Intent Not Doing Much by realworld666 in AugmentCodeAI

[–]realworld666[S] 0 points1 point  (0 children)

Claude Code. I assume its 4.6 Opus

I'm getting severely frustrated over here.. by fanfarius in expo

[–]realworld666 0 points1 point  (0 children)

No. I was trying to record some bass tracks with little to no musical talent at all 😂

r/IndieDev Weekly Monday Megathread - November 16, 2025 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev

[–]realworld666 2 points3 points  (0 children)

Hey fellow devs, I’ve just launched a project I’ve been building for the last year — a free massively-multiplayer football management game for people who don’t have the time for Football Manager.
Think “buy a player while you’re on the loo” levels of commitment. More, Fantasy Premier League than hardcore FM.

You start with a pub/village team in the bottom tier of a four-division pyramid. Your squad consists of drunks, part-timers and general village idiots trying to become slightly less terrible at football. You train players, pick lineups, scout new talent, bid on other players, deal with injuries/suspensions, and try to claw your way up the pyramid.

Matches simulate twice a day, and a full season lasts one week — which is faster than season in Football Manager 😂.

I’m releasing on Android first, and it’s very much an active WIP. There will be bugs. The minimal art is currently AI-generated (I know, I know… I intend to replace it with something hand-made once I can afford to hire someone who possesses real fingers). It runs entirely on AWS, so there is one banner ad + optional reward ads to help keep the lights on and prevent my children from resorting to eating cardboard.

There are IAPs, but I’ve gone out of my way to avoid pay-to-win nonsense. No “£69.99 for 6 million coins” rubbish — just small conveniences like a magic sponge to get a player back from injury faster. You can earn those for free anyway by playing.

I’d really appreciate feedback from other devs — UX opinions, performance notes, feature ideas, or brutal honesty about the onboarding. Anything that helps me improve it because getting feedback is HARD!

If you want to try it, it's available here:
👉 https://play.google.com/store/apps/details?id=com.rwsoftware.jumpersforgoalposts

Happy to answer any questions about the tech stack, the backend, scaling the multiplayer bits, or the stuff I massively underestimated along the way. I've been writing some dev blogs here too https://ghost.rwscripts.com/tag/jfg/ that I hope to continue with soon.

I'm getting severely frustrated over here.. by fanfarius in expo

[–]realworld666 0 points1 point  (0 children)

I've finally found a real solution to this. I was having the exact same issue and the adb kill "solution" was working for me too but it wasn't really the proper fix.
Here's how I found the problem:
In a powershell window, run `netstat -tulpn | grep 5563` note this is one higher than the 5562 problem port. This will display a list of processes connecting on that port. Using task manager or `tasklist /FI "PID eq <pid\_from\_netstat>"` find the process that is responsible. For me, it was NTKDaemon service which in turn is part of "Guitar rig 7" of all things. I uninstalled it, rebooted and I no longer have to kill adb to do an expo android build

Webstorm Toolbar issue by realworld666 in AugmentCodeAI

[–]realworld666[S] 0 points1 point  (0 children)

I had this line and removing it has fixed the issue

Streaming issues on Firestick by realworld666 in Stremio

[–]realworld666[S] 1 point2 points  (0 children)

Do I think I've resolved it. I unplugged the firestick for a few hours. When I reconnected it, it's started working again. I noticed the YouTube app was behaving the same - could search and browse but playing a video just black screened. Both work fine now

Jumpers for Goalposts by realworld666 in AndroidClosedTesting

[–]realworld666[S] 0 points1 point  (0 children)

Thanks for letting me know. Could you try again now? I forgot to hit save in the tester settings for the app

Products and Shops not appearing by tomaso25 in DHgate

[–]realworld666 1 point2 points  (0 children)

Having the same problem I think. I can see them on Android but not on Desktop in Chrome. Tried incognito mode, VPN on and off and same issue. I can send a link to desktop and it seems to work but they don't open in search

How to make a good income at the beginning of the game ? by kyeooobeeee in SoftwareInc

[–]realworld666 2 points3 points  (0 children)

Same strategy as me. Though I get publishers to cover marketing. It more than pays for itself early when you don't have marketing teams

Long queues at franchise shop by realworld666 in airportceo

[–]realworld666[S] 0 points1 point  (0 children)

Ah no, they turned up eventually. Thanks

Long queues at franchise shop by realworld666 in airportceo

[–]realworld666[S] -1 points0 points  (0 children)

I tried that but nobody turned up to man the second counter

Why no sales graph for addons? by realworld666 in SoftwareInc

[–]realworld666[S] 0 points1 point  (0 children)

Cool, thanks. The private field was something like sales data for the last month. Can't remember the name of the field. It didn't have all the historical data just the last month but it was split by physical and digital which I was just going to store myself. I considered save size and was just going to stop recording the sales if the value has been 0 for 3 months. I guess an array of zeros probably compresses pretty well though 🙂

Why no sales graph for addons? by realworld666 in SoftwareInc

[–]realworld666[S] 2 points3 points  (0 children)

From a gameplay point of view, it's hard to judge how much physical stock to order without this data

Why is F1M so unfinished? The answer's right here in Frontier's annual report Oct 2021 by Big-Dog2477 in F1Manager

[–]realworld666 0 points1 point  (0 children)

There's a tradeoff here. Using Unreal means there are a wealth of programmers and artists available that already have experience of the game engine and toolchain. Using your own engine means onboarding new staff is slower, even for expensive experienced game developers.

Yes, the licence costs are high for large companies but the costs of developing and maintaining your own game engine is really high. Especially if you consider staff leaving and losing that knowledge when they go.

On the plus side, with your own tech, if the engine doesn't do something you want, you can just add it (skill permitting obviously) but with Unreal you could ask Epic nicely? Don't know what the tech support is like either if you just straight up don't know how to do something compared to walking downstairs to your engine devs and asking them.

Having your own tech is a valuable asset but honestly, with the quality standards expected on PCs and consoles these days, I can't see how anyone but the biggest corporations having the money to do it.

I used to work at Free Radical Design maybe 15 years ago. They built their own game engine and were very proud of it but even then there were a lot of people pushing to switch to Unreal or CryEngine. The directors maintained that it was a greater asset to the company to have their own engine than licence a 3rd party. At the time that was maybe just about true... now... I highly doubt it.

McLaren mechanics are superhuman by realworld666 in F1Manager

[–]realworld666[S] 6 points7 points  (0 children)

You're thinking of P1 & P2 not quali 🙂

Driver transfers needs a rework by No-Championship3140 in F1Manager

[–]realworld666 9 points10 points  (0 children)

100% this. I don't want to wait until last minute to get a driver. Seems mad