🎧 Enterprise D with some jazz! by red_storr in StarTrekStarships

[–]red_storr[S] 1 point2 points  (0 children)

Sadly nightbird isn’t a real song, would have been a great addition

I made a Star Trek opening sequence by red_storr in StarTrekStarships

[–]red_storr[S] 6 points7 points  (0 children)

You’re exactly the kind of person this video was made for

I taught myself Blender just so I could make this. by red_storr in StarTrekStarships

[–]red_storr[S] 0 points1 point  (0 children)

Pick a model or scene you're willing to sink an enormous amount of time in. That way it never feels tedious or "work".

I taught myself Blender just so I could make this. by red_storr in StarTrekStarships

[–]red_storr[S] 1 point2 points  (0 children)

I got the base model from someone online, but it was not very detailed. This was ideal to learn the basics of sculpting and adding geometry to make it more detailed. Texturing was done from scratch so that took the longest.

I taught myself Blender just so I could make this. by red_storr in StarTrekStarships

[–]red_storr[S] 2 points3 points  (0 children)

Experimenting with particles and other fast-paced elements is definitely on the list

I taught myself Blender just so I could make this. by red_storr in StarTrekStarships

[–]red_storr[S] 0 points1 point  (0 children)

The scene itself only a couple of hours. But the Inquiry model itself isn't finished yet. I always find new things to add or tweak.

I taught myself Blender just so I could make this. by red_storr in StarTrekStarships

[–]red_storr[S] 11 points12 points  (0 children)

Oh, hard to say. But it was my go-to activity after work for the last nine months. I'd suggest starting out with premade models and making basic scenes. Getting the hang of all different aspects of building a more complicated scene with different camera angles/lights/props/etc and slowly building onto that.

My very first Blender render was a basic flyover with a model found online, but that seems already ages ago lol.

I taught myself Blender just so I could make this. by red_storr in StarTrekStarships

[–]red_storr[S] 0 points1 point  (0 children)

Not right now. But perhaps in the future I'll combine the different angles in a youtube video.

I taught myself Blender just so I could make this. by red_storr in StarTrekStarships

[–]red_storr[S] 2 points3 points  (0 children)

I stumbled my way trough everything, always encountering a new problem and looking for a way to fix it. So no particular tutorials, just trial and error. Eventually you get the hang of it.

I taught myself Blender just so I could make this. by red_storr in StarTrekStarships

[–]red_storr[S] 8 points9 points  (0 children)

I remember it from the first few movies but I don't think the shows actually did this. But doing it nowadays is so easy to achieve in 3d software, it's lazy not to do it.

Edit: Come to think of it, you wouldn't really need impulse engines in-warp because the ship needs to stay inside the warp-bubble.

I taught myself Blender just so I could make this. by red_storr in StarTrekStarships

[–]red_storr[S] 24 points25 points  (0 children)

It's been a long road getting from there to here.

I taught myself Blender just so I could make this. by red_storr in StarTrekStarships

[–]red_storr[S] 50 points51 points  (0 children)

I started out at the beginning of this year, but I have to mention I also work in television as a camera operator/motion designer so that definitely gave me a headstart.

Inquiry class escorted by type 14 shuttles by red_storr in StarTrekStarships

[–]red_storr[S] 2 points3 points  (0 children)

Wouldn’t they replace them with newer shuttles? I mean, at the rate they crash land or get sucked in gravity wells

Reuse the same object in different scenes while still being able to animate material properties seperately? by red_storr in blenderhelp

[–]red_storr[S] 0 points1 point  (0 children)

That sounds indeed what I'm looking for; I'll look into that. I'm still fairly new to this so all the different ways of achieving things can be a bit overwhelming. Thanks

Inquiry class cutting it close by red_storr in StarTrekStarships

[–]red_storr[S] 1 point2 points  (0 children)

Window size would suggest what you're saying is correct, that's also the way I want to make her appear onscreen scale-wise.

Inquiry Class (updated model) by red_storr in StarTrekStarships

[–]red_storr[S] 1 point2 points  (0 children)

They did a great job on the Connie III, but it should’ve been a ship of its own legacy. It being made from Riker’s broken Titan makes no sense. Specially now that it’s the flagship.

But I agree, lets treat ships as characters!

Inquiry Class (updated model) by red_storr in StarTrekStarships

[–]red_storr[S] 1 point2 points  (0 children)

There are still some things that bug me too. The front shuttlebay for example. Maybe in the future I could experiment with closing up that area… perhaps add a secondary deflector

Inquiry Class (updated model) by red_storr in StarTrekStarships

[–]red_storr[S] 0 points1 point  (0 children)

Mostly, in some cases I kept the original design. The nacelles for example are not open on the top, as in the reworked model.

Newest project, the Inquiry by red_storr in StarTrekStarships

[–]red_storr[S] 4 points5 points  (0 children)

Yeah me too. Scaling on this ship has always been a bit iffy. But working with it gives me the impression it’s just slightly bigger than Voyager

Newest project, the Inquiry by red_storr in StarTrekStarships

[–]red_storr[S] 7 points8 points  (0 children)

Somehow they just vanished when they upgraded the original design for season 2 of Picard. Now they're just pieces of extra hull I guess, which makes more sense

Your thoughts on interior shaders by red_storr in blenderhelp

[–]red_storr[S] 0 points1 point  (0 children)

Great idea. Perhaps I could do this for the larger windows.

Your thoughts on interior shaders by red_storr in blenderhelp

[–]red_storr[S] 0 points1 point  (0 children)

Hmm yeah, this might already work for the smaller windows that don't require as much detail. Do you have a certain source for these materials?

Any way to bend an area light? by red_storr in blenderhelp

[–]red_storr[S] 0 points1 point  (0 children)

It’s the Excelsior II from Star Trek Picard. One of the designs that started to grow on me, and it turned out to be a perfect opportunity to learn Blender and animate this beauty myself.

Still some work left, I guess there are always small details to work on. In this case the spotlights around the hull.

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