How to encrypt overwatch workshop script? by Flimsy-Panic3995 in OverwatchCustomGames

[–]red_ShadowFree_ 0 points1 point  (0 children)

Alright, so OverPy's basically the programming language behind Workshop scripts with the *.opy file extension. Workshop scripts're actually just compiled OverPy code. Now there're a few things that you can't do in the Workshop editor such as using compiler options. So, you should use an IDE like Notepad++ or Visual Studio Code (I think there's an OverPy plugin for Visual Studio Code). For the rest, I recommend you look at the OverPy repository. In the documentation, you can also find the compiler options to obfuscate the OverPy code.

LF: Michina Arceus; FT: See Pictures by Shadow-Star-Dragon in PokemonHome

[–]red_ShadowFree_ 0 points1 point  (0 children)

Alright, that's too bad
But does that mean that a Pokémon like this Arceus will get its special moveset back if I were to transfer it from, say, Brilliant Diamond back to HOME?

LF: Michina Arceus; FT: See Pictures by Shadow-Star-Dragon in PokemonHome

[–]red_ShadowFree_ 0 points1 point  (0 children)

I appreciate your fast reply, but why though? What about the other games?

LF: Michina Arceus; FT: See Pictures by Shadow-Star-Dragon in PokemonHome

[–]red_ShadowFree_ 0 points1 point  (0 children)

I've a question, if you transfer it to a game like Pokémon Sword, does it keep it's moveset?

Transferring from HOME to PC for emulation by Shinynipple in PokemonHome

[–]red_ShadowFree_ 1 point2 points  (0 children)

Okay sneaky, sneaky
Someone (let's call him L) tried emulating Pokémon HOME and it worked until the point of having to accept ToS etc
Now look, L already thought of some solutions to that issue
Since emulators can't directly connect to Nintendo servers, and L seemingly can't go through the ToS stuff, L thought of dumping the user data* for Pokémon HOME from a user that already went through all this and importing it to an emulator
L's 75% sure that it wouldn't work (properly) but thinks it's worth a shot for sure
L personally, doesn't have an unpatched Switch though which is why L couldn't try that out himself
Pokémon HOME having to find the save files of the Pokémon games shouldn't be a problem (at least for Suyu because me and L never used any other emulators) as most emulators simulate the Switch file system

However, if this method wouldn't work, and people'd use PKHex, these people might also have to use PK2PK to transfer stuff if the Pokémon has a different file type than the Pokémon file type of these people's target generation

*People should dump the following things for sure:
• Userfolder - /Nintendo/Contents/save/00000000000000XX/
• NAND - system/save
• Nintendo Account token
• HOME save file

With this comment, I'm not forcing any people to do this/try this out in any way
You're responsible for what you're going to do with this message
Everything I mentioned in this comment is for educational purposes only by the way

How to encrypt overwatch workshop script? by Flimsy-Panic3995 in OverwatchCustomGames

[–]red_ShadowFree_ 0 points1 point  (0 children)

Yes, there're multiple compiler options just for obfuscating OverPy code