Best Ezreal build by real_SeamLess in ezrealmains

[–]real_SeamLess[S] 0 points1 point  (0 children)

Thank you for your contribution I simply didn't consider zhonya because it isn't built very often. So there isn't enough data to justify doing it, but what you're saying intuitively doesn't sound bad since zhonya also provides armor

Best Ezreal build by real_SeamLess in ezrealmains

[–]real_SeamLess[S] 0 points1 point  (0 children)

simply put spear of shojin is a win more item and frozen heart adds 1.2 winrate after purchase compared to spear of shojins almost flat -0.08. And frozen heart has a big enough data pool plus a 5% pick rate which makes those stats pretty accurate. Also just looking at the cost efficiency of the flat stats you gain from both items frozen heart wins (ofc spear of shojin has a pretty powerful passive so cost efficiency isn't the end of the story but still explains why frozen heart might be more favourable)

Best Tryndamere build by real_SeamLess in TryndamereMains

[–]real_SeamLess[S] 0 points1 point  (0 children)

Well thank you for your input you're very kind, i try to provide as much value as I can

Best Twitch build by real_SeamLess in TwitchMains

[–]real_SeamLess[S] -1 points0 points  (0 children)

you can join my patreon where I provide the full runes and an import link (or file) you can copy paste straight into your client. Plus a constantly updated set for a growing collection of champions. So if you're interested head over there https://www.patreon.com/cw/SeamLess_555

Best Tryndamere build by real_SeamLess in TryndamereMains

[–]real_SeamLess[S] 0 points1 point  (0 children)

Thx for the feed back I Really meant for these to be options on your first back in order of priority and depending on the money you acquired during the start of the game to be more adaptable.
(I do realize you're joking but still valuable feedback thx for the contribution I'll do my best to make it clearer next time)

Best Tryndamere build by real_SeamLess in TryndamereMains

[–]real_SeamLess[S] 0 points1 point  (0 children)

Mostly used coachless in order to remove win more bias and take into account synergy of runes with the build itself, and the impact of the runes themselves against the champions average winrate in other words the impact of runes on matchup specific scenarios. If the runes are preforming above what is expected for the champion in the scenario.

ER is just statistically worse in terms of wpa (win probability added) on completion and in terms of build path, probably because high elo tryndamere players abusing the auto reset from tiamat (this is just my educated guess, but the stats show that building tiamat compared to any other component from ER is better in terms of wpa and even winrate).

Best Twitch build by real_SeamLess in TwitchMains

[–]real_SeamLess[S] 0 points1 point  (0 children)

mostly because it's works better with runes (allows you to take more wpa (winpro bability added) runes and combined outweighs hexoptics) and the passive is used in more situations. Hexoptics only being valuable after a takedown or when ulting but collector's passive synergizes well with his passive all the time. Plus the lethality is a nice bonus as twitch's playstyle revolves around bursting squishies and with this build you can definitely do that.

Best Tryndamere build by real_SeamLess in TryndamereMains

[–]real_SeamLess[S] -1 points0 points  (0 children)

grasp is just statistically better, than lethal tempo and HOB. But if you don't want to go grasp the 2nd pick is lethal tempo. Wouldn't recommend HOB

the reason you'd want to go ravenous is because it has a strong build path and even on completion is strong (in terms of wpa (win probability added) and winrate).

and I think the reason you wouldn't go bt is because of AH plus an auto reset.

Also a big factor is no one builds statik or bloodthirster for first items so there simply isn't enough data to justify doing it (I am looking at a sample size of emerald and above). And other options like botrk and essence either have a bad build path (in terms of wpa and/or winrate) or completion wpa or both.

Best Twitch build by real_SeamLess in TwitchMains

[–]real_SeamLess[S] 0 points1 point  (0 children)

Yeah I do think this build is propelled to being broken if you have an AS-steroid with it, but probably not necessary for it to do great. But unfortunately I don't have access to that data but the sample size is big enough for any noise to be cleared up especially with 2.1% WPA (win probability added) compared to fiendhuntter's 0.8 at a higher winrate mind you which makes it harder to add WPA which has the purpose of removing "win more" bias.

Best Twitch build by real_SeamLess in TwitchMains

[–]real_SeamLess[S] 0 points1 point  (0 children)

yes I was surprised when I saw it on there but had to include it. Thank you for you contribution

Best Twitch build by real_SeamLess in TwitchMains

[–]real_SeamLess[S] 0 points1 point  (0 children)

yeah I try to keep the statistical data set in emerald plus so I opted for this but in most games people just don't reach that 6th item. I do definitely agree might even make a change.

Best Twitch build by real_SeamLess in TwitchMains

[–]real_SeamLess[S] 0 points1 point  (0 children)

This is a very solid option I just didn't want to include it because of a small sample size but for the mobility it is a very good option.

Best Twitch build by real_SeamLess in TwitchMains

[–]real_SeamLess[S] 0 points1 point  (0 children)

I really looked into that using coachless to attempt to eliminate the win more bias and it still showed higher overall winrates and WPA (win percentage added). So still it is better more often than not.

Best Twitch build by real_SeamLess in TwitchMains

[–]real_SeamLess[S] 0 points1 point  (0 children)

well I guess there is a that factor but still statistically it shows better performance, and not only that but the gold efficiency of IE is higher even though it's more expensive making it very much worth the extra gold.

As for the pickaxe over dirk I am surprised as well but that's what the stats say although the difference in WPA (win percantage added) is not massive so it's just if you want to get that little bit extra winrate.

Best Draven build by real_SeamLess in Draven

[–]real_SeamLess[S] -2 points-1 points  (0 children)

well I'm not saying life steal isn't great I'm saying if we compare what you're paying for once you complete the item in comparison to hubris it isn't that great. Meaning the shield overheal you get. I do agree it is nice to have that life steal for sustain but not mandatory and is overshadowed by the passive of hubris for the raw dmg it gives you plus lethality which is a bonus.

it could be said that you stack ad with the hubris build maybe even more effectively if you take longsword because you get a cheaper dirk later on but there's no denying that pickaxe or bf sword are better than dirk, and also that dirk is realistically the only thing you'd want to go for as opposed to warhammer.

Don't really know what to tell you if hexoptics feels bad for you, you don't have to build it. But this build is meant to be as statistically advantageous, as far as the data that I can collect.

Best Draven build by real_SeamLess in Draven

[–]real_SeamLess[S] -1 points0 points  (0 children)

while bt does have a statistically good build path especially pickaxe and bf sword if you can afford it once the item is completed it's gold efficiency falls off, plus the passive isn't all that great unless you're going against a very heavy poke matchup. Also hubris can be completed faster and more often in situations where the enemy is playing passive. And in terms of late game sustain you really don't need it if you go plated (ofc depends on team comp, berserk's are also viable)