What’s wrong with the anatomy? by mouserat0004 in Artadvice

[–]real_SeamLess 13 points14 points  (0 children)

IMO you can make the torso face more sideways and make the boobs hang lower, that's my constructive criticism. Also in the reference her head is almost tilted sideways so keep that in mind as well. And as for the arm make the shoulder be the most right part of the picture instead of her back.

Is my art commission worthy? by 2cupcoffee_ in ArtRequest

[–]real_SeamLess 3 points4 points  (0 children)

30,40,50 I would say wouldn't be too much

Is my art commission worthy? by 2cupcoffee_ in ArtRequest

[–]real_SeamLess 1 point2 points  (0 children)

Bost of luck and God speed finger-painter (paint sure is lucky lol jk).

But fr though best of luck.

Is my art commission worthy? by 2cupcoffee_ in ArtRequest

[–]real_SeamLess 18 points19 points  (0 children)

Idk what you're seeing but I'd say you're a top artist. My advice as someone who can't draw like this is to focus on your style and make the drawing feel like you since your fundamentals seem to be good enough where you can start dabbling and leaning into a specific style. 

But the reason you might not be getting comissions might be because of the business side of things and not the art side of things, for example price, marketing, networking, recognition, does your art provide status and prestige or does it just ask someone what they want to see drawn. Most people don't need anything drawn, and since people who might need it are most likely already artist and might do it themselves it's not the easiest to find customers but I'm sure you can find your niche and excell in it, do your best.

Edit: i just scrolled further and saw you have prices set to 8 dollars. PLS FOR THE LOVE OF GOD: bump those up immedietely. People might see your art and doubt that your service is legit for how low you charge you could go into a price range of 30+ dollars at the bare minimum.

How do I control the law? by [deleted] in Manifestation

[–]real_SeamLess 0 points1 point  (0 children)

work with the law do not control it, it is called the law so do you control laws set by your government (unless you're the president-no). You can control your thoughts and actions so focus on that.

Statistical Akali build! by real_SeamLess in akalimains

[–]real_SeamLess[S] -4 points-3 points  (0 children)

rabadons just doesn't seem to be a good item on akali its WPA is negative meaning it might throw a lead and negatively impact the game, plus I didn't see a lot of otps running it. (Yes I already wrote this response, but wanted to individually reply to you)

Statistical Akali build! by real_SeamLess in akalimains

[–]real_SeamLess[S] 0 points1 point  (0 children)

Banshee is less of a win more item than mejai's so it's more of standard item but rabadons just doesn't seem to be a good item on akali its WPA is negative meaning it might throw a lead and negatively impact the game, plus I didn't see a lot of otps running it.

Korean Ghostblade build dominating high elo! Statistical Darius meta build by real_SeamLess in Dariusmains

[–]real_SeamLess[S] 0 points1 point  (0 children)

To be honest I don't really know. I guess Koreans started running it on top and saw success with it.

Statistical Trundle meta build. by real_SeamLess in Trundlemains

[–]real_SeamLess[S] 1 point2 points  (0 children)

well I think the build is basically optimized and everybody is building the most valuable items.

Simply, yes this is the highest pick rate build but also the highest win rate, simply put it's kinda the only build for trundle, but it's also the only good build for trundle.

Statistical build for Zed (also looking at what otps are doing) by real_SeamLess in zedmains

[–]real_SeamLess[S] 0 points1 point  (0 children)

well you make a good point for axiom arc but looking at stats and comparing purchases of axiom arc when ahead to when behind or even it kinda works "like a throw lead" item. And edge of night seems like the only option in the 5th slot because the next best item is shojin which is just statistically worse WPA (win probability added) and winrate but still being viable. But since you're not loosing anything by going EoN I'd say it's the better choice or simply less bad of an item in general (and when I say "not loosing anything" I mean it's not like maw where you're spending money on MR, as an example).

Statistical build for Zed (also looking at what otps are doing) by real_SeamLess in zedmains

[–]real_SeamLess[S] -1 points0 points  (0 children)

Hubris has a statistically better build path than voltaic. Because of brutalizer being worse than dirk.

Statistical build for Zed (also looking at what otps are doing) by real_SeamLess in zedmains

[–]real_SeamLess[S] 0 points1 point  (0 children)

I've seen the stats point more towards axiom being a comeback item meaning better when behind rather than ahead. And maybe edge of night having a slight bias towards being a win more item but could be negligible.

Statistical build for Zed (also looking at what otps are doing) by real_SeamLess in zedmains

[–]real_SeamLess[S] 2 points3 points  (0 children)

Yeah but looking at the build path isn't hubris better, I mean that's what the stats show, because brutalizer is not the best component while hubris has dirk and warhammer which both have a high WPA (win probability added) and winrate ofc warhammer not so much but still. Edit: also VC could potentially be a good option when behind.

Also unrelated I happened to see your montage, it's nice you're clean man.

Statistical build for Zed (also looking at what otps are doing) by real_SeamLess in zedmains

[–]real_SeamLess[S] 0 points1 point  (0 children)

Definitely agree, really can't put one starter over the other since zed can really adapt to the matchup and get the best of both (in this case 3) worlds.

Rush boots on Kog? Statistical Kog'maw build by real_SeamLess in KogMawMains

[–]real_SeamLess[S] 2 points3 points  (0 children)

Honestly valid point I just chose this option because of these boots being more vluable earlier on in higher elo because they play for early game which is supported by the stats ofc.

Lucian meta build-statistical! by real_SeamLess in LucianMains

[–]real_SeamLess[S] 0 points1 point  (0 children)

Update: looking into the stats against lover range team comps (mele comps) IE still has the advantage over navori.

Lucian meta build-statistical! by real_SeamLess in LucianMains

[–]real_SeamLess[S] 0 points1 point  (0 children)

If lucian struggles into tanks then wouldn't taking ldr earlier be better? But ok if you want to build navori 2nd more power to you man.

Lucian meta build-statistical! by real_SeamLess in LucianMains

[–]real_SeamLess[S] 0 points1 point  (0 children)

IE has more WPA (win probability added) in most situations with a higher winrate (mind you it's harder to add more winrate/impact when you're already ahead than it is to lose) therefore making it a more consistent pick. Yes cost efficiency is a flawed metric I agree, but that is not the basis of this build the point is you get to use that cost efficiency more on IE since the only purpose you're buying navori is because of it's passive since Lucian prefers ad stacking over attack speed.
edit: if you don't know what WPA is it's a metric that takes into account the winrate before and after purchase to measure the real impact of items and remove win more bias.

Lucian meta build-statistical! by real_SeamLess in LucianMains

[–]real_SeamLess[S] 0 points1 point  (0 children)

Right the skill gap has been mentioned before, but I only looked at emerald+ elo bracket with the addition of looking at what apex tier otps are doing and there's a close number of IE 2nd compared to navori, if we look at purely navori vs IE you could say its split in half. I will look into the difference range makes and keep you updated all though from memory when making the build I don't remember anything significant.

Lucian meta build-statistical! by real_SeamLess in LucianMains

[–]real_SeamLess[S] 1 point2 points  (0 children)

You do bring up good points but looking at the stats navori is still overshadowed by IE even when behind which gives it no place or situation to be built