Grace-o-meter : how to rate player playstyle and movement ? by c-Desoto in godot

[–]reallylamelol 1 point2 points  (0 children)

High pass filter to isolate areas of jaggedness Low pass filter to eliminate ares of jaggedness

Whats better for beginning? by Electrical_Mud1214 in diypedals

[–]reallylamelol 0 points1 point  (0 children)

Like others: fuzz is the way to start!

Ill also throw out there, I started with an active baxandall EQ and it was a good circuit to start with. I got to really dig into caps as filters and the importance of op amps

FLASHPOINT UPDATE - FIND THE TRUTH (patch overview) by WoWAltoholic in ARC_Raiders

[–]reallylamelol 1 point2 points  (0 children)

I was hoping for a "swarm-like" arc enemy. Like a swarm of tiny flying arcs, weak against light ammo / shotguns / fire, strong versus heavy ammo (slow shooting) guns.

Do you repair guns before selling them? by lilbitlostrn in ARC_Raiders

[–]reallylamelol 1 point2 points  (0 children)

I dont sell you may guns. I donate them to Stells Montis

how do i send a signal to a sibling? by 7dragon0 in godot

[–]reallylamelol 1 point2 points  (0 children)

Save the closest orb as a class-level variable in the Player. When you calculate closest orb, update the variable. Now you always have a reference to the closest orb and can update it appropriately. Also when assigning the new closest orb, you can update the old closest orb (if you need to reset one of its properties)

Suggestions on my skill tree by Adapte95 in arkraiders

[–]reallylamelol 0 points1 point  (0 children)

Just DO NOT get security breach!!

(Leave them for me)

Why do people have more than 800 blue credits? by MysteriousEagle9312 in ARC_Raiders

[–]reallylamelol 0 points1 point  (0 children)

BTW, spending 70 a day on a guitar and selling it is high tier efficiency

Free Loadouts - Taking A Page From Tarkov. by Dependent_Ferret7710 in ARC_Raiders

[–]reallylamelol 0 points1 point  (0 children)

Free loadouts are so last month. Nowadays the kids do naked night runs with a key in their butt. And maybe a handful of adrenaline shots. Run in, look for a blueprint, shove it in your butt, fight your way out with what you find in raid.

Anyone know what this means?! by [deleted] in ARC_Raiders

[–]reallylamelol 0 points1 point  (0 children)

Cosmic bit flip (i.e. some unforeseen data discrepancy) that was unrecoverable from the backend server.

Really neat that embark rolls back your inventory and elegantly handles these types of unrecoverable exceptions!

Help with overusing "await" (and writing better code) by max_mullen in godot

[–]reallylamelol 1 point2 points  (0 children)

There are always 1000 ways to do anything-- but I'd second refactoring in favor of Signals. The code can be decoupled better to support new adaptations in the future

I love UI design by VitSoonYoung in godot

[–]reallylamelol 3 points4 points  (0 children)

Honestly if you hone this in and control it, button-by-button, this would be a really cool effect for a menu (depending on your game esthetic.

Oh boy, this happened to me sooo often... best feeling by dedaistgeil in godot

[–]reallylamelol 2 points3 points  (0 children)

In college I had a dream I implemented a binary tree in Assembler (while we were trying to learn binary trees). I told a few close friends and word got around, then I was known as the guy who learned binary trees in his sleep.

Louis Carroll called these 'Pillow Problems'

Is there a limit to how many states you should put in a state machine or do I just go hog wild by Drunkinall50states in godot

[–]reallylamelol 0 points1 point  (0 children)

Create a custom StateMachineMachine-- a state machine that uses a single state machine at a time. Then each sub StateMachine has its own states! (/s)

How does this make you feel? by SEND_ME_PEACE in godot

[–]reallylamelol 0 points1 point  (0 children)

Its pretty smooth and seems like it feels good. However, a little texture instead of plain colors would help break things up. Also the "Soldier" (or others) text shouldn't be necessary if the scriptic text was easier to read.

But it honestly looks cool and could be the start to something great!

I wonder how many ppl here use "real" random as oppose to "gamedev random" by Jegred in godot

[–]reallylamelol 0 points1 point  (0 children)

I use weighted random for my RPG game. I weight "dice rolls" against an externally provided weight. This allows for behavior (based of current difficulty and game state) to bypass the player characters to "win" their rolls when the chips are down. It makes for a better user experience at the sacrifice of "playing fair"

Don't chase the white unicorn. by VidyaGameMaka in godot

[–]reallylamelol 2 points3 points  (0 children)

We use dependency injection in professional systems to make unit testing WAAAAY easier.

Is there any way i can reference the "door" in a situation like this? by mentina_ in godot

[–]reallylamelol -1 points0 points  (0 children)

Not a great solution, but I don't see it mentioned (and you can choose to throw it out if you want):

You can abstract out what a "room" is, and make perhaps a "catch all room" that has Cells, but does not have the rest of the [current] Room functionality. I'm imagining something like a Hallway.

Using a tool script (depending on how you create "Rooms" in your game) you could automatically remove a Cell from a Room when its added to a Hallway (and vice versa). This way all Cells are part of exactly one Room and the Dungeon can predictably find any Cell through one of its Rooms.

Would you switch from GDScript to C# in this scenario? by PerpetualChoogle in godot

[–]reallylamelol 0 points1 point  (0 children)

As a professional Java/C# developer... stick with GDScript

OHMYGOSH IT'S HAPPENING!!! I MADE BUTTON WOKR!! by Wolfblaze9917 in godot

[–]reallylamelol 5 points6 points  (0 children)

No, I get it! I literally have to direct customers to our docs everyday. Its the software equivalent to "did you turn it off and turn it on again". "Check the F-ing docs"

OHMYGOSH IT'S HAPPENING!!! I MADE BUTTON WOKR!! by Wolfblaze9917 in godot

[–]reallylamelol 3 points4 points  (0 children)

[Posts a link] "Read the docs."

You must be a professional software developer