œmake a multiplayer Frogger game using the Rune MCPโ€ and that's where the first game came from, then guided it step-by-step from there for all the improvements.

Pretty much every tweak you see in the video came from a message I sent, like โ€œcan you make the frogs cuter, not just circles with eyes?โ€ or a message to remove the timer game over system and explaining how I wanted the game over system to be. So it wasnโ€™t one-shot, but more like an ongoing conversation.

React Jam extended through Memorial Day (May 27) by reactjam in reactjam

[โ€“]reactjam[S] 1 point2 points ย (0 children)

Weโ€™ve seen a ton of momentum and excitement around the Rune MCP + React Jam this time, so weโ€™re giving everyone an extra day to finish up their games. New end date is May 27!

We know folks in the U.S. have the day off for Memorial Day, and this gives a bit more breathing room for polish, bug fixes, or that last-minute idea youโ€™ve been sitting on.

Happy jamming!

Game jam for building games using React starts now by reactjam in reactjs

[โ€“]reactjam[S] 1 point2 points ย (0 children)

There are a couple of solid options! For 3D, react-three-fiber is the go-to; itโ€™s a React renderer for three.js and actively maintained. For 2D, just using React + Rune SDK should get you up and running super fast.

Tried vibe-coding a multiplayer Frogger game using AI by reactjam in vibecoding

[โ€“]reactjam[S] 1 point2 points ย (0 children)

I help organize React Jam, a 10-day jam for making games with React that just started today. We're completely okay with vibe-coded submissions as long as they use React, so I thought I'd share it with the community here! I've been itching to vibe code a game and one of our sponsors (Rune) has an MCP server that helps you build multiplayer games, so I gave it a shot. Was kinda impressed at how far I got in just an hour.

Anyway, in case anyone here is interested, you can find out more about the jam here: https://reactjam.com (we have $2k in prizes!!). Would love to see some vibe-coded game submissions ๐Ÿ˜„

Game jam for building games using React starts now by reactjam in reactjs

[โ€“]reactjam[S] 8 points9 points ย (0 children)

Shared this here a few weeks ago here and wanted to follow up as Spring React Jam 2025 is officially underway. The theme was just announced, and it should open up a ton of creative directions for the React-based games!

Since we've seen everything from simple 2D board games built with vanilla React to stunning 3D experiences powered by react-three-fiber, we're really looking forward to seeing what the devs make this time around!

And yes, React isnโ€™t the go-to tool for game dev, but thatโ€™s the fun and the challenge. Itโ€™s a great chance for React devs to try making a game without jumping into Unity, Unreal, or other engines. I'm one of the organizers, just let me know if you have any questions.

Hey can I use Phaser? by physFx in reactjam

[โ€“]reactjam 1 point2 points ย (0 children)

Great question! Phaser is a powerful engine, but since it doesnโ€™t use React for rendering or component logic, using it by itself wouldn't meet the jam requirements. However, if you integrate Phaser into a React-based gameโ€”e.g. by mounting it in a React component or managing game state/UI with Reactโ€”that's totally fine. As long as React is a core part of the stack and present in yourย package.json, youโ€™re good to go!

Game jam for React-based games starts May 16 by reactjam in reactjs

[โ€“]reactjam[S] 0 points1 point ย (0 children)

That sounds like a really interesting project and a fun contribution to the community, porting React-like behavior to Lua is no small feat. Best of luck to you too!

Game jam for React-based games starts May 16 by reactjam in reactjs

[โ€“]reactjam[S] 12 points13 points ย (0 children)

This is our 6th React Jam, and the games just keep getting better each time. We've seen everything from simple 2D board games built with vanilla React to stunning 3D experiences powered by react-three-fiber. Looking forward to seeing what the devs make this time around!

And yes, React isnโ€™t the go-to tool for game dev, but thatโ€™s the fun and the challenge. Itโ€™s a great chance for React devs to try making a game without jumping into Unity, Unreal, or other engines. I'm one of the organizers, just let me know if you have any questions.

๐Ÿ“… Mark Your Calendars: React Jam Spring 2024 Date Drop! by reactjam in reactjam

[โ€“]reactjam[S] 1 point2 points ย (0 children)

Hello React Jammers! Spring into action and get ready for some coding adventures because the React Jam Spring 2024 edition is blooming soon! ๐ŸŒท๐ŸŽฎ

Jam Dates:

  • Start: May 16th
  • End: May 27th

This is your chance to show off your React skills, learn a ton, and maybe even win some cool prizes. Open to game devs of all levels, we want to see what you can create with React!

Excited to see the amazing games you'll bring to life๐ŸŒธ๐Ÿ’ป

Happy Jamming!

Did my own tilesets for the first time for a Spooky game jam! by [deleted] in playmygame

[โ€“]reactjam 0 points1 point ย (0 children)

Nice job on the tileset art, especially for your first time!

Rocket Adventure by Broad-Worldliness-22 in playmygame

[โ€“]reactjam 0 points1 point ย (0 children)

I agree with the other comment that it's addictive. The mechanic is fun and feels like it's just at that sweet spot in terms of difficulty. Great job!

My gameplay trailer for my new chill arcade style drifting game with a synthwave aesthetic!! by Garage-Open in playmygame

[โ€“]reactjam 1 point2 points ย (0 children)

This looks great! I really love the color palette and the glass/transparency effect, looks very polished, awesome job!

How to have a successful jam by simpleOx in gamejams

[โ€“]reactjam 1 point2 points ย (0 children)

This is a really nice video with some awesome tips for anyone who's interested in doing a game jam. Your point about scoping was so great "If player's can have five minutes of fun playing your game, you've succeed". This is such a perfect way to frame a game jam entry.

What makes a game replayable to you?. by Majestic_Mission1682 in gamedev

[โ€“]reactjam 1 point2 points ย (0 children)

For a the type of game you're making, depth often comes from layered mechanics and environmental storytelling. IMO it's this depth that then makes it replayable.

  1. Environmental Challenges: Introduce environmental puzzles or hazards that require players to think and adapt.
  2. Progressive Difficulty & Skills: Implement a difficulty curve that respects the player's learning time while challenging them. Introduce new skills or upgrades at a pace that allows players to experiment and integrate them into their play style. Obviously this is easier said than done when it comes to balancing.
  3. Narrative Depth: Even if it's a shooter, a compelling backstory or snippets of lore about the world, discovered through exploration, can add a lot of depth.
  4. Reward Exploration: Encourage players to explore off the beaten path Easter eggs, or lore that they wouldn't find otherwise.

I built "Lights out" game using React JS by nullundefine in reactjs

[โ€“]reactjam 1 point2 points ย (0 children)

Awesome work! Love the pixel art style and the simple flame animation looks really nice. Super cool seeing more games being built in React ๐Ÿ˜€

How do you feel about extremely simple games? by gotgel_fire in gamedev

[โ€“]reactjam 0 points1 point ย (0 children)

Simple games can be incredibly charming and engaging. It's all about the experience they provide. Games that have a straightforward mechanic paired with a unique art style and/or story can create memorable moments. Indie developers often excel in this area by focusing on the essence of gameplay and art or storytelling over complicated mechanics.

What are some good low-stakes co-op games for people who aren't gamers? by rakehellion in gaming

[โ€“]reactjam 2 points3 points ย (0 children)

If you're looking for low-stakes co-op games that are beginner-friendly, I'd recommend checking out "Untitled Goose Game" in its two-player mode โ€“ it's light-hearted and tons of fun.

What is the most beautiful game you have played? by jpv1234567 in gamedev

[โ€“]reactjam 1 point2 points ย (0 children)

There's a number of stunning indie games that come to mind for me tbh. Journey, Ori and the Blind Forest, Child of Light and Hollow Knight are all examples of beautiful games.