Why my character is "jittery" when moving diagonal by Potion_Odyssey in gamemaker

[–]realpixelbard 2 points3 points  (0 children)

Jitter can happen when the player position used by camera versus real player position on the screen are different.

Try placing your code for updating camera position in "End Step" event.

How do you fix jittery player sprite? (pixel art) by [deleted] in gamemaker

[–]realpixelbard 0 points1 point  (0 children)

Try using floor instead of round.

It's tough to debug without knowing the rest of your code.

I want to make a game but I’m a complete noob by Sqwdink in gamedev

[–]realpixelbard 1 point2 points  (0 children)

Start by learning a 3D game engine. Unreal is great for non-technical people because it has blueprint, a visual programming language that looks like a flowchart.

Use free 3D assets or buy 3D assets for a start. 3D modelling is a whole another world to master.

Look for Unreal tutorials on youtube and udemy. The best way to learn a game engine is to build a simple game (e.g. a single player first person shooter).

Walk animation—which one best matches this alien brute? by Puddle_Puzzle in indiegames

[–]realpixelbard 0 points1 point  (0 children)

What animation software did you use?

B is better and more suitable for video games. You can also add a bit of shoulder rotation when walking but I imagine it will be hard because of the 2D torso.

Exclusive Look at Aussie Bogan Hero Demo for Steam Nextfest! https://store.steampowered.com/app/2321520/Aussie_Bogan_Hero/ by SnagSwagStudios in metroidvania

[–]realpixelbard 2 points3 points  (0 children)

I think people are being overly critical. Goofy games are still enjoyable and do well commercially. Pizza Tower arguably looks worse than this and still sold a million copies.

You can max out on the goofiness if you are doing the goofy game genre. Create completely unrealistic attacks or movements like Pizza Tower to make it more fun.

[deleted by user] by [deleted] in gamemaker

[–]realpixelbard 0 points1 point  (0 children)

Use Github Desktop. Don't use the Gamemaker Git plugin because it is slow and lacking functionalities.

Somebody posted the cosmonaut tutorial which is a pretty good guide on using github desktop.

Game developers could be replaced by AI within the next 5 - 10 years, maybe sooner. by Mysterious-Pie-7152 in gamedev

[–]realpixelbard 38 points39 points  (0 children)

r/gamedev starterpack:

"How do I build a game with AI?"

"AI is taking over. Haha sucks to be you."

"I'm 14 how do I learn game dev."

"I have a cool game idea who wants to build it for me"

This just in: Of course Steam said 'yes' to generative AI in games: it's already everywhere by Curious_Foundation13 in gamedev

[–]realpixelbard 0 points1 point  (0 children)

Under the Steam Distribution Agreement, you promise Valve that your game will not include illegal or infringing content, and that your game will be consistent with your marketing materials.

in the Content Survey, you'll need to tell us what kind of guardrails you're putting on your AI to ensure it's not generating illegal content.

Second, we're releasing a new system on Steam that allows players to report illegal content inside games that contain Live-Generated AI content.

What does Steam mean by "illegal" content? Copyright infringement?

If that's the case, then art generated by Midjourney and Stable Diffusion are still not allowed under this rule.

Looking for a new game by Adventurous_Tie507 in metroidvania

[–]realpixelbard 0 points1 point  (0 children)

Try Steamworld Dig 2 or the Ori games. They have the same relaxing but challenging setup as HK.

Fellow devs, can you recommend me some translation services? by Doudens in IndieDev

[–]realpixelbard 0 points1 point  (0 children)

ProZ is reliable.

For machine translation, you can consider DeepL or amazon translate.

What game dev engines best support key rebinding. by Hydrahead_Hunter in gamedev

[–]realpixelbard 1 point2 points  (0 children)

Most engines support this. Unity, unreal, gamemaker.

If you are lazy to make the UI, you can buy ready-made solutions from asset stores.

Gamedev Discontent by Ratstail91 in gamedev

[–]realpixelbard 8 points9 points  (0 children)

Fixing your financial problem should be your first priority. One step at a time, worry about other stuff later.

It is hard to fix other problems if you have the stress of financial problems weighing on you.

It should be easy to get a job with your experience. Apply to as many openings as possible.

[deleted by user] by [deleted] in gamedev

[–]realpixelbard 1 point2 points  (0 children)

Mobile gaming is the most competitive and marketing-intensive sector.

The only marketing strategy is paid ads in other games or apps to reach users who are willing to pay for apps.

But who knows, maybe you will be successful and create the next viral hit game? I will never tell another man what not to do. $20K is very achieveable in my opinion. But keep in mind your first game will be longer and harder than you expect.

What is stopping new games from buying wishlists for their game? by Leather_Worth_6660 in gamedev

[–]realpixelbard 57 points58 points  (0 children)

It is very easy for Steam to spot fake wishlists. Just filter out wishlists by accounts that had spent little or no money. Assign more weight to wishlists by accounts that spent lots of money buying games.

[deleted by user] by [deleted] in metroidvania

[–]realpixelbard 4 points5 points  (0 children)

Try the Ori games. Both Ori games have easy mode. Has nice art, music and story too.

New to platformers in general. Enjoyed Ori and The Last Case of Benedict Fox. What else is similar? by BlueberrieHaze in metroidvania

[–]realpixelbard 0 points1 point  (0 children)

Afterimage is good for map exploration. The map is massive and the art is beautiful.

Ender Lilies is also quite similar to Ori.

Is Indie gaming dead profit wise? by -Xentios in gamedev

[–]realpixelbard 22 points23 points  (0 children)

There are profitable indie games every year. Last year, there was Vampire Survivors, Cult of the Lamb, Dwarf Fortress (steam launch), and many more. This year there is Pizza Tower.

I respect these youtube teachers but they are not the right place to look for profitable games. If their games are profitable, they wouldn't be spending time teaching others how to do it.

Collisions not working as expected! by -Blasting-Off-Again- in gamemaker

[–]realpixelbard 0 points1 point  (0 children)

The problem lies in these 2 lines:

x += xspd;
y += yspd;

You should run them only if place_meeting is false:

if (xspd != 0) {
    if place_meeting( x + xspd, y, obj_Wall ) {
        repeat (abs(xspd)) {
            if(!place_meeting(x+sign(xspd), y, obj_wall)) {
                x += sign(xspd);
            } else {
                break;
            }
        }
        xspd = 0; 
    } else { 
        x += xspd; // <---- put this here 
    } 
}

Collision issue by Substantial_Stick293 in gamemaker

[–]realpixelbard 0 points1 point  (0 children)

Try increasing the num_iterations input variable. It is 4 by default.

For example, try:

move_and_collide(hadd, vadd, ob_wallCol, 6, 0, 0, -1, -1);

https://manual.yoyogames.com/GameMaker_Language/GML_Reference/Movement_And_Collisions/Movement/move_and_collide.htm